Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/render-graph-frame-data.md
2024-08-26 23:07:20 +03:00

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uid: urp-render-graph-frame-data
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# Use frame data
Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.
| Page | Description |
|-|-|
| [Get data from the current frame](accessing-frame-data.md) | Fetch the textures URP creates for the current frame. |
| [Get data from previous frames](render-graph-get-previous-frames.md) | To fetch the previous frames the camera rendered, use the `UniversalCameraData.historyManager` API. |
| [Add data to previous frames](render-graph-add-textures-to-previous-frames.md) | To add your own texture to the camera history, create a camera history type to store the texture between frames. |