Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/working-with-textures.md
2024-08-26 23:07:20 +03:00

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urp-working-with-textures

Using textures

How to access and use textures in a custom render pass in the Universal Render Pipeline (URP).

Page Description
Create a texture in the render graph system Create a texture in a render graph system render pass.
Import a texture into the render graph system To create or use a render texture in a render graph system render pass, use the RTHandle API.
Use a texture in a render pass To allow a render pass to read from or write to a texture, use the render graph system API to set the texture as an input or output.
Transfer a texture between passes Set a texture as a global texture, or add the texture to the frame data.
URP blit best practices Understand the different ways to perform a blit operation in URP and best practices to follow when writing custom render passes.
Perform a full screen blit in URP An example of creating a custom render pass and a custom Scriptable Renderer Feature that performs a full screen blit.

Additional resources