11 lines
470 B
HLSL
11 lines
470 B
HLSL
#ifndef UNIVERSAL_SHADOWS_DEPRECATED_INCLUDED
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#define UNIVERSAL_SHADOWS_DEPRECATED_INCLUDED
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// Deprecated: Reduce the number of unique samplers by using inline samplers instead.
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// Some graphics APIs support only a low number of unique active samplers.
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#define sampler_ScreenSpaceShadowmapTexture sampler_PointClamp
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#define sampler_MainLightShadowmapTexture sampler_LinearClampCompare
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#define sampler_AdditionalLightsShadowmapTexture sampler_LinearClampCompare
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#endif
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