486 lines
31 KiB
Plaintext
486 lines
31 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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C:/Users/User/Rasagar
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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65301
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-job-worker-count
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7
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/User/Rasagar
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C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [16276] Target information:
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Player connection [16276] * "[IP] 192.168.1.39 [Port] 0 [Flags] 2 [Guid] 2788408122 [EditorId] 2788408122 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [16276] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [16276] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 2.84 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
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Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56480
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002721 seconds.
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- Loaded All Assemblies, in 0.423 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.439 seconds
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Domain Reload Profiling: 860ms
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||
BeginReloadAssembly (135ms)
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ExecutionOrderSort (0ms)
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||
DisableScriptedObjects (0ms)
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||
BackupInstance (0ms)
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||
ReleaseScriptingObjects (0ms)
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||
CreateAndSetChildDomain (1ms)
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||
RebuildCommonClasses (42ms)
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||
RebuildNativeTypeToScriptingClass (14ms)
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||
initialDomainReloadingComplete (53ms)
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||
LoadAllAssembliesAndSetupDomain (175ms)
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||
LoadAssemblies (132ms)
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||
RebuildTransferFunctionScriptingTraits (0ms)
|
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AnalyzeDomain (172ms)
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||
TypeCache.Refresh (171ms)
|
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TypeCache.ScanAssembly (156ms)
|
||
BuildScriptInfoCaches (0ms)
|
||
ResolveRequiredComponents (0ms)
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||
FinalizeReload (440ms)
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||
ReleaseScriptCaches (0ms)
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||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (380ms)
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||
LogAssemblyErrors (0ms)
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||
InitializePlatformSupportModulesInManaged (27ms)
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||
SetLoadedEditorAssemblies (5ms)
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||
BeforeProcessingInitializeOnLoad (6ms)
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||
ProcessInitializeOnLoadAttributes (160ms)
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||
ProcessInitializeOnLoadMethodAttributes (182ms)
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||
AfterProcessingInitializeOnLoad (0ms)
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||
EditorAssembliesLoaded (0ms)
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||
ExecutionOrderSort2 (0ms)
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||
AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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||
Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.336 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.53 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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||
[MODES] ModeService[none].Initialize
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||
[MODES] ModeService[none].LoadModes
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||
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.022 seconds
|
||
Domain Reload Profiling: 3354ms
|
||
BeginReloadAssembly (541ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (10ms)
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||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
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||
CreateAndSetChildDomain (32ms)
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||
RebuildCommonClasses (44ms)
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||
RebuildNativeTypeToScriptingClass (15ms)
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||
initialDomainReloadingComplete (30ms)
|
||
LoadAllAssembliesAndSetupDomain (702ms)
|
||
LoadAssemblies (400ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (407ms)
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TypeCache.Refresh (284ms)
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TypeCache.ScanAssembly (262ms)
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||
BuildScriptInfoCaches (104ms)
|
||
ResolveRequiredComponents (16ms)
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||
FinalizeReload (2023ms)
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ReleaseScriptCaches (0ms)
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||
RebuildScriptCaches (0ms)
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||
SetupLoadedEditorAssemblies (1682ms)
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||
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2ms)
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||
SetLoadedEditorAssemblies (4ms)
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||
BeforeProcessingInitializeOnLoad (90ms)
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||
ProcessInitializeOnLoadAttributes (1269ms)
|
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ProcessInitializeOnLoadMethodAttributes (310ms)
|
||
AfterProcessingInitializeOnLoad (6ms)
|
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (6ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 596 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 8983 unused Assets / (29.3 MB). Loaded Objects now: 9846.
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||
Memory consumption went from 415.2 MB to 385.9 MB.
|
||
Total: 29.063700 ms (FindLiveObjects: 1.891700 ms CreateObjectMapping: 1.982200 ms MarkObjects: 17.568500 ms DeleteObjects: 7.620200 ms)
|
||
|
||
========================================================================
|
||
Received Import Request.
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Time since last request: 15228.689107 seconds.
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path: Assets/_Objeler/KaleTexture/kapi 1.mat
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artifactKey: Guid(d1c3b70034e545d42b487b8261441ef5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/KaleTexture/kapi 1.mat using Guid(d1c3b70034e545d42b487b8261441ef5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '99959492a74ec374f55ff341d9f1150a') in 0.8252812 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 330
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||
|
||
========================================================================
|
||
Received Import Request.
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||
Time since last request: 0.000056 seconds.
|
||
path: Assets/_Objeler/KaleTexture/Material.003.mat
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||
artifactKey: Guid(58b92a5a75379b74898acea84d0a7def) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||
Start importing Assets/_Objeler/KaleTexture/Material.003.mat using Guid(58b92a5a75379b74898acea84d0a7def) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: 'b8b16facb1d161e0a5f708cfad6bb697') in 0.0233505 seconds
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||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
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||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000040 seconds.
|
||
path: Assets/_Objeler/zemin.mat
|
||
artifactKey: Guid(dbcab58460bcc4c40a4e2cebbe2c3759) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/zemin.mat using Guid(dbcab58460bcc4c40a4e2cebbe2c3759) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '0b63cdc841e4d3b9ff507f16716f51fb') in 0.0188458 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000028 seconds.
|
||
path: Assets/_Objeler/KaleTexture/fayans 1.mat
|
||
artifactKey: Guid(0668a3c5a1406c04bb536587d5b9ae04) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/_Objeler/KaleTexture/fayans 1.mat using Guid(0668a3c5a1406c04bb536587d5b9ae04) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '591ecf3df85ada6461a0e0e695dd3de0') in 0.0152346 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000019 seconds.
|
||
path: Assets/_Objeler/KaleTexture/cam 1.mat
|
||
artifactKey: Guid(f007fbe0342770541a7e1e1ba92da05e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/_Objeler/KaleTexture/cam 1.mat using Guid(f007fbe0342770541a7e1e1ba92da05e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '31c549923b312ac13fec188056ad95cc') in 0.0173821 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000020 seconds.
|
||
path: Assets/_Objeler/KaleTexture/kalevi0_merdiven.001.mat
|
||
artifactKey: Guid(31865506afe92e6408a21e5caf100913) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/_Objeler/KaleTexture/kalevi0_merdiven.001.mat using Guid(31865506afe92e6408a21e5caf100913) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '4fb97beaa917fcf3538a02352a945737') in 0.0166413 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000023 seconds.
|
||
path: Assets/_Objeler/KaleTexture/evduvarları_desenli.mat
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||
artifactKey: Guid(dd8e44639962f264296b688f06d6ede5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/_Objeler/KaleTexture/evduvarları_desenli.mat using Guid(dd8e44639962f264296b688f06d6ede5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
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-> (artifact id: '67b25f0361c2e6f3eedfe17f8f08017a') in 0.0211473 seconds
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||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 1894.741796 seconds.
|
||
path: Assets/_Objeler/kale_bitmis hali.fbx
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||
artifactKey: Guid(7a1ae39efe1bae44099dfe9f22aa310e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/_Objeler/kale_bitmis hali.fbx using Guid(7a1ae39efe1bae44099dfe9f22aa310e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '43b94a8a27e89f3b1da41113b791a634') in 0.6678705 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 411
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 2962.887677 seconds.
|
||
path: Assets/Settings/URP-Balanced.asset
|
||
artifactKey: Guid(e1260c1148f6143b28bae5ace5e9c5d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Settings/URP-Balanced.asset using Guid(e1260c1148f6143b28bae5ace5e9c5d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'b362967cf89f109ee1cf85721289a080') in 0.0032752 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000102 seconds.
|
||
path: Assets/Settings/URP-HighFidelity.asset
|
||
artifactKey: Guid(7b7fd9122c28c4d15b667c7040e3b3fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Settings/URP-HighFidelity.asset using Guid(7b7fd9122c28c4d15b667c7040e3b3fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '113e88f0ec35d7040252f377a6893225') in 0.0049253 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000030 seconds.
|
||
path: Assets/Settings/URP-Performant-Renderer.asset
|
||
artifactKey: Guid(707360a9c581a4bd7aa53bfeb1429f71) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Settings/URP-Performant-Renderer.asset using Guid(707360a9c581a4bd7aa53bfeb1429f71) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '724574859c99d59efa21a3374ecc391b') in 0.0021561 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000021 seconds.
|
||
path: Assets/Settings/URP-Balanced-Renderer.asset
|
||
artifactKey: Guid(e634585d5c4544dd297acaee93dc2beb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Settings/URP-Balanced-Renderer.asset using Guid(e634585d5c4544dd297acaee93dc2beb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'bacf22f9ea38c14d15b9461929281e77') in 0.0013301 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||
|
||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||
AssetImportWorker is now disconnected from the server
|
||
Process exiting
|
||
Exiting without the bug reporter. Application will terminate with return code 0 |