Rasagar/Assets/Flooded_Grounds/PostProcessing/Runtime/Models/GrainModel.cs
2024-08-26 23:07:20 +03:00

52 lines
1.4 KiB
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class GrainModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Enable the use of colored grain.")]
public bool colored;
[Range(0f, 1f), Tooltip("Grain strength. Higher means more visible grain.")]
public float intensity;
[Range(0.3f, 3f), Tooltip("Grain particle size.")]
public float size;
[Range(0f, 1f), Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")]
public float luminanceContribution;
public static Settings defaultSettings
{
get
{
return new Settings
{
colored = true,
intensity = 0.5f,
size = 1f,
luminanceContribution = 0.8f
};
}
}
}
[SerializeField]
Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get { return m_Settings; }
set { m_Settings = value; }
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}