Rasagar/Logs/AssetImportWorker1-prev.log

653 lines
46 KiB
Plaintext

Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Users/DoctorX/Rasagar
-logFile
Logs/AssetImportWorker1.log
-srvPort
56856
-job-worker-count
31
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/DoctorX/Rasagar
C:/Users/DoctorX/Rasagar
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [50656] Target information:
Player connection [50656] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 4103320059 [EditorId] 4103320059 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [50656] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 4103320059 [EditorId] 4103320059 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [50656] * "[IP] 192.168.1.103 [Port] 0 [Flags] 2 [Guid] 4103320059 [EditorId] 4103320059 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [50656] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [50656] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 31
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Refreshing native plugins compatible for Editor in 6.69 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56924
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.016856 seconds.
- Loaded All Assemblies, in 1.317 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 986 ms
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.317 seconds
Domain Reload Profiling: 3625ms
BeginReloadAssembly (431ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (123ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (173ms)
LoadAllAssembliesAndSetupDomain (548ms)
LoadAssemblies (426ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (535ms)
TypeCache.Refresh (529ms)
TypeCache.ScanAssembly (481ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (3ms)
FinalizeReload (2318ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2214ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1349ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (22ms)
ProcessInitializeOnLoadAttributes (357ms)
ProcessInitializeOnLoadMethodAttributes (476ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 3.813 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 6.22 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 6.74 ms, found 4 plugins.
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.391 seconds
Domain Reload Profiling: 9185ms
BeginReloadAssembly (1160ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (100ms)
RebuildCommonClasses (132ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (2383ms)
LoadAssemblies (1477ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1239ms)
TypeCache.Refresh (925ms)
TypeCache.ScanAssembly (857ms)
BuildScriptInfoCaches (256ms)
ResolveRequiredComponents (46ms)
FinalizeReload (5392ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4539ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (55ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (235ms)
ProcessInitializeOnLoadAttributes (3537ms)
ProcessInitializeOnLoadMethodAttributes (689ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 5.18 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 601 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8992 unused Assets / (26.4 MB). Loaded Objects now: 9863.
Memory consumption went from 425.2 MB to 398.7 MB.
Total: 70.330300 ms (FindLiveObjects: 2.551300 ms CreateObjectMapping: 4.297500 ms MarkObjects: 42.509800 ms DeleteObjects: 20.969800 ms)
========================================================================
Received Import Request.
Time since last request: 1159377.420065 seconds.
path: Assets/Viking Village/Models/Props/prop_pillar_04.fbx
artifactKey: Guid(b9b711cca815203469c397bd5b735605) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_pillar_04.fbx using Guid(b9b711cca815203469c397bd5b735605) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '370367db94c4b61022fb6dea40f4bee0') in 2.2299677 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 334
========================================================================
Received Import Request.
Time since last request: 0.000121 seconds.
path: Assets/Viking Village/Models/Props/prop_shovel_01.fbx
artifactKey: Guid(69064aed2caf1fa4b96b8d5f0e92f443) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_shovel_01.fbx using Guid(69064aed2caf1fa4b96b8d5f0e92f443) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '4e40ee89378bfcc4379cd2f5b482b828') in 0.0912263 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000101 seconds.
path: Assets/Viking Village/Models/Props/prop_plank_01.fbx
artifactKey: Guid(a76543a557516f34a88087000a3a2c7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_plank_01.fbx using Guid(a76543a557516f34a88087000a3a2c7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '738d730b12561468c6f1c00e0c2ff208') in 0.1604488 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000105 seconds.
path: Assets/Viking Village/Models/Props/prop_shed_01.fbx
artifactKey: Guid(fa7bf0a76c0af3741a553277c94e0870) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_shed_01.fbx using Guid(fa7bf0a76c0af3741a553277c94e0870) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'c1372cfa21d136b07dd78fdd43b9325d') in 0.1049144 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000105 seconds.
path: Assets/Viking Village/Models/Props/prop_fence_01_double.fbx
artifactKey: Guid(af7712f337bdf1f42a74310e69e9feec) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_fence_01_double.fbx using Guid(af7712f337bdf1f42a74310e69e9feec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '31cbbf281cbb46fe4580a0a9a1a1d9e6') in 0.0347622 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000073 seconds.
path: Assets/Viking Village/Models/Props/prop_plank_02.fbx
artifactKey: Guid(1992715cadd417041addaffa0179b523) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_plank_02.fbx using Guid(1992715cadd417041addaffa0179b523) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'c001e5b3ee7b510d1aaacb7c7708f251') in 0.1030191 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000055 seconds.
path: Assets/Viking Village/Models/Props
artifactKey: Guid(79b165591693b4cae9f4f836845c3e96) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props using Guid(79b165591693b4cae9f4f836845c3e96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'b667c7b2b1b3029f49d66bed0e65c22b') in 0.0023669 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000252 seconds.
path: Assets/Viking Village/Models
artifactKey: Guid(a3ea94326889d497b89ed6198a01e3da) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models using Guid(a3ea94326889d497b89ed6198a01e3da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '256fb464e34c39cf9efed6971014676e') in 0.0026603 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000055 seconds.
path: Assets/Viking Village/Models/Props/prop_plank_03.fbx
artifactKey: Guid(93375c61ee4de9d43a1baa4c51a44a84) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_plank_03.fbx using Guid(93375c61ee4de9d43a1baa4c51a44a84) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'efac97795c12446e02fa7648c952669e') in 0.1085423 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000083 seconds.
path: Assets/Viking Village/Models/Props/prop_fence_01.fbx
artifactKey: Guid(61e0fad85ffca3d48af70c4ed4412dd4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_fence_01.fbx using Guid(61e0fad85ffca3d48af70c4ed4412dd4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '392d2211ad4b0a3f078b31e1d140c2a9') in 0.0319302 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000102 seconds.
path: Assets/Viking Village/Models/Props/prop_fence_02_double.fbx
artifactKey: Guid(af2dbc1c15da1634796de9b26a2fc305) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_fence_02_double.fbx using Guid(af2dbc1c15da1634796de9b26a2fc305) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '5d8c521d87637fc3ca254f5aebfdd7d1') in 0.1146051 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000073 seconds.
path: Assets/Viking Village/Models/Props/prop_sword_01.fbx
artifactKey: Guid(f6cf12409dfc95a419ef890effbda08f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_sword_01.fbx using Guid(f6cf12409dfc95a419ef890effbda08f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '705d941eb062928546666389115b32ca') in 0.0644245 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000106 seconds.
path: Assets/Viking Village/Models/Props/prop_fence_02_quad.fbx
artifactKey: Guid(3e1e7749014834df5aa43543fc0fc595) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_fence_02_quad.fbx using Guid(3e1e7749014834df5aa43543fc0fc595) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'be25b1770681c86fd222484cbfe5966b') in 0.0937232 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000101 seconds.
path: Assets/Viking Village/Models/Props/prop_plankpath_01.FBX
artifactKey: Guid(581f44de254557f45b9a02a2178337d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_plankpath_01.FBX using Guid(581f44de254557f45b9a02a2178337d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'a7c0338ac3bd2745c781a767255c3d89') in 0.4205527 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 84
========================================================================
Received Import Request.
Time since last request: 0.000079 seconds.
path: Assets/Viking Village/Models/Props/prop_fence_02.FBX
artifactKey: Guid(87b187da5d6c82b4688ad83f5ace7a1e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_fence_02.FBX using Guid(87b187da5d6c82b4688ad83f5ace7a1e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '67fc53f95d917896bdeafc80d28cc332') in 0.0976852 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000101 seconds.
path: Assets/Viking Village/Models/Props/prop_boardwalk_01.FBX
artifactKey: Guid(ce36f87d0964b71438a24600649180ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/prop_boardwalk_01.FBX using Guid(ce36f87d0964b71438a24600649180ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '74909b60f5e1ae244c9ca721e70136ef') in 0.7121623 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 148
========================================================================
Received Import Request.
Time since last request: 39.206907 seconds.
path: Assets/Viking Village/Models/Props/Materials/mat_barrelbucketboardlogpile_01.mat
artifactKey: Guid(50000a446a07b4d71bedea54e4449726) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/Materials/mat_barrelbucketboardlogpile_01.mat using Guid(50000a446a07b4d71bedea54e4449726) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '47a5eb945af98670dd38f47a4ee915b1') in 0.1468275 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 13
========================================================================
Received Import Request.
Time since last request: 0.000103 seconds.
path: Assets/Viking Village/Models/Props/Materials/mat_fish_01.mat
artifactKey: Guid(5fbac62edce625241a6df561fbcffb74) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/Materials/mat_fish_01.mat using Guid(5fbac62edce625241a6df561fbcffb74) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '94d45afbd2a37cd1dccc1939e3a9e616') in 0.0353436 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 0.000157 seconds.
path: Assets/Viking Village/Models/Props/Materials/mat_shield_03.mat
artifactKey: Guid(98f04046d976e394d9c3054d486e565c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/Materials/mat_shield_03.mat using Guid(98f04046d976e394d9c3054d486e565c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '70ba84b23fa4bad4b5264548260075d9') in 0.0624594 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
========================================================================
Received Import Request.
Time since last request: 0.000087 seconds.
path: Assets/Viking Village/Models/Props/Materials/mat_boulder_01.mat
artifactKey: Guid(5e160cbca73a0a84d82131af2465f047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/Materials/mat_boulder_01.mat using Guid(5e160cbca73a0a84d82131af2465f047) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '700e2be7272cc6a7895ef00c6eb5707f') in 0.0385967 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000132 seconds.
path: Assets/Viking Village/Models/Props/Materials/mat_pillar_03.mat
artifactKey: Guid(1321ee2af76e3c64993c24f80813c1b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/Materials/mat_pillar_03.mat using Guid(1321ee2af76e3c64993c24f80813c1b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'a3e0a892fc36f06200c29117b8497860') in 0.0237958 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000060 seconds.
path: Assets/Viking Village/Models/Props/Materials/mat_sword_shovel_halberd_01.mat
artifactKey: Guid(0291c89a07374ac40b8bd3ab25655930) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Models/Props/Materials/mat_sword_shovel_halberd_01.mat using Guid(0291c89a07374ac40b8bd3ab25655930) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '4b146cf4c485b0d184a8054aaac2e42f') in 0.070338 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 5.551598 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_barracks_01_low.prefab
artifactKey: Guid(13f0811189d1948778ffb21c30f136be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_barracks_01_low.prefab using Guid(13f0811189d1948778ffb21c30f136be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '13d366ec92375769389cc6a6b170d34e') in 0.393642 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 45
========================================================================
Received Import Request.
Time since last request: 0.000076 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_gate_01.prefab
artifactKey: Guid(18943e248bf020344bc794f906887d5c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_gate_01.prefab using Guid(18943e248bf020344bc794f906887d5c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'cafa3c8aecc7ad1adb5a029bc2604e6d') in 0.1488801 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 25
========================================================================
Received Import Request.
Time since last request: 0.000124 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_boat_01.prefab
artifactKey: Guid(9db523a33d0f62640bdac852a07d15c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_boat_01.prefab using Guid(9db523a33d0f62640bdac852a07d15c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'f7dedb2d10eff28a917ba67b7719860d') in 0.1426507 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 22
========================================================================
Received Import Request.
Time since last request: 0.000162 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_small_house_tall_roof_01_low.prefab
artifactKey: Guid(74071dc1a3203474f90200f88c0b93bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_small_house_tall_roof_01_low.prefab using Guid(74071dc1a3203474f90200f88c0b93bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '8a5f598c409f1418a5f89a07ed1449c9') in 0.3230824 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 67
========================================================================
Received Import Request.
Time since last request: 0.000217 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_dragonhead_01.prefab
artifactKey: Guid(4ed8f09cf12ff4bce84dec4f42ebec0b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_dragonhead_01.prefab using Guid(4ed8f09cf12ff4bce84dec4f42ebec0b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'a48c51c0048e168edddf24d0d20a8979') in 0.0682897 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 40
========================================================================
Received Import Request.
Time since last request: 0.000087 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_wall_corner_01_low.prefab
artifactKey: Guid(4d51fa5371c104fa3a40e7dac7029cfe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_wall_corner_01_low.prefab using Guid(4d51fa5371c104fa3a40e7dac7029cfe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '22ee8e5f842e9cf1b1b83ead1e172557') in 0.1300047 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 28
========================================================================
Received Import Request.
Time since last request: 0.000187 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_small_house_straw_roof_01_low.prefab
artifactKey: Guid(0fa8ae06071aa4116b04de402f7ad8a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_small_house_straw_roof_01_low.prefab using Guid(0fa8ae06071aa4116b04de402f7ad8a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '77e07b3d673975c7c5937a005a2a92b6') in 0.4323758 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 42
========================================================================
Received Import Request.
Time since last request: 0.000159 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_boat_02.prefab
artifactKey: Guid(637d36d5cd3ab194e9614570eb8d48a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_boat_02.prefab using Guid(637d36d5cd3ab194e9614570eb8d48a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '716a4a339a9410e9892279930221d8f2') in 0.1692595 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 57
========================================================================
Received Import Request.
Time since last request: 0.000171 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_small_house_01.prefab
artifactKey: Guid(3c8ce989a89bfce4da004b17f42d7298) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_small_house_01.prefab using Guid(3c8ce989a89bfce4da004b17f42d7298) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '205a1eb9369af51274b8ae2b6c4c7925') in 0.3317672 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 33
========================================================================
Received Import Request.
Time since last request: 0.000095 seconds.
path: Assets/Viking Village/Prefabs/Buildings/pf_build_boat_01_low.prefab
artifactKey: Guid(285c732fbaf5e462d854e5faf82a6890) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Buildings/pf_build_boat_01_low.prefab using Guid(285c732fbaf5e462d854e5faf82a6890) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'd7491fb3df51980fd0521aebb2b4c029') in 0.1399804 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 23
========================================================================
Received Import Request.
Time since last request: 7.889900 seconds.
path: Assets/Viking Village/Rendering/VikingVillageUniversal.asset
artifactKey: Guid(701c012fd7dc64999a5ec8ff0b9b0d69) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Rendering/VikingVillageUniversal.asset using Guid(701c012fd7dc64999a5ec8ff0b9b0d69) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '7f3151d747325e12109fe009b37dd78f') in 0.0159439 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0