713 lines
52 KiB
Plaintext
713 lines
52 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker10
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-projectPath
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C:/Users/DoctorX/Rasagar
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-logFile
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Logs/AssetImportWorker10.log
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-srvPort
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49330
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-job-worker-count
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31
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/DoctorX/Rasagar
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C:/Users/DoctorX/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [31584] Target information:
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Player connection [31584] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 3642769294 [EditorId] 3642769294 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [31584] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 3642769294 [EditorId] 3642769294 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [31584] * "[IP] 192.168.1.51 [Port] 0 [Flags] 2 [Guid] 3642769294 [EditorId] 3642769294 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [31584] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [31584] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 31
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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Refreshing native plugins compatible for Editor in 10.47 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56028
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.010311 seconds.
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- Loaded All Assemblies, in 1.066 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 805 ms
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.075 seconds
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Domain Reload Profiling: 3136ms
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BeginReloadAssembly (336ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (2ms)
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RebuildCommonClasses (111ms)
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RebuildNativeTypeToScriptingClass (31ms)
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initialDomainReloadingComplete (135ms)
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LoadAllAssembliesAndSetupDomain (447ms)
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LoadAssemblies (330ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (438ms)
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TypeCache.Refresh (434ms)
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TypeCache.ScanAssembly (399ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (2075ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1939ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1132ms)
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SetLoadedEditorAssemblies (11ms)
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BeforeProcessingInitializeOnLoad (19ms)
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ProcessInitializeOnLoadAttributes (358ms)
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ProcessInitializeOnLoadMethodAttributes (419ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 3.181 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.42 ms, found 4 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 4.50 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 4.912 seconds
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Domain Reload Profiling: 8070ms
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BeginReloadAssembly (965ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (14ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (89ms)
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|
RebuildCommonClasses (116ms)
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RebuildNativeTypeToScriptingClass (32ms)
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initialDomainReloadingComplete (82ms)
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LoadAllAssembliesAndSetupDomain (1963ms)
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LoadAssemblies (1118ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (1111ms)
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TypeCache.Refresh (813ms)
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TypeCache.ScanAssembly (751ms)
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BuildScriptInfoCaches (254ms)
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ResolveRequiredComponents (34ms)
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FinalizeReload (4913ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4172ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (52ms)
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SetLoadedEditorAssemblies (12ms)
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BeforeProcessingInitializeOnLoad (197ms)
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ProcessInitializeOnLoadAttributes (3216ms)
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ProcessInitializeOnLoadMethodAttributes (678ms)
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AfterProcessingInitializeOnLoad (16ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (14ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 4.75 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 599 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8984 unused Assets / (24.2 MB). Loaded Objects now: 9853.
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Memory consumption went from 419.8 MB to 395.5 MB.
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Total: 70.597700 ms (FindLiveObjects: 3.034800 ms CreateObjectMapping: 3.173900 ms MarkObjects: 44.124600 ms DeleteObjects: 20.262400 ms)
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========================================================================
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Received Import Request.
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Time since last request: 826288.596262 seconds.
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path: Assets/_Objeler/KaleTexture/kapi_DefaultMaterial_Normal 2.png
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artifactKey: Guid(7f3249b73a9ee9b4db17099920f69ad4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/KaleTexture/kapi_DefaultMaterial_Normal 2.png using Guid(7f3249b73a9ee9b4db17099920f69ad4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'c364048da3dbc3e9bdd5fd322b0d7955') in 0.2011636 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 27.680477 seconds.
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path: Assets/_Objeler/Texture/kalevi0_merdiven 1.mat
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artifactKey: Guid(09569c4bfec09844fbfb366617305e00) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/Texture/kalevi0_merdiven 1.mat using Guid(09569c4bfec09844fbfb366617305e00) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '30911189bba65acc20046a085619de0c') in 1.8640639 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 335
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========================================================================
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Received Import Request.
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Time since last request: 23.444909 seconds.
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path: Assets/_Objeler/Texture/merdiven - Kopya/merdiven_albedo.png
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artifactKey: Guid(049ed7d9b11fb9b489eb66709fd9b9fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/Texture/merdiven - Kopya/merdiven_albedo.png using Guid(049ed7d9b11fb9b489eb66709fd9b9fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'ebfb27432efb7d67ed9887f4727225b8') in 0.0286311 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 0.000109 seconds.
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path: Assets/_Objeler/Texture/merdiven - Kopya/MerdivenMat.mat
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artifactKey: Guid(80e51479bbfe6e041b27412f671896c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/Texture/merdiven - Kopya/MerdivenMat.mat using Guid(80e51479bbfe6e041b27412f671896c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'e8d919adefb44deca7c41ea2e4832837') in 0.0461274 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
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========================================================================
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Received Import Request.
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Time since last request: 15.754546 seconds.
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path: Assets/_Objeler/KaleTexture/plane_low_DefaultMaterial_Normal 1.png
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artifactKey: Guid(e0080a2239286d24987cfb90f410eaf0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/KaleTexture/plane_low_DefaultMaterial_Normal 1.png using Guid(e0080a2239286d24987cfb90f410eaf0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'f639dd878ef02a31872ca56451c8ad4d') in 0.0353943 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 671.766150 seconds.
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path: Assets/_Objeler/sokaklambasi.mat
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artifactKey: Guid(bc98ab9beee2f31468cb9703f93e0421) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/sokaklambasi.mat using Guid(bc98ab9beee2f31468cb9703f93e0421) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'eeb798e501942c585513fab0dfb25002') in 0.0315616 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
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========================================================================
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Received Import Request.
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Time since last request: 0.000064 seconds.
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path: Assets/_Objeler/wwwwww.fbx
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artifactKey: Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/wwwwww.fbx using Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
-> (artifact id: 'bee015baba7f5921d0be86f5dc1866ed') in 0.3220256 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 58
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 325.086251 seconds.
|
|
path: Assets/_Objeler/wwwwww.fbx
|
|
artifactKey: Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/_Objeler/wwwwww.fbx using Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
-> (artifact id: '2f243ff16df0af427f04a3a1dcb906e0') in 0.2728666 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 58
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 34.562881 seconds.
|
|
path: Assets/TerrainDemoScene_URP/Terrain/Textures/Tidal_Pools_B/Tidal_Pools_B_MaskMap.tif
|
|
artifactKey: Guid(e39c4b98a4756b043a23fb5b81e7b25a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/TerrainDemoScene_URP/Terrain/Textures/Tidal_Pools_B/Tidal_Pools_B_MaskMap.tif using Guid(e39c4b98a4756b043a23fb5b81e7b25a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
-> (artifact id: '579dc6d2c45bbf0e629247420bef5549') in 0.0260997 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 24.951490 seconds.
|
|
path: Assets/TerrainDemoScene_URP/Terrain/Textures/Pebbles_B/Pebbles_B_MaskMap.tif
|
|
artifactKey: Guid(5c4a8c65594fb714388c177bbed315bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/TerrainDemoScene_URP/Terrain/Textures/Pebbles_B/Pebbles_B_MaskMap.tif using Guid(5c4a8c65594fb714388c177bbed315bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
|
|
-> (artifact id: '379ab0f15789ba4715d780537175792c') in 0.0400881 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
- Loaded All Assemblies, in 2.324 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.60 ms, found 4 plugins.
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Could not load the file 'NiceIO'.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
|
|
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
|
|
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
|
|
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
|
|
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
|
|
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
|
|
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
|
|
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
|
|
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
|
|
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
|
|
|
|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
|
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
|
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
|
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
|
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
|
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
|
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
|
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
|
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
|
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
|
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 5.020 seconds
|
|
Domain Reload Profiling: 7345ms
|
|
BeginReloadAssembly (682ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (35ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (235ms)
|
|
RebuildCommonClasses (132ms)
|
|
RebuildNativeTypeToScriptingClass (28ms)
|
|
initialDomainReloadingComplete (72ms)
|
|
LoadAllAssembliesAndSetupDomain (1410ms)
|
|
LoadAssemblies (999ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (675ms)
|
|
TypeCache.Refresh (25ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (599ms)
|
|
ResolveRequiredComponents (39ms)
|
|
FinalizeReload (5021ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (2970ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (46ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (208ms)
|
|
ProcessInitializeOnLoadAttributes (1976ms)
|
|
ProcessInitializeOnLoadMethodAttributes (711ms)
|
|
AfterProcessingInitializeOnLoad (18ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (35ms)
|
|
Refreshing native plugins compatible for Editor in 7.12 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 191 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8983 unused Assets / (24.0 MB). Loaded Objects now: 9932.
|
|
Memory consumption went from 355.3 MB to 331.3 MB.
|
|
Total: 93.969500 ms (FindLiveObjects: 3.914700 ms CreateObjectMapping: 4.331100 ms MarkObjects: 60.295400 ms DeleteObjects: 25.413900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
- Loaded All Assemblies, in 2.173 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins.
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Could not load the file 'NiceIO'.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
|
|
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
|
|
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
|
|
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
|
|
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
|
|
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
|
|
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
|
|
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
|
|
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
|
|
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
|
|
|
|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
|
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
|
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
|
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
|
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
|
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
|
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
|
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
|
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
|
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
|
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 5.002 seconds
|
|
Domain Reload Profiling: 7177ms
|
|
BeginReloadAssembly (551ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (18ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (163ms)
|
|
RebuildCommonClasses (98ms)
|
|
RebuildNativeTypeToScriptingClass (27ms)
|
|
initialDomainReloadingComplete (71ms)
|
|
LoadAllAssembliesAndSetupDomain (1427ms)
|
|
LoadAssemblies (1001ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (661ms)
|
|
TypeCache.Refresh (23ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (594ms)
|
|
ResolveRequiredComponents (32ms)
|
|
FinalizeReload (5004ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (2987ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (42ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (207ms)
|
|
ProcessInitializeOnLoadAttributes (1960ms)
|
|
ProcessInitializeOnLoadMethodAttributes (749ms)
|
|
AfterProcessingInitializeOnLoad (19ms)
|
|
EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (36ms)
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Refreshing native plugins compatible for Editor in 3.92 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8982 unused Assets / (24.4 MB). Loaded Objects now: 9935.
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Memory consumption went from 354.0 MB to 329.6 MB.
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Total: 63.163200 ms (FindLiveObjects: 2.524000 ms CreateObjectMapping: 1.897900 ms MarkObjects: 38.045600 ms DeleteObjects: 20.693900 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 1478.432759 seconds.
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path: Assets/_Objeler/wwwwww.fbx
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artifactKey: Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/_Objeler/wwwwww.fbx using Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '67c9d14ccc6a164ccfcaed42d01815ec') in 2.3224186 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 385
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.290 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 4.27 ms, found 4 plugins.
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Could not load the file 'NiceIO'.
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
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|
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
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|
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
|
|
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
|
|
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
|
|
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
|
|
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
|
|
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
|
|
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
|
|
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
|
|
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
|
|
|
|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
|
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
|
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
|
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
|
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
|
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
|
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
|
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
|
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
|
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
|
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 5.890 seconds
|
|
Domain Reload Profiling: 8181ms
|
|
BeginReloadAssembly (661ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (39ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (203ms)
|
|
RebuildCommonClasses (113ms)
|
|
RebuildNativeTypeToScriptingClass (28ms)
|
|
initialDomainReloadingComplete (65ms)
|
|
LoadAllAssembliesAndSetupDomain (1421ms)
|
|
LoadAssemblies (1037ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (674ms)
|
|
TypeCache.Refresh (27ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (600ms)
|
|
ResolveRequiredComponents (35ms)
|
|
FinalizeReload (5892ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (3587ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (64ms)
|
|
SetLoadedEditorAssemblies (13ms)
|
|
BeforeProcessingInitializeOnLoad (311ms)
|
|
ProcessInitializeOnLoadAttributes (2420ms)
|
|
ProcessInitializeOnLoadMethodAttributes (755ms)
|
|
AfterProcessingInitializeOnLoad (22ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
Refreshing native plugins compatible for Editor in 7.79 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8983 unused Assets / (24.7 MB). Loaded Objects now: 9959.
|
|
Memory consumption went from 356.2 MB to 331.4 MB.
|
|
Total: 88.466900 ms (FindLiveObjects: 2.823300 ms CreateObjectMapping: 4.075000 ms MarkObjects: 50.509600 ms DeleteObjects: 31.056400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|