Rasagar/Logs/AssetImportWorker2-prev.log

2209 lines
176 KiB
Plaintext

Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/Users/DoctorX/Rasagar
-logFile
Logs/AssetImportWorker2.log
-srvPort
62144
-job-worker-count
31
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/DoctorX/Rasagar
C:/Users/DoctorX/Rasagar
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [45280] Target information:
Player connection [45280] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 4220537702 [EditorId] 4220537702 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [45280] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 4220537702 [EditorId] 4220537702 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [45280] * "[IP] 192.168.1.51 [Port] 0 [Flags] 2 [Guid] 4220537702 [EditorId] 4220537702 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [45280] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [45280] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 31
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Refreshing native plugins compatible for Editor in 5.81 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.010001 seconds.
- Loaded All Assemblies, in 1.082 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1015 ms
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.259 seconds
Domain Reload Profiling: 3336ms
BeginReloadAssembly (321ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (106ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (138ms)
LoadAllAssembliesAndSetupDomain (482ms)
LoadAssemblies (315ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (473ms)
TypeCache.Refresh (469ms)
TypeCache.ScanAssembly (433ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (2260ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2108ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1317ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (20ms)
ProcessInitializeOnLoadAttributes (302ms)
ProcessInitializeOnLoadMethodAttributes (455ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 3.916 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.24 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 7.93 ms, found 4 plugins.
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.754 seconds
Domain Reload Profiling: 9657ms
BeginReloadAssembly (1310ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (134ms)
RebuildCommonClasses (134ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (2339ms)
LoadAssemblies (1404ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1315ms)
TypeCache.Refresh (992ms)
TypeCache.ScanAssembly (905ms)
BuildScriptInfoCaches (272ms)
ResolveRequiredComponents (41ms)
FinalizeReload (5755ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4858ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (278ms)
ProcessInitializeOnLoadAttributes (3859ms)
ProcessInitializeOnLoadMethodAttributes (622ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (22ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Refreshing native plugins compatible for Editor in 4.73 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 599 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8983 unused Assets / (30.3 MB). Loaded Objects now: 9852.
Memory consumption went from 419.6 MB to 389.3 MB.
Total: 81.177700 ms (FindLiveObjects: 2.849900 ms CreateObjectMapping: 2.499900 ms MarkObjects: 46.747900 ms DeleteObjects: 29.077600 ms)
========================================================================
Received Import Request.
Time since last request: 798954.958287 seconds.
path: Assets/Character/Karakter Animasyon/Run.fbx
artifactKey: Guid(72f77a7c4a8f896418c47b2224770cb7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Character/Karakter Animasyon/Run.fbx using Guid(72f77a7c4a8f896418c47b2224770cb7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'c9211ce94d11c63a25e10dc9e7f65d31') in 0.157437 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 153
========================================================================
Received Import Request.
Time since last request: 0.000086 seconds.
path: Assets/Character/Karakter Animasyon/Right Turn.fbx
artifactKey: Guid(e6eb9392976d71f4aad44bbcfd414573) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Character/Karakter Animasyon/Right Turn.fbx using Guid(e6eb9392976d71f4aad44bbcfd414573) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '603ac50c71a7cacf878f10fa7192ba70') in 0.0101055 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 153
========================================================================
Received Import Request.
Time since last request: 8.836071 seconds.
path: Assets/Character/Karakter Animasyon/KarakterAnimatör.controller
artifactKey: Guid(ee4881c7d3467294c980b5790ac3e8ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Character/Karakter Animasyon/KarakterAnimatör.controller using Guid(ee4881c7d3467294c980b5790ac3e8ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '30069a57a1832c0a70a1f0800096aaef') in 0.0091774 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11
========================================================================
Received Import Request.
Time since last request: 44.090102 seconds.
path: Assets/Character/CameraFollow.cs
artifactKey: Guid(fdda7b260f75d93439646b71d3ff468c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Character/CameraFollow.cs using Guid(fdda7b260f75d93439646b71d3ff468c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'd24e2d03436ad7cc7d7c50e99be823c0') in 0.0016955 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.348146 seconds.
path: Assets/Character
artifactKey: Guid(7a54ccc70ea7c18428310ea347809390) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Character using Guid(7a54ccc70ea7c18428310ea347809390) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'cdf2eec88a04fb2eaf99eefca61eb75a') in 0.0019587 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.56 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8970 unused Assets / (26.9 MB). Loaded Objects now: 9856.
Memory consumption went from 335.7 MB to 308.8 MB.
Total: 60.224400 ms (FindLiveObjects: 2.240500 ms CreateObjectMapping: 1.473600 ms MarkObjects: 39.431200 ms DeleteObjects: 17.078000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.057 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.40 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.062 seconds
Domain Reload Profiling: 6118ms
BeginReloadAssembly (552ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (168ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1304ms)
LoadAssemblies (875ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (648ms)
TypeCache.Refresh (38ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (558ms)
ResolveRequiredComponents (39ms)
FinalizeReload (4063ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2199ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (42ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (190ms)
ProcessInitializeOnLoadAttributes (1483ms)
ProcessInitializeOnLoadMethodAttributes (461ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (27ms)
Refreshing native plugins compatible for Editor in 3.58 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (27.0 MB). Loaded Objects now: 9865.
Memory consumption went from 353.6 MB to 326.7 MB.
Total: 58.444000 ms (FindLiveObjects: 2.507800 ms CreateObjectMapping: 1.483600 ms MarkObjects: 35.733700 ms DeleteObjects: 18.717500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 136.365225 seconds.
path: Assets/Character/Karakter Animasyon/KarakterAnimatör.controller
artifactKey: Guid(ee4881c7d3467294c980b5790ac3e8ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Character/Karakter Animasyon/KarakterAnimatör.controller using Guid(ee4881c7d3467294c980b5790ac3e8ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'bdf8856a849fb3128a2f005b84aba803') in 0.142754 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.152 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.995 seconds
Domain Reload Profiling: 7145ms
BeginReloadAssembly (557ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (190ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1400ms)
LoadAssemblies (960ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (649ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (576ms)
ResolveRequiredComponents (35ms)
FinalizeReload (4997ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2983ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (44ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (216ms)
ProcessInitializeOnLoadAttributes (1988ms)
ProcessInitializeOnLoadMethodAttributes (710ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 4.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (27.8 MB). Loaded Objects now: 9868.
Memory consumption went from 352.3 MB to 324.5 MB.
Total: 93.832000 ms (FindLiveObjects: 4.704800 ms CreateObjectMapping: 6.422500 ms MarkObjects: 51.039900 ms DeleteObjects: 31.662800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 4.07 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8970 unused Assets / (28.2 MB). Loaded Objects now: 9868.
Memory consumption went from 352.4 MB to 324.3 MB.
Total: 71.227900 ms (FindLiveObjects: 2.456900 ms CreateObjectMapping: 2.512600 ms MarkObjects: 42.815600 ms DeleteObjects: 23.440200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.061 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 5.09 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.530 seconds
Domain Reload Profiling: 6591ms
BeginReloadAssembly (534ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (172ms)
RebuildCommonClasses (101ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1330ms)
LoadAssemblies (880ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (660ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (584ms)
ResolveRequiredComponents (31ms)
FinalizeReload (4531ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2571ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (49ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (190ms)
ProcessInitializeOnLoadAttributes (1824ms)
ProcessInitializeOnLoadMethodAttributes (485ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 3.24 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.7 MB). Loaded Objects now: 9871.
Memory consumption went from 352.3 MB to 325.6 MB.
Total: 62.659900 ms (FindLiveObjects: 2.661800 ms CreateObjectMapping: 1.799900 ms MarkObjects: 37.047800 ms DeleteObjects: 21.148900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.035 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.371 seconds
Domain Reload Profiling: 7410ms
BeginReloadAssembly (561ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (158ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1287ms)
LoadAssemblies (893ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (648ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (578ms)
ResolveRequiredComponents (32ms)
FinalizeReload (5373ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3300ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (55ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (246ms)
ProcessInitializeOnLoadAttributes (2312ms)
ProcessInitializeOnLoadMethodAttributes (652ms)
AfterProcessingInitializeOnLoad (22ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.9 MB). Loaded Objects now: 9874.
Memory consumption went from 352.3 MB to 325.4 MB.
Total: 70.422100 ms (FindLiveObjects: 2.719500 ms CreateObjectMapping: 3.801900 ms MarkObjects: 41.358600 ms DeleteObjects: 22.540000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.146 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.77 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.663 seconds
Domain Reload Profiling: 7807ms
BeginReloadAssembly (596ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (170ms)
RebuildCommonClasses (120ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1326ms)
LoadAssemblies (927ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (665ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (595ms)
ResolveRequiredComponents (31ms)
FinalizeReload (5665ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3543ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (272ms)
ProcessInitializeOnLoadAttributes (2436ms)
ProcessInitializeOnLoadMethodAttributes (735ms)
AfterProcessingInitializeOnLoad (20ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
Refreshing native plugins compatible for Editor in 4.70 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (27.6 MB). Loaded Objects now: 9877.
Memory consumption went from 352.3 MB to 324.8 MB.
Total: 103.670800 ms (FindLiveObjects: 3.401400 ms CreateObjectMapping: 4.932400 ms MarkObjects: 68.783700 ms DeleteObjects: 26.551300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.043 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.58 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.324 seconds
Domain Reload Profiling: 7365ms
BeginReloadAssembly (558ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (155ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1293ms)
LoadAssemblies (865ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (673ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (606ms)
ResolveRequiredComponents (32ms)
FinalizeReload (5325ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3288ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (55ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (232ms)
ProcessInitializeOnLoadAttributes (2274ms)
ProcessInitializeOnLoadMethodAttributes (701ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
Refreshing native plugins compatible for Editor in 3.93 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.7 MB). Loaded Objects now: 9880.
Memory consumption went from 352.3 MB to 325.6 MB.
Total: 100.228000 ms (FindLiveObjects: 2.764500 ms CreateObjectMapping: 4.236400 ms MarkObjects: 66.297300 ms DeleteObjects: 26.927000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.104 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 4.01 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.698 seconds
Domain Reload Profiling: 6804ms
BeginReloadAssembly (579ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (155ms)
RebuildCommonClasses (103ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1325ms)
LoadAssemblies (928ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (659ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (591ms)
ResolveRequiredComponents (31ms)
FinalizeReload (4699ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2799ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (49ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (240ms)
ProcessInitializeOnLoadAttributes (2010ms)
ProcessInitializeOnLoadMethodAttributes (476ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (24ms)
Refreshing native plugins compatible for Editor in 3.89 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (25.7 MB). Loaded Objects now: 9883.
Memory consumption went from 352.4 MB to 326.6 MB.
Total: 79.945100 ms (FindLiveObjects: 2.751300 ms CreateObjectMapping: 4.329100 ms MarkObjects: 44.258700 ms DeleteObjects: 28.604400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.062 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.907 seconds
Domain Reload Profiling: 6971ms
BeginReloadAssembly (555ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (158ms)
RebuildCommonClasses (96ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1308ms)
LoadAssemblies (905ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (654ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (585ms)
ResolveRequiredComponents (34ms)
FinalizeReload (4909ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2482ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (97ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (269ms)
ProcessInitializeOnLoadAttributes (1585ms)
ProcessInitializeOnLoadMethodAttributes (503ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 7.18 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (25.6 MB). Loaded Objects now: 9886.
Memory consumption went from 352.3 MB to 326.7 MB.
Total: 92.356600 ms (FindLiveObjects: 5.256600 ms CreateObjectMapping: 5.909400 ms MarkObjects: 51.156400 ms DeleteObjects: 30.016400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.100 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.46 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.436 seconds
Domain Reload Profiling: 7538ms
BeginReloadAssembly (616ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (161ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1292ms)
LoadAssemblies (934ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (648ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (571ms)
ResolveRequiredComponents (38ms)
FinalizeReload (5437ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3386ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (56ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (274ms)
ProcessInitializeOnLoadAttributes (2238ms)
ProcessInitializeOnLoadMethodAttributes (785ms)
AfterProcessingInitializeOnLoad (21ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
Refreshing native plugins compatible for Editor in 6.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.1 MB). Loaded Objects now: 9889.
Memory consumption went from 352.4 MB to 326.2 MB.
Total: 66.115000 ms (FindLiveObjects: 3.175500 ms CreateObjectMapping: 3.410600 ms MarkObjects: 40.343200 ms DeleteObjects: 19.183500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 4.25 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8970 unused Assets / (27.3 MB). Loaded Objects now: 9889.
Memory consumption went from 352.5 MB to 325.2 MB.
Total: 69.351300 ms (FindLiveObjects: 2.689800 ms CreateObjectMapping: 2.825900 ms MarkObjects: 43.995600 ms DeleteObjects: 19.836900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.066 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.09 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.086 seconds
Domain Reload Profiling: 6153ms
BeginReloadAssembly (538ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (170ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1341ms)
LoadAssemblies (890ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (658ms)
TypeCache.Refresh (38ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (578ms)
ResolveRequiredComponents (30ms)
FinalizeReload (4087ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2205ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (43ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (194ms)
ProcessInitializeOnLoadAttributes (1445ms)
ProcessInitializeOnLoadMethodAttributes (500ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (46ms)
Refreshing native plugins compatible for Editor in 3.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.1 MB). Loaded Objects now: 9892.
Memory consumption went from 352.4 MB to 326.3 MB.
Total: 60.203000 ms (FindLiveObjects: 2.894600 ms CreateObjectMapping: 1.454500 ms MarkObjects: 37.914900 ms DeleteObjects: 17.937200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.085 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.146 seconds
Domain Reload Profiling: 7229ms
BeginReloadAssembly (579ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (159ms)
RebuildCommonClasses (101ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1307ms)
LoadAssemblies (904ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (664ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (595ms)
ResolveRequiredComponents (31ms)
FinalizeReload (5148ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3116ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (40ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (225ms)
ProcessInitializeOnLoadAttributes (2063ms)
ProcessInitializeOnLoadMethodAttributes (762ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (27ms)
Refreshing native plugins compatible for Editor in 5.18 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.4 MB). Loaded Objects now: 9895.
Memory consumption went from 352.4 MB to 326.0 MB.
Total: 82.139000 ms (FindLiveObjects: 3.349000 ms CreateObjectMapping: 4.522200 ms MarkObjects: 40.979500 ms DeleteObjects: 33.286400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.138 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.28 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.380 seconds
Domain Reload Profiling: 7520ms
BeginReloadAssembly (570ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (153ms)
RebuildCommonClasses (116ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (1346ms)
LoadAssemblies (939ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (663ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (589ms)
ResolveRequiredComponents (35ms)
FinalizeReload (5383ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3387ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (45ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (225ms)
ProcessInitializeOnLoadAttributes (2326ms)
ProcessInitializeOnLoadMethodAttributes (762ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
Refreshing native plugins compatible for Editor in 4.33 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (26.8 MB). Loaded Objects now: 9898.
Memory consumption went from 354.4 MB to 327.5 MB.
Total: 69.864200 ms (FindLiveObjects: 2.824300 ms CreateObjectMapping: 1.755200 ms MarkObjects: 44.857800 ms DeleteObjects: 20.424600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.056 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 4.01 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.111 seconds
Domain Reload Profiling: 7166ms
BeginReloadAssembly (549ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (151ms)
RebuildCommonClasses (104ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1302ms)
LoadAssemblies (891ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (653ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (580ms)
ResolveRequiredComponents (33ms)
FinalizeReload (5112ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3194ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (58ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (220ms)
ProcessInitializeOnLoadAttributes (2245ms)
ProcessInitializeOnLoadMethodAttributes (643ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
Refreshing native plugins compatible for Editor in 3.52 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 186 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8982 unused Assets / (27.7 MB). Loaded Objects now: 9901.
Memory consumption went from 354.3 MB to 326.7 MB.
Total: 66.108000 ms (FindLiveObjects: 3.726300 ms CreateObjectMapping: 2.891400 ms MarkObjects: 36.081500 ms DeleteObjects: 23.407500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1796.260554 seconds.
path: Assets/Viking Village/Standard Assets/Characters/FirstPersonCharacter/Prefabs/RigidBodyFPSController.prefab
artifactKey: Guid(c6453f8e1f814744d8b94e5a6d1f9942) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Standard Assets/Characters/FirstPersonCharacter/Prefabs/RigidBodyFPSController.prefab using Guid(c6453f8e1f814744d8b94e5a6d1f9942) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'a31f093fadb6d95cee6ba8c4f0108993') in 1.2712805 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 13
========================================================================
Received Import Request.
Time since last request: 2.202958 seconds.
path: Assets/Viking Village/Boat Attack Water System/Materials/Merdiven.fbx
artifactKey: Guid(551f6cefd1c536d4588611b008d1f070) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Boat Attack Water System/Materials/Merdiven.fbx using Guid(551f6cefd1c536d4588611b008d1f070) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '22ea96073f654b2f8b0d1d7a119c417d') in 3.2288159 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 989
========================================================================
Received Import Request.
Time since last request: 67.486856 seconds.
path: Assets/Starter Assets/Sample
artifactKey: Guid(91c3fe9c5761c87498f34619ed51aca6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample using Guid(91c3fe9c5761c87498f34619ed51aca6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '86bebcd2ed0b5978175e7914c522ab57') in 0.003358 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.890967 seconds.
path: Assets/Starter Assets/Sample/ThirdPersonController
artifactKey: Guid(77e2bd1ff39e7584a8c36ca4df6b4e9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/ThirdPersonController using Guid(77e2bd1ff39e7584a8c36ca4df6b4e9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'eb07cae5a311daa8b964f6236296123d') in 0.0037508 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.398181 seconds.
path: Assets/Starter Assets/Sample/ThirdPersonController/Playground
artifactKey: Guid(e6a4aa6f3d941a64c9a1e93aa05ea6da) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/ThirdPersonController/Playground using Guid(e6a4aa6f3d941a64c9a1e93aa05ea6da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '57e872c92c7005cb604d62b9c0814a42') in 0.0019815 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000147 seconds.
path: Assets/Starter Assets/Sample/ThirdPersonController/Playground/ReflectionProbe-2.exr
artifactKey: Guid(7e3f1677bc1aead4fb8791998078dcec) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/ThirdPersonController/Playground/ReflectionProbe-2.exr using Guid(7e3f1677bc1aead4fb8791998078dcec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '20a224e21694c19e19e2bcb287f101cb') in 0.0741195 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000183 seconds.
path: Assets/Starter Assets/Sample/ThirdPersonController/Playground/ReflectionProbe-0.exr
artifactKey: Guid(b65762d7243eb714e903b585ed68a576) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/ThirdPersonController/Playground/ReflectionProbe-0.exr using Guid(b65762d7243eb714e903b585ed68a576) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '687f9aec4d76044914e50a99c086da8e') in 0.0222544 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000118 seconds.
path: Assets/Starter Assets/Sample/ThirdPersonController/Playground/ReflectionProbe-1.exr
artifactKey: Guid(1b8a4de7469ad774c80dd6678d94e6b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/ThirdPersonController/Playground/ReflectionProbe-1.exr using Guid(1b8a4de7469ad774c80dd6678d94e6b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '34d36d37e7e2d43d8d344facfba43328') in 0.0257142 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.899428 seconds.
path: Assets/Starter Assets/Sample/FirstPersonController
artifactKey: Guid(4852296b344778d4a91e6fc37030d745) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/FirstPersonController using Guid(4852296b344778d4a91e6fc37030d745) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '15a620d100742f6f439f89d177fd2867') in 0.0018561 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.697340 seconds.
path: Assets/Starter Assets/Sample/FirstPersonController/Playground
artifactKey: Guid(ece444ad7ba310d4c9fa193b1bcfe706) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/FirstPersonController/Playground using Guid(ece444ad7ba310d4c9fa193b1bcfe706) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'da95aea0f9afc91c71f88d721e150136') in 0.0023315 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000091 seconds.
path: Assets/Starter Assets/Sample/FirstPersonController/Playground/ReflectionProbe-2.exr
artifactKey: Guid(c49ef192a57a5af42a728163b2468c8a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/FirstPersonController/Playground/ReflectionProbe-2.exr using Guid(c49ef192a57a5af42a728163b2468c8a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'df56e80a209d07bda500fb32f09e4c29') in 0.019583 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000109 seconds.
path: Assets/Starter Assets/Sample/FirstPersonController/Playground/ReflectionProbe-0.exr
artifactKey: Guid(ac547032e7ab2874b8b53ccbfec07526) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/FirstPersonController/Playground/ReflectionProbe-0.exr using Guid(ac547032e7ab2874b8b53ccbfec07526) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '09f0f5cc4fdf80d0decd9f99aa24cacc') in 0.0257286 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 1.330675 seconds.
path: Assets/Starter Assets/Sample/Environment
artifactKey: Guid(8c72fdbfc38b7d048abe98fec566c634) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment using Guid(8c72fdbfc38b7d048abe98fec566c634) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '5b9f80f977b95ee3b3fc6b12b8493341') in 0.0023027 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.856409 seconds.
path: Assets/Starter Assets/Sample/Environment/Prefabs
artifactKey: Guid(93bb3603ed019014a98e7c62df54135e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Prefabs using Guid(93bb3603ed019014a98e7c62df54135e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '5a000e25841b80b5415a0ccd1bff6e99') in 0.0015788 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000089 seconds.
path: Assets/Starter Assets/Sample/Environment/Prefabs/Environment_Prefab.prefab
artifactKey: Guid(09aade0ecefd01e4b8f7661acf64f5c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Prefabs/Environment_Prefab.prefab using Guid(09aade0ecefd01e4b8f7661acf64f5c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '78b5ba0eaa6c7674d8dd5ae021a59845') in 0.9428199 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 514
========================================================================
Received Import Request.
Time since last request: 0.000233 seconds.
path: Assets/Starter Assets/Sample/Environment/Prefabs/Tunnel_Prefab.prefab
artifactKey: Guid(e5d7b87d422ee0f478ee09eb32e24f4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Prefabs/Tunnel_Prefab.prefab using Guid(e5d7b87d422ee0f478ee09eb32e24f4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '40a4ab5040c33c170b6b68d317484538') in 0.032973 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14
========================================================================
Received Import Request.
Time since last request: 1.676880 seconds.
path: Assets/Starter Assets/Sample/Environment/Shaders
artifactKey: Guid(df715771dd291574fa9c5e8e988f007e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Shaders using Guid(df715771dd291574fa9c5e8e988f007e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'd352840c2cbb840927544ec4eaa011d9') in 0.0020277 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.150965 seconds.
path: Assets/Starter Assets/Sample/Environment/Shaders/URP_HDRP_ShaderGraph
artifactKey: Guid(c014d48134e76c44e9c4bf940e254afa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Shaders/URP_HDRP_ShaderGraph using Guid(c014d48134e76c44e9c4bf940e254afa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '4aa5998bdcd12a53b2b07d62df992f80') in 0.0023272 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 2.211751 seconds.
path: Assets/Starter Assets/Sample/Environment/RenderPipelineProfiles
artifactKey: Guid(4d9eba5f689533f4196b93e67348ada3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/RenderPipelineProfiles using Guid(4d9eba5f689533f4196b93e67348ada3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '095b8c282cfe9a33d19ff77da58ba407') in 0.0024814 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000075 seconds.
path: Assets/Starter Assets/Sample/Environment/RenderPipelineProfiles/StarterAssetsURPAsset.asset
artifactKey: Guid(f48f873ae78af40b9a7b8220a8c6f95f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/RenderPipelineProfiles/StarterAssetsURPAsset.asset using Guid(f48f873ae78af40b9a7b8220a8c6f95f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'a734bb2c4f97c1e532960655c6f58bec') in 0.008122 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000088 seconds.
path: Assets/Starter Assets/Sample/Environment/RenderPipelineProfiles/StarterAssetsURPRenderer.asset
artifactKey: Guid(14d1d515dbdfb4206ae3afd891bf975b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/RenderPipelineProfiles/StarterAssetsURPRenderer.asset using Guid(14d1d515dbdfb4206ae3afd891bf975b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'c75958dad3dece38f8b3a676adf0e53e') in 0.0047939 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 1.704668 seconds.
path: Assets/Starter Assets/Sample/Environment/Art
artifactKey: Guid(bc688fc4c70b02044b054f994d6e36e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art using Guid(bc688fc4c70b02044b054f994d6e36e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '3a9ca48ff3bce6c69a3b280b7095b82f') in 0.0019055 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.853363 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Skybox
artifactKey: Guid(a5810db7e2f75fd4281a8ace4949bec8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Skybox using Guid(a5810db7e2f75fd4281a8ace4949bec8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '3c257c3b5c1cb95f1544ddd8ff3c144b') in 0.0024938 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000074 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Skybox/SkyboxLiteWarm.mat
artifactKey: Guid(aeab33f69c199e54794f516d31450ec4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Skybox/SkyboxLiteWarm.mat using Guid(aeab33f69c199e54794f516d31450ec4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '0563e55fefa65a1608dc47f7a1450cd0') in 0.0448659 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 1.351042 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Models
artifactKey: Guid(a725de072e7eb4d449d782a7c86fd0bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Models using Guid(a725de072e7eb4d449d782a7c86fd0bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'bda0078234098d65915de8745aecd651') in 0.003792 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000110 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Models/Tunnel_Mesh.fbx
artifactKey: Guid(f712806514868e54699156ec05dcb749) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Models/Tunnel_Mesh.fbx using Guid(f712806514868e54699156ec05dcb749) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '175adca5073a185c929cf7f3a65f8bea') in 0.0563462 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000160 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Models/Box_350x250x300_Mesh.fbx
artifactKey: Guid(d2f0da3998423f44594868ffed55c3e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Models/Box_350x250x300_Mesh.fbx using Guid(d2f0da3998423f44594868ffed55c3e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'c00ba0f51ae02902bc42a1db4b5760a7') in 0.0406383 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000103 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Models/Ramp_Mesh.fbx
artifactKey: Guid(426a2785f8a940049aac2c246661cf09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Models/Ramp_Mesh.fbx using Guid(426a2785f8a940049aac2c246661cf09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'f169263ef3a431511287d4709becd9f3') in 0.0377883 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000085 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Models/Stairs_200x100x200_Mesh.fbx
artifactKey: Guid(fce3bf5a5b603db45ab0048fb6ab44df) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Models/Stairs_200x100x200_Mesh.fbx using Guid(fce3bf5a5b603db45ab0048fb6ab44df) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '567f5bf75fd18642797f39f9c578c121') in 0.0769163 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15
========================================================================
Received Import Request.
Time since last request: 0.000204 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Models/Structure_Mesh.fbx
artifactKey: Guid(d0a9bfb4b5f28174884e89dd76563ae8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Models/Structure_Mesh.fbx using Guid(d0a9bfb4b5f28174884e89dd76563ae8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '3b96961376ab3a33dd062c282b931caa') in 0.0398634 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.835279 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Textures
artifactKey: Guid(ed5cc06472bb24d419458b6ece5b79eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Textures using Guid(ed5cc06472bb24d419458b6ece5b79eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '2d47b76ed049d7c5b386f9e45563b093') in 0.0020737 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000061 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Textures/Grid_01_Emissive.png
artifactKey: Guid(d4d6919451fe3e24388816386a6d15a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Textures/Grid_01_Emissive.png using Guid(d4d6919451fe3e24388816386a6d15a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '950303e1dc0bf66f492bbd2e6c20b256') in 0.0439136 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000072 seconds.
path: Assets/Starter Assets/Sample/Environment/Art/Textures/Grid_01_Normal.png
artifactKey: Guid(c5c221ed57a3bf6488f8eba0db28a004) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Sample/Environment/Art/Textures/Grid_01_Normal.png using Guid(c5c221ed57a3bf6488f8eba0db28a004) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'b2a16387bd5c34114c33c5a1ba72e205') in 0.039492 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 1.904974 seconds.
path: Assets/Starter Assets/Runtime
artifactKey: Guid(86764a910a1ef6042bd6232da5be8ea8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Runtime using Guid(86764a910a1ef6042bd6232da5be8ea8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'de574f30cfc7d08138675187e46503c2') in 0.0020624 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.144503 seconds.
path: Assets/Starter Assets/Runtime/Unity.StarterAssets.asmdef
artifactKey: Guid(21046f374a25c0845adf5880bccdb30c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Runtime/Unity.StarterAssets.asmdef using Guid(21046f374a25c0845adf5880bccdb30c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '9f13fb852b59f37632df22226efbe18e') in 0.0016708 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.892324 seconds.
path: Assets/Starter Assets/Runtime/ThirdPersonController
artifactKey: Guid(18765187b8112724fa8fae832924ae55) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Runtime/ThirdPersonController using Guid(18765187b8112724fa8fae832924ae55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '436787a0b4df076a1a1e1a4c193feac0') in 0.0022796 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.302744 seconds.
path: Assets/Starter Assets/Runtime/ThirdPersonController/Prefabs
artifactKey: Guid(84b4ab346fc32d445b7207cb1884cf42) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Runtime/ThirdPersonController/Prefabs using Guid(84b4ab346fc32d445b7207cb1884cf42) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '7fd9397a1a867c3b104da28a85b15f04') in 0.0027424 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000127 seconds.
path: Assets/Starter Assets/Runtime/ThirdPersonController/Prefabs/NestedParentCapsule_Unpack.prefab
artifactKey: Guid(212907312655a4443a025a304442c17c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Runtime/ThirdPersonController/Prefabs/NestedParentCapsule_Unpack.prefab using Guid(212907312655a4443a025a304442c17c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '740610c10724d3cb3be0bcca1f450d5d') in 0.0930937 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 93
========================================================================
Received Import Request.
Time since last request: 0.000114 seconds.
path: Assets/Starter Assets/Runtime/ThirdPersonController/Prefabs/PlayerCapsule.prefab
artifactKey: Guid(2553cec8fdb3eb643bbe9f2ec880c472) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Starter Assets/Runtime/ThirdPersonController/Prefabs/PlayerCapsule.prefab using Guid(2553cec8fdb3eb643bbe9f2ec880c472) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '08c4bdd2c358535c392a4337fa23ae89') in 0.0212775 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0