1082 lines
44 KiB
C#
1082 lines
44 KiB
C#
using System;
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using System.Threading;
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using UnityEngine.Assertions;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Jobs.LowLevel.Unsafe;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Burst;
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using UnityEngine.Profiling;
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[assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.RegisterNewInstancesJob<UnityEngine.Rendering.BatchMeshID>))]
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[assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.RegisterNewInstancesJob<UnityEngine.Rendering.BatchMaterialID>))]
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[assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.FindNonRegisteredInstancesJob<UnityEngine.Rendering.BatchMeshID>))]
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[assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.FindNonRegisteredInstancesJob<UnityEngine.Rendering.BatchMaterialID>))]
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namespace UnityEngine.Rendering
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{
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internal delegate void OnCullingCompleteCallback(JobHandle jobHandle, in BatchCullingContext cullingContext, in BatchCullingOutput cullingOutput);
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internal struct InstanceCullingBatcherDesc
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{
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public OnCullingCompleteCallback onCompleteCallback;
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#if UNITY_EDITOR
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public Shader brgPicking;
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public Shader brgLoading;
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public Shader brgError;
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#endif
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public static InstanceCullingBatcherDesc NewDefault()
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{
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return new InstanceCullingBatcherDesc()
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{
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onCompleteCallback = null
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#if UNITY_EDITOR
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,brgPicking = null
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,brgLoading = null
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,brgError = null
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#endif
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};
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}
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}
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internal struct MeshProceduralInfo
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{
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public MeshTopology topology;
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public uint baseVertex;
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public uint firstIndex;
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public uint indexCount;
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal struct PrefixSumDrawInstancesJob : IJob
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{
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[ReadOnly] public NativeParallelHashMap<RangeKey, int> rangeHash;
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public NativeList<DrawRange> drawRanges;
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public NativeList<DrawBatch> drawBatches;
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public NativeArray<int> drawBatchIndices;
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public void Execute()
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{
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Assert.AreEqual(rangeHash.Count(), drawRanges.Length);
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Assert.AreEqual(drawBatchIndices.Length, drawBatches.Length);
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// Prefix sum to calculate draw offsets for each DrawRange
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int drawPrefixSum = 0;
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for (int i = 0; i < drawRanges.Length; ++i)
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{
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ref DrawRange drawRange = ref drawRanges.ElementAt(i);
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drawRange.drawOffset = drawPrefixSum;
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drawPrefixSum += drawRange.drawCount;
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}
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// Generate DrawBatch index ranges for each DrawRange
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var internalRangeIndex = new NativeArray<int>(drawRanges.Length, Allocator.Temp);
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for (int i = 0; i < drawBatches.Length; ++i)
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{
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ref DrawBatch drawBatch = ref drawBatches.ElementAt(i);
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Assert.IsTrue(drawBatch.instanceCount > 0);
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if (rangeHash.TryGetValue(drawBatch.key.range, out int drawRangeIndex))
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{
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ref DrawRange drawRange = ref drawRanges.ElementAt(drawRangeIndex);
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drawBatchIndices[drawRange.drawOffset + internalRangeIndex[drawRangeIndex]] = i;
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internalRangeIndex[drawRangeIndex]++;
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}
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}
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// Prefix sum to calculate instance offsets for each DrawCommand
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int drawInstancesPrefixSum = 0;
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for (int i = 0; i < drawBatchIndices.Length; ++i)
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{
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// DrawIndices remap to get DrawCommands ordered by DrawRange
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var drawBatchIndex = drawBatchIndices[i];
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ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex);
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drawBatch.instanceOffset = drawInstancesPrefixSum;
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drawInstancesPrefixSum += drawBatch.instanceCount;
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}
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internalRangeIndex.Dispose();
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal unsafe struct BuildDrawListsJob : IJobParallelFor
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{
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public const int k_BatchSize = 128;
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public const int k_IntsPerCacheLine = JobsUtility.CacheLineSize / sizeof(int);
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[ReadOnly] public NativeParallelHashMap<DrawKey, int> batchHash;
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[NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList<DrawInstance> drawInstances;
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[NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList<DrawBatch> drawBatches;
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[NativeDisableContainerSafetyRestriction, NoAlias] [WriteOnly] public NativeArray<int> internalDrawIndex;
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[NativeDisableContainerSafetyRestriction, NoAlias] [WriteOnly] public NativeArray<int> drawInstanceIndices;
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private unsafe static int IncrementCounter(int* counter)
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{
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return Interlocked.Increment(ref UnsafeUtility.AsRef<int>(counter)) - 1;
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}
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public void Execute(int index)
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{
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// Generate instance index ranges for each DrawCommand
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ref DrawInstance drawInstance = ref drawInstances.ElementAt(index);
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int drawBatchIndex = batchHash[drawInstance.key];
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ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex);
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var offset = IncrementCounter((int*)internalDrawIndex.GetUnsafePtr() + drawBatchIndex * k_IntsPerCacheLine);
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var writeIndex = drawBatch.instanceOffset + offset;
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drawInstanceIndices[writeIndex] = drawInstance.instanceIndex;
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal unsafe struct FindDrawInstancesJob : IJobParallelForBatch
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{
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public const int k_BatchSize = 128;
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[ReadOnly] public NativeArray<InstanceHandle> instancesSorted;
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[NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList<DrawInstance> drawInstances;
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[WriteOnly] public NativeList<int>.ParallelWriter outDrawInstanceIndicesWriter;
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public void Execute(int startIndex, int count)
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{
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int* instancesToRemove = stackalloc int[k_BatchSize];
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int length = 0;
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for (int i = startIndex; i < startIndex + count; ++i)
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{
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ref DrawInstance drawInstance = ref drawInstances.ElementAt(i);
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if (instancesSorted.BinarySearch(InstanceHandle.FromInt(drawInstance.instanceIndex)) >= 0)
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instancesToRemove[length++] = i;
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}
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outDrawInstanceIndicesWriter.AddRangeNoResize(instancesToRemove, length);
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal unsafe struct FindMaterialDrawInstancesJob : IJobParallelForBatch
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{
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public const int k_BatchSize = 128;
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[ReadOnly] public NativeArray<uint> materialsSorted;
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[NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList<DrawInstance> drawInstances;
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[WriteOnly] public NativeList<int>.ParallelWriter outDrawInstanceIndicesWriter;
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public void Execute(int startIndex, int count)
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{
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int* instancesToRemove = stackalloc int[k_BatchSize];
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int length = 0;
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for (int i = startIndex; i < startIndex + count; ++i)
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{
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ref DrawInstance drawInstance = ref drawInstances.ElementAt(i);
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if (materialsSorted.BinarySearch(drawInstance.key.materialID.value) >= 0)
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instancesToRemove[length++] = i;
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}
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outDrawInstanceIndicesWriter.AddRangeNoResize(instancesToRemove, length);
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal struct FindNonRegisteredInstancesJob<T> : IJobParallelForBatch where T : unmanaged
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{
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public const int k_BatchSize = 128;
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[ReadOnly] public NativeArray<int> instanceIDs;
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[ReadOnly] public NativeParallelHashMap<int, T> hashMap;
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[WriteOnly] public NativeList<int>.ParallelWriter outInstancesWriter;
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public unsafe void Execute(int startIndex, int count)
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{
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int* notFoundinstanceIDs = stackalloc int[k_BatchSize];
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int length = 0;
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for (int i = startIndex; i < startIndex + count; ++i)
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{
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int instanceID = instanceIDs[i];
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if (!hashMap.ContainsKey(instanceID))
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notFoundinstanceIDs[length++] = instanceID;
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}
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outInstancesWriter.AddRangeNoResize(notFoundinstanceIDs, length);
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal struct RegisterNewInstancesJob<T> : IJobParallelFor where T : unmanaged
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{
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public const int k_BatchSize = 128;
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[ReadOnly] public NativeArray<int> instanceIDs;
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[ReadOnly] public NativeArray<T> batchIDs;
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[WriteOnly] public NativeParallelHashMap<int, T>.ParallelWriter hashMap;
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public unsafe void Execute(int index)
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{
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hashMap.TryAdd(instanceIDs[index], batchIDs[index]);
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal struct RemoveDrawInstanceIndicesJob : IJob
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{
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[NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeArray<int> drawInstanceIndices;
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public NativeList<DrawInstance> drawInstances;
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public NativeParallelHashMap<RangeKey, int> rangeHash;
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public NativeParallelHashMap<DrawKey, int> batchHash;
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public NativeList<DrawRange> drawRanges;
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public NativeList<DrawBatch> drawBatches;
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public void RemoveDrawRange(in RangeKey key)
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{
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int drawRangeIndex = rangeHash[key];
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ref DrawRange lastDrawRange = ref drawRanges.ElementAt(drawRanges.Length - 1);
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rangeHash[lastDrawRange.key] = drawRangeIndex;
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rangeHash.Remove(key);
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drawRanges.RemoveAtSwapBack(drawRangeIndex);
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}
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public void RemoveDrawBatch(in DrawKey key)
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{
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int drawBatchIndex = batchHash[key];
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ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex);
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int drawRangeIndex = rangeHash[key.range];
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ref DrawRange drawRange = ref drawRanges.ElementAt(drawRangeIndex);
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Assert.IsTrue(drawRange.drawCount > 0);
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if (--drawRange.drawCount == 0)
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RemoveDrawRange(drawRange.key);
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ref DrawBatch lastDrawBatch = ref drawBatches.ElementAt(drawBatches.Length - 1);
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batchHash[lastDrawBatch.key] = drawBatchIndex;
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batchHash.Remove(key);
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drawBatches.RemoveAtSwapBack(drawBatchIndex);
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}
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public unsafe void Execute()
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{
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var drawInstancesPtr = (DrawInstance*)drawInstances.GetUnsafePtr();
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var drawInstancesNewBack = drawInstances.Length - 1;
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for (int indexRev = drawInstanceIndices.Length - 1; indexRev >= 0; --indexRev)
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{
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int indexToRemove = drawInstanceIndices[indexRev];
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DrawInstance* drawInstance = drawInstancesPtr + indexToRemove;
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int drawBatchIndex = batchHash[drawInstance->key];
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ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex);
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Assert.IsTrue(drawBatch.instanceCount > 0);
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if (--drawBatch.instanceCount == 0)
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RemoveDrawBatch(drawBatch.key);
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UnsafeUtility.MemCpy(drawInstance, drawInstancesPtr + drawInstancesNewBack--, sizeof(DrawInstance));
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}
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drawInstances.ResizeUninitialized(drawInstancesNewBack + 1);
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}
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}
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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internal struct CreateDrawBatchesJob : IJob
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{
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[ReadOnly] public bool implicitInstanceIndices;
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[ReadOnly] public NativeArray<InstanceHandle> instances;
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[ReadOnly] public GPUDrivenRendererGroupData rendererData;
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[ReadOnly] public NativeParallelHashMap<int, BatchMeshID> batchMeshHash;
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[ReadOnly] public NativeParallelHashMap<int, BatchMaterialID> batchMaterialHash;
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public NativeParallelHashMap<RangeKey, int> rangeHash;
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public NativeList<DrawRange> drawRanges;
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public NativeParallelHashMap<DrawKey, int> batchHash;
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public NativeList<DrawBatch> drawBatches;
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[WriteOnly] public NativeList<DrawInstance> drawInstances;
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private ref DrawRange EditDrawRange(in RangeKey key)
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{
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int drawRangeIndex;
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if (!rangeHash.TryGetValue(key, out drawRangeIndex))
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{
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var drawRange = new DrawRange { key = key, drawCount = 0, drawOffset = 0 };
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drawRangeIndex = drawRanges.Length;
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rangeHash.Add(key, drawRangeIndex);
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drawRanges.Add(drawRange);
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}
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ref DrawRange data = ref drawRanges.ElementAt(drawRangeIndex);
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Assert.IsTrue(data.key.Equals(key));
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return ref data;
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}
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private ref DrawBatch EditDrawBatch(in DrawKey key, in SubMeshDescriptor subMeshDescriptor)
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{
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var procInfo = new MeshProceduralInfo();
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procInfo.topology = subMeshDescriptor.topology;
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procInfo.baseVertex = (uint)subMeshDescriptor.baseVertex;
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procInfo.firstIndex = (uint)subMeshDescriptor.indexStart;
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procInfo.indexCount = (uint)subMeshDescriptor.indexCount;
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int drawBatchIndex;
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if (!batchHash.TryGetValue(key, out drawBatchIndex))
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{
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var drawBatch = new DrawBatch() { key = key, instanceCount = 0, instanceOffset = 0, procInfo = procInfo };
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drawBatchIndex = drawBatches.Length;
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batchHash.Add(key, drawBatchIndex);
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drawBatches.Add(drawBatch);
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}
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ref DrawBatch data = ref drawBatches.ElementAt(drawBatchIndex);
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Assert.IsTrue(data.key.Equals(key));
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return ref data;
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}
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public void ProcessRenderer(int i)
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{
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var meshIndex = rendererData.meshIndex[i];
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var meshID = rendererData.meshID[meshIndex];
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var submeshCount = rendererData.subMeshCount[meshIndex];
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var subMeshDescOffset = rendererData.subMeshDescOffset[meshIndex];
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var batchMeshID = batchMeshHash[meshID];
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var rendererGroupID = rendererData.rendererGroupID[i];
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var startSubMesh = rendererData.subMeshStartIndex[i];
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var gameObjectLayer = rendererData.gameObjectLayer[i];
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var renderingLayerMask = rendererData.renderingLayerMask[i];
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var materialsOffset = rendererData.materialsOffset[i];
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var materialsCount = rendererData.materialsCount[i];
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var lightmapIndex = rendererData.lightmapIndex[i];
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var packedRendererData = rendererData.packedRendererData[i];
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var rendererPriority = rendererData.rendererPriority[i];
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var lodGroupID = rendererData.lodGroupID[i];
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int instanceCount;
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int instanceOffset;
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if (implicitInstanceIndices)
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{
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instanceCount = 1;
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instanceOffset = i;
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}
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else
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{
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instanceCount = rendererData.instancesCount[i];
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instanceOffset = rendererData.instancesOffset[i];
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}
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if (instanceCount == 0)
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return;
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const int kLightmapIndexMask = 0xffff;
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const int kLightmapIndexInfluenceOnly = 0xfffe;
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var overridenComponents = InstanceComponentGroup.Default;
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// Add per-instance wind parameters
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if(packedRendererData.hasTree)
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overridenComponents |= InstanceComponentGroup.Wind;
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var lmIndexMasked = lightmapIndex & kLightmapIndexMask;
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// Object doesn't have a valid lightmap Index, -> uses probes for lighting
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if (lmIndexMasked >= kLightmapIndexInfluenceOnly)
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{
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// Only add the component when needed to store blended results (shader will use the ambient probe when not present)
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if (packedRendererData.lightProbeUsage == LightProbeUsage.BlendProbes)
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overridenComponents |= InstanceComponentGroup.LightProbe;
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}
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else
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{
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// Add per-instance lightmap parameters
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overridenComponents |= InstanceComponentGroup.Lightmap;
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}
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// Scan all materials once to retrieve whether this renderer is indirect-compatible or not (and store it in the RangeKey).
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var supportsIndirect = true;
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for (int matIndex = 0; matIndex < materialsCount; ++matIndex)
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{
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if (matIndex >= submeshCount)
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{
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Debug.LogWarning("Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.");
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continue;
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}
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var materialIndex = rendererData.materialIndex[materialsOffset + matIndex];
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var packedMaterialData = rendererData.packedMaterialData[materialIndex];
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supportsIndirect &= packedMaterialData.isIndirectSupported;
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}
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var rangeKey = new RangeKey
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{
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layer = (byte)gameObjectLayer,
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renderingLayerMask = renderingLayerMask,
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motionMode = packedRendererData.motionVecGenMode,
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shadowCastingMode = packedRendererData.shadowCastingMode,
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staticShadowCaster = packedRendererData.staticShadowCaster,
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rendererPriority = rendererPriority,
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supportsIndirect = supportsIndirect
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};
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ref DrawRange drawRange = ref EditDrawRange(rangeKey);
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for (int matIndex = 0; matIndex < materialsCount; ++matIndex)
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{
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if (matIndex >= submeshCount)
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{
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Debug.LogWarning("Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.");
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continue;
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}
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var materialIndex = rendererData.materialIndex[materialsOffset + matIndex];
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var materialID = rendererData.materialID[materialIndex];
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var packedMaterialData = rendererData.packedMaterialData[materialIndex];
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if (materialID == 0)
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{
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Debug.LogWarning("Material in the shared materials list is null. Object will be partially rendered.");
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continue;
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}
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batchMaterialHash.TryGetValue(materialID, out BatchMaterialID batchMaterialID);
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// We always provide crossfade value packed in instance index. We don't use None even if there is no LOD to not split the batch.
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var flags = BatchDrawCommandFlags.LODCrossFadeValuePacked;
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// Let the engine know if we've opted out of lightmap texture arrays
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flags |= BatchDrawCommandFlags.UseLegacyLightmapsKeyword;
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// assume that a custom motion vectors pass contains deformation motion, so should always output motion vectors
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// (otherwise this flag is set dynamically during culling only when the transform is changing)
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if (packedMaterialData.isMotionVectorsPassEnabled)
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flags |= BatchDrawCommandFlags.HasMotion;
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if (packedMaterialData.isTransparent)
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flags |= BatchDrawCommandFlags.HasSortingPosition;
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{
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var submeshIndex = startSubMesh + matIndex;
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var subMeshDesc = rendererData.subMeshDesc[subMeshDescOffset + submeshIndex];
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var drawKey = new DrawKey
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{
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materialID = batchMaterialID,
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meshID = batchMeshID,
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submeshIndex = submeshIndex,
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flags = flags,
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transparentInstanceId = packedMaterialData.isTransparent ? rendererGroupID : 0,
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range = rangeKey,
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overridenComponents = (uint)overridenComponents,
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// When we've opted out of lightmap texture arrays, we
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// need to pass in a valid lightmap index. The engine
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// uses this index for sorting and for breaking the
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// batch when lightmaps change across draw calls, and
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// for binding the correct light map.
|
|
lightmapIndex = lightmapIndex
|
|
};
|
|
|
|
ref DrawBatch drawBatch = ref EditDrawBatch(drawKey, subMeshDesc);
|
|
|
|
if (drawBatch.instanceCount == 0)
|
|
++drawRange.drawCount;
|
|
|
|
drawBatch.instanceCount += instanceCount;
|
|
|
|
for (int j = 0; j < instanceCount; ++j)
|
|
{
|
|
var instanceIndex = instanceOffset + j;
|
|
InstanceHandle instance = instances[instanceIndex];
|
|
drawInstances.Add(new DrawInstance { key = drawKey, instanceIndex = instance.index });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Execute()
|
|
{
|
|
{
|
|
for (int i = 0; i < rendererData.rendererGroupID.Length; ++i)
|
|
ProcessRenderer(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal class CPUDrawInstanceData
|
|
{
|
|
public NativeList<DrawInstance> drawInstances => m_DrawInstances;
|
|
public NativeParallelHashMap<DrawKey, int> batchHash => m_BatchHash;
|
|
public NativeList<DrawBatch> drawBatches => m_DrawBatches;
|
|
public NativeParallelHashMap<RangeKey, int> rangeHash => m_RangeHash;
|
|
public NativeList<DrawRange> drawRanges => m_DrawRanges;
|
|
public NativeArray<int> drawBatchIndices => m_DrawBatchIndices.AsArray();
|
|
public NativeArray<int> drawInstanceIndices => m_DrawInstanceIndices.AsArray();
|
|
|
|
private NativeParallelHashMap<RangeKey, int> m_RangeHash; // index in m_DrawRanges, hashes by range state
|
|
private NativeList<DrawRange> m_DrawRanges;
|
|
private NativeParallelHashMap<DrawKey, int> m_BatchHash; // index in m_DrawBatches, hashed by draw state
|
|
private NativeList<DrawBatch> m_DrawBatches;
|
|
private NativeList<DrawInstance> m_DrawInstances;
|
|
private NativeList<int> m_DrawInstanceIndices; // DOTS instance index, arranged in contiguous blocks in m_DrawBatches order (see DrawBatch.instanceOffset, DrawBatch.instanceCount)
|
|
private NativeList<int> m_DrawBatchIndices; // index in m_DrawBatches, arranged in contiguous blocks in m_DrawRanges order (see DrawRange.drawOffset, DrawRange.drawCount)
|
|
|
|
private bool m_NeedsRebuild;
|
|
|
|
public bool valid => m_DrawInstances.IsCreated;
|
|
|
|
public void Initialize()
|
|
{
|
|
Assert.IsTrue(!valid);
|
|
m_RangeHash = new NativeParallelHashMap<RangeKey, int>(1024, Allocator.Persistent);
|
|
m_DrawRanges = new NativeList<DrawRange>(Allocator.Persistent);
|
|
m_BatchHash = new NativeParallelHashMap<DrawKey, int>(1024, Allocator.Persistent);
|
|
m_DrawBatches = new NativeList<DrawBatch>(Allocator.Persistent);
|
|
m_DrawInstances = new NativeList<DrawInstance>(1024, Allocator.Persistent);
|
|
m_DrawInstanceIndices = new NativeList<int>(1024, Allocator.Persistent);
|
|
m_DrawBatchIndices = new NativeList<int>(1024, Allocator.Persistent);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (m_DrawBatchIndices.IsCreated)
|
|
m_DrawBatchIndices.Dispose();
|
|
|
|
if (m_DrawInstanceIndices.IsCreated)
|
|
m_DrawInstanceIndices.Dispose();
|
|
|
|
if (m_DrawInstances.IsCreated)
|
|
m_DrawInstances.Dispose();
|
|
|
|
if (m_DrawBatches.IsCreated)
|
|
m_DrawBatches.Dispose();
|
|
|
|
if (m_BatchHash.IsCreated)
|
|
m_BatchHash.Dispose();
|
|
|
|
if (m_DrawRanges.IsCreated)
|
|
m_DrawRanges.Dispose();
|
|
|
|
if (m_RangeHash.IsCreated)
|
|
m_RangeHash.Dispose();
|
|
}
|
|
|
|
public void RebuildDrawListsIfNeeded()
|
|
{
|
|
if (!m_NeedsRebuild)
|
|
return;
|
|
|
|
m_NeedsRebuild = false;
|
|
|
|
Assert.IsTrue(m_RangeHash.Count() == m_DrawRanges.Length);
|
|
Assert.IsTrue(m_BatchHash.Count() == m_DrawBatches.Length);
|
|
|
|
m_DrawInstanceIndices.ResizeUninitialized(m_DrawInstances.Length);
|
|
m_DrawBatchIndices.ResizeUninitialized(m_DrawBatches.Length);
|
|
|
|
var internalDrawIndex = new NativeArray<int>(drawBatches.Length * BuildDrawListsJob.k_IntsPerCacheLine, Allocator.TempJob, NativeArrayOptions.ClearMemory);
|
|
|
|
var prefixSumDrawInstancesJob = new PrefixSumDrawInstancesJob()
|
|
{
|
|
rangeHash = m_RangeHash,
|
|
drawRanges = m_DrawRanges,
|
|
drawBatches = m_DrawBatches,
|
|
drawBatchIndices = m_DrawBatchIndices.AsArray()
|
|
};
|
|
|
|
var prefixSumJobHandle = prefixSumDrawInstancesJob.Schedule();
|
|
|
|
var buildDrawListsJob = new BuildDrawListsJob()
|
|
{
|
|
drawInstances = m_DrawInstances,
|
|
batchHash = m_BatchHash,
|
|
drawBatches = m_DrawBatches,
|
|
internalDrawIndex = internalDrawIndex,
|
|
drawInstanceIndices = m_DrawInstanceIndices.AsArray(),
|
|
};
|
|
|
|
buildDrawListsJob.Schedule(m_DrawInstances.Length, BuildDrawListsJob.k_BatchSize, prefixSumJobHandle).Complete();
|
|
|
|
internalDrawIndex.Dispose();
|
|
}
|
|
|
|
public unsafe void DestroyDrawInstanceIndices(NativeArray<int> drawInstanceIndicesToDestroy)
|
|
{
|
|
Profiler.BeginSample("DestroyDrawInstanceIndices.ParallelSort");
|
|
drawInstanceIndicesToDestroy.ParallelSort().Complete();
|
|
Profiler.EndSample();
|
|
|
|
var removeDrawInstanceIndicesJob = new RemoveDrawInstanceIndicesJob
|
|
{
|
|
drawInstanceIndices = drawInstanceIndicesToDestroy,
|
|
drawInstances = m_DrawInstances,
|
|
drawBatches = m_DrawBatches,
|
|
drawRanges = m_DrawRanges,
|
|
batchHash = m_BatchHash,
|
|
rangeHash = m_RangeHash
|
|
};
|
|
|
|
removeDrawInstanceIndicesJob.Run();
|
|
}
|
|
|
|
public unsafe void DestroyDrawInstances(NativeArray<InstanceHandle> destroyedInstances)
|
|
{
|
|
if (m_DrawInstances.IsEmpty || destroyedInstances.Length == 0)
|
|
return;
|
|
|
|
NeedsRebuild();
|
|
|
|
var destroyedInstancesSorted = new NativeArray<InstanceHandle>(destroyedInstances, Allocator.TempJob);
|
|
Assert.AreEqual(UnsafeUtility.SizeOf<InstanceHandle>(), UnsafeUtility.SizeOf<int>());
|
|
|
|
Profiler.BeginSample("DestroyDrawInstances.ParallelSort");
|
|
destroyedInstancesSorted.Reinterpret<int>().ParallelSort().Complete();
|
|
Profiler.EndSample();
|
|
|
|
var drawInstanceIndicesToDestroy = new NativeList<int>(m_DrawInstances.Length, Allocator.TempJob);
|
|
|
|
var findDrawInstancesJobHandle = new FindDrawInstancesJob()
|
|
{
|
|
instancesSorted = destroyedInstancesSorted,
|
|
drawInstances = m_DrawInstances,
|
|
outDrawInstanceIndicesWriter = drawInstanceIndicesToDestroy.AsParallelWriter()
|
|
};
|
|
|
|
findDrawInstancesJobHandle.ScheduleBatch(m_DrawInstances.Length, FindDrawInstancesJob.k_BatchSize).Complete();
|
|
|
|
DestroyDrawInstanceIndices(drawInstanceIndicesToDestroy.AsArray());
|
|
|
|
destroyedInstancesSorted.Dispose();
|
|
drawInstanceIndicesToDestroy.Dispose();
|
|
}
|
|
|
|
public unsafe void DestroyMaterialDrawInstances(NativeArray<uint> destroyedBatchMaterials)
|
|
{
|
|
if (m_DrawInstances.IsEmpty || destroyedBatchMaterials.Length == 0)
|
|
return;
|
|
|
|
NeedsRebuild();
|
|
|
|
var destroyedBatchMaterialsSorted = new NativeArray<uint>(destroyedBatchMaterials, Allocator.TempJob);
|
|
|
|
Profiler.BeginSample("DestroyedBatchMaterials.ParallelSort");
|
|
destroyedBatchMaterialsSorted.Reinterpret<int>().ParallelSort().Complete();
|
|
Profiler.EndSample();
|
|
|
|
var drawInstanceIndicesToDestroy = new NativeList<int>(m_DrawInstances.Length, Allocator.TempJob);
|
|
|
|
var findDrawInstancesJobHandle = new FindMaterialDrawInstancesJob()
|
|
{
|
|
materialsSorted = destroyedBatchMaterialsSorted,
|
|
drawInstances = m_DrawInstances,
|
|
outDrawInstanceIndicesWriter = drawInstanceIndicesToDestroy.AsParallelWriter()
|
|
};
|
|
|
|
findDrawInstancesJobHandle.ScheduleBatch(m_DrawInstances.Length, FindMaterialDrawInstancesJob.k_BatchSize).Complete();
|
|
|
|
DestroyDrawInstanceIndices(drawInstanceIndicesToDestroy.AsArray());
|
|
|
|
destroyedBatchMaterialsSorted.Dispose();
|
|
drawInstanceIndicesToDestroy.Dispose();
|
|
}
|
|
|
|
public void NeedsRebuild()
|
|
{
|
|
m_NeedsRebuild = true;
|
|
}
|
|
}
|
|
|
|
internal class InstanceCullingBatcher : IDisposable
|
|
{
|
|
private RenderersBatchersContext m_BatchersContext;
|
|
private CPUDrawInstanceData m_DrawInstanceData;
|
|
private BatchRendererGroup m_BRG;
|
|
private NativeParallelHashMap<uint, BatchID> m_GlobalBatchIDs;
|
|
private InstanceCuller m_Culler;
|
|
private NativeParallelHashMap<int, BatchMaterialID> m_BatchMaterialHash;
|
|
private NativeParallelHashMap<int, BatchMeshID> m_BatchMeshHash;
|
|
|
|
private int m_CachedInstanceDataBufferLayoutVersion;
|
|
|
|
private OnCullingCompleteCallback m_OnCompleteCallback;
|
|
|
|
public InstanceCullingBatcher(RenderersBatchersContext batcherContext, InstanceCullingBatcherDesc desc, BatchRendererGroup.OnFinishedCulling onFinishedCulling)
|
|
{
|
|
m_BatchersContext = batcherContext;
|
|
m_DrawInstanceData = new CPUDrawInstanceData();
|
|
m_DrawInstanceData.Initialize();
|
|
|
|
m_BRG = new BatchRendererGroup(new BatchRendererGroupCreateInfo()
|
|
{
|
|
cullingCallback = OnPerformCulling,
|
|
finishedCullingCallback = onFinishedCulling,
|
|
userContext = IntPtr.Zero
|
|
});
|
|
|
|
#if UNITY_EDITOR
|
|
if (desc.brgPicking != null)
|
|
{
|
|
var mat = new Material(desc.brgPicking);
|
|
mat.hideFlags = HideFlags.HideAndDontSave;
|
|
m_BRG.SetPickingMaterial(mat);
|
|
}
|
|
if (desc.brgLoading != null)
|
|
{
|
|
var mat = new Material(desc.brgLoading);
|
|
mat.hideFlags = HideFlags.HideAndDontSave;
|
|
m_BRG.SetLoadingMaterial(mat);
|
|
}
|
|
if (desc.brgError != null)
|
|
{
|
|
var mat = new Material(desc.brgError);
|
|
mat.hideFlags = HideFlags.HideAndDontSave;
|
|
m_BRG.SetErrorMaterial(mat);
|
|
}
|
|
var viewTypes = new BatchCullingViewType[] {
|
|
BatchCullingViewType.Light,
|
|
BatchCullingViewType.Camera,
|
|
BatchCullingViewType.Picking,
|
|
BatchCullingViewType.SelectionOutline,
|
|
BatchCullingViewType.Filtering
|
|
};
|
|
m_BRG.SetEnabledViewTypes(viewTypes);
|
|
#endif
|
|
|
|
m_Culler = new InstanceCuller();
|
|
m_Culler.Init(batcherContext.resources, batcherContext.debugStats);
|
|
|
|
m_CachedInstanceDataBufferLayoutVersion = -1;
|
|
m_OnCompleteCallback = desc.onCompleteCallback;
|
|
m_BatchMaterialHash = new NativeParallelHashMap<int, BatchMaterialID>(64, Allocator.Persistent);
|
|
m_BatchMeshHash = new NativeParallelHashMap<int, BatchMeshID>(64, Allocator.Persistent);
|
|
|
|
m_GlobalBatchIDs = new NativeParallelHashMap<uint, BatchID>(6, Allocator.Persistent);
|
|
m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.Default, GetBatchID(InstanceComponentGroup.Default));
|
|
m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultWind, GetBatchID(InstanceComponentGroup.DefaultWind));
|
|
m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultLightProbe, GetBatchID(InstanceComponentGroup.DefaultLightProbe));
|
|
m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultLightmap, GetBatchID(InstanceComponentGroup.DefaultLightmap));
|
|
m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultWindLightProbe, GetBatchID(InstanceComponentGroup.DefaultWindLightProbe));
|
|
m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultWindLightmap, GetBatchID(InstanceComponentGroup.DefaultWindLightmap));
|
|
}
|
|
|
|
internal ref InstanceCuller culler => ref m_Culler;
|
|
|
|
public void Dispose()
|
|
{
|
|
m_OnCompleteCallback = null;
|
|
m_Culler.Dispose();
|
|
|
|
foreach (var batchID in m_GlobalBatchIDs)
|
|
{
|
|
if (!batchID.Value.Equals(BatchID.Null))
|
|
m_BRG.RemoveBatch(batchID.Value);
|
|
}
|
|
m_GlobalBatchIDs.Dispose();
|
|
|
|
if (m_BRG != null)
|
|
m_BRG.Dispose();
|
|
|
|
m_DrawInstanceData.Dispose();
|
|
m_DrawInstanceData = null;
|
|
|
|
m_BatchMaterialHash.Dispose();
|
|
m_BatchMeshHash.Dispose();
|
|
}
|
|
|
|
private BatchID GetBatchID(InstanceComponentGroup componentsOverriden)
|
|
{
|
|
if (m_CachedInstanceDataBufferLayoutVersion != m_BatchersContext.instanceDataBufferLayoutVersion)
|
|
return BatchID.Null;
|
|
|
|
Assert.IsTrue(m_BatchersContext.defaultDescriptions.Length == m_BatchersContext.defaultMetadata.Length);
|
|
|
|
const uint kClearIsOverriddenBit = 0x4FFFFFFF;
|
|
var tempMetadata = new NativeList<MetadataValue>(m_BatchersContext.defaultMetadata.Length, Allocator.Temp);
|
|
|
|
for(int i = 0; i < m_BatchersContext.defaultDescriptions.Length; ++i)
|
|
{
|
|
var componentGroup = m_BatchersContext.defaultDescriptions[i].componentGroup;
|
|
var metadata = m_BatchersContext.defaultMetadata[i];
|
|
var value = metadata.Value;
|
|
|
|
// if instances in this batch do not override the component, clear the override bit
|
|
if ((componentsOverriden & componentGroup) == 0)
|
|
value &= kClearIsOverriddenBit;
|
|
|
|
tempMetadata.Add(new MetadataValue
|
|
{
|
|
NameID = metadata.NameID,
|
|
Value = value
|
|
});
|
|
}
|
|
|
|
return m_BRG.AddBatch(tempMetadata.AsArray(), m_BatchersContext.gpuInstanceDataBuffer.bufferHandle);
|
|
}
|
|
|
|
private void UpdateInstanceDataBufferLayoutVersion()
|
|
{
|
|
if (m_CachedInstanceDataBufferLayoutVersion != m_BatchersContext.instanceDataBufferLayoutVersion)
|
|
{
|
|
m_CachedInstanceDataBufferLayoutVersion = m_BatchersContext.instanceDataBufferLayoutVersion;
|
|
|
|
foreach (var componentsToBatchID in m_GlobalBatchIDs)
|
|
{
|
|
var batchID = componentsToBatchID.Value;
|
|
if (!batchID.Equals(BatchID.Null))
|
|
m_BRG.RemoveBatch(batchID);
|
|
|
|
var componentsOverriden = (InstanceComponentGroup)componentsToBatchID.Key;
|
|
componentsToBatchID.Value = GetBatchID(componentsOverriden);
|
|
}
|
|
}
|
|
}
|
|
|
|
public CPUDrawInstanceData GetDrawInstanceData()
|
|
{
|
|
return m_DrawInstanceData;
|
|
}
|
|
|
|
public unsafe JobHandle OnPerformCulling(
|
|
BatchRendererGroup rendererGroup,
|
|
BatchCullingContext cc,
|
|
BatchCullingOutput cullingOutput,
|
|
IntPtr userContext)
|
|
{
|
|
foreach (var batchID in m_GlobalBatchIDs)
|
|
{
|
|
if (batchID.Value.Equals(BatchID.Null))
|
|
return new JobHandle();
|
|
}
|
|
|
|
m_DrawInstanceData.RebuildDrawListsIfNeeded();
|
|
|
|
bool allowOcclusionCulling = m_BatchersContext.hasBoundingSpheres;
|
|
JobHandle jobHandle = m_Culler.CreateCullJobTree(
|
|
cc,
|
|
cullingOutput,
|
|
m_BatchersContext.instanceData,
|
|
m_BatchersContext.sharedInstanceData,
|
|
m_BatchersContext.instanceDataBuffer,
|
|
m_BatchersContext.lodGroupCullingData,
|
|
m_DrawInstanceData,
|
|
m_GlobalBatchIDs,
|
|
m_BatchersContext.crossfadedRendererCount,
|
|
m_BatchersContext.smallMeshScreenPercentage,
|
|
allowOcclusionCulling ? m_BatchersContext.occlusionCullingCommon : null);
|
|
|
|
if (m_OnCompleteCallback != null)
|
|
m_OnCompleteCallback(jobHandle, cc, cullingOutput);
|
|
|
|
return jobHandle;
|
|
}
|
|
|
|
public void OnFinishedCulling(IntPtr customCullingResult)
|
|
{
|
|
int viewInstanceID = (int)customCullingResult;
|
|
m_Culler.EnsureValidOcclusionTestResults(viewInstanceID);
|
|
}
|
|
|
|
public void DestroyInstances(NativeArray<InstanceHandle> instances)
|
|
{
|
|
if (instances.Length == 0)
|
|
return;
|
|
|
|
Profiler.BeginSample("DestroyInstances");
|
|
|
|
m_DrawInstanceData.DestroyDrawInstances(instances);
|
|
|
|
Profiler.EndSample();
|
|
}
|
|
|
|
public void DestroyMaterials(NativeArray<int> destroyedMaterials)
|
|
{
|
|
if (destroyedMaterials.Length == 0)
|
|
return;
|
|
|
|
Profiler.BeginSample("DestroyMaterials");
|
|
|
|
var destroyedBatchMaterials = new NativeList<uint>(destroyedMaterials.Length, Allocator.TempJob);
|
|
|
|
foreach (int destroyedMaterial in destroyedMaterials)
|
|
{
|
|
if (m_BatchMaterialHash.TryGetValue(destroyedMaterial, out var destroyedBatchMaterial))
|
|
{
|
|
destroyedBatchMaterials.Add(destroyedBatchMaterial.value);
|
|
m_BatchMaterialHash.Remove(destroyedMaterial);
|
|
m_BRG.UnregisterMaterial(destroyedBatchMaterial);
|
|
}
|
|
}
|
|
|
|
m_DrawInstanceData.DestroyMaterialDrawInstances(destroyedBatchMaterials.AsArray());
|
|
|
|
destroyedBatchMaterials.Dispose();
|
|
|
|
Profiler.EndSample();
|
|
}
|
|
|
|
public void DestroyMeshes(NativeArray<int> destroyedMeshes)
|
|
{
|
|
if (destroyedMeshes.Length == 0)
|
|
return;
|
|
|
|
Profiler.BeginSample("DestroyMeshes");
|
|
|
|
foreach (int destroyedMesh in destroyedMeshes)
|
|
{
|
|
if (m_BatchMeshHash.TryGetValue(destroyedMesh, out var destroyedBatchMesh))
|
|
{
|
|
m_BatchMeshHash.Remove(destroyedMesh);
|
|
m_BRG.UnregisterMesh(destroyedBatchMesh);
|
|
}
|
|
}
|
|
|
|
Profiler.EndSample();
|
|
}
|
|
|
|
public void PostCullBeginCameraRendering(RenderRequestBatcherContext context)
|
|
{
|
|
}
|
|
|
|
private void RegisterBatchMeshes(NativeArray<int> meshIDs)
|
|
{
|
|
var newMeshIDs = new NativeList<int>(meshIDs.Length, Allocator.TempJob);
|
|
new FindNonRegisteredInstancesJob<BatchMeshID>
|
|
{
|
|
instanceIDs = meshIDs,
|
|
hashMap = m_BatchMeshHash,
|
|
outInstancesWriter = newMeshIDs.AsParallelWriter()
|
|
}
|
|
.ScheduleBatch(meshIDs.Length, FindNonRegisteredInstancesJob<BatchMeshID>.k_BatchSize).Complete();
|
|
var newBatchMeshIDs = new NativeArray<BatchMeshID>(newMeshIDs.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
|
|
m_BRG.RegisterMeshes(newMeshIDs.AsArray(), newBatchMeshIDs);
|
|
|
|
int totalMeshesNum = m_BatchMeshHash.Count() + newBatchMeshIDs.Length;
|
|
m_BatchMeshHash.Capacity = Math.Max(m_BatchMeshHash.Capacity, Mathf.CeilToInt(totalMeshesNum / 1023.0f) * 1024);
|
|
|
|
new RegisterNewInstancesJob<BatchMeshID>
|
|
{
|
|
instanceIDs = newMeshIDs.AsArray(),
|
|
batchIDs = newBatchMeshIDs,
|
|
hashMap = m_BatchMeshHash.AsParallelWriter()
|
|
}
|
|
.Schedule(newMeshIDs.Length, RegisterNewInstancesJob<BatchMeshID>.k_BatchSize).Complete();
|
|
|
|
newMeshIDs.Dispose();
|
|
newBatchMeshIDs.Dispose();
|
|
}
|
|
|
|
private void RegisterBatchMaterials(in NativeArray<int> usedMaterialIDs)
|
|
{
|
|
var newMaterialIDs = new NativeList<int>(usedMaterialIDs.Length, Allocator.TempJob);
|
|
new FindNonRegisteredInstancesJob<BatchMaterialID>
|
|
{
|
|
instanceIDs = usedMaterialIDs,
|
|
hashMap = m_BatchMaterialHash,
|
|
outInstancesWriter = newMaterialIDs.AsParallelWriter()
|
|
}
|
|
.ScheduleBatch(usedMaterialIDs.Length, FindNonRegisteredInstancesJob<BatchMaterialID>.k_BatchSize).Complete();
|
|
|
|
var newBatchMaterialIDs = new NativeArray<BatchMaterialID>(newMaterialIDs.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
|
|
m_BRG.RegisterMaterials(newMaterialIDs.AsArray(), newBatchMaterialIDs);
|
|
|
|
int totalMaterialsNum = m_BatchMaterialHash.Count() + newMaterialIDs.Length;
|
|
m_BatchMaterialHash.Capacity = Math.Max(m_BatchMaterialHash.Capacity, Mathf.CeilToInt(totalMaterialsNum / 1023.0f) * 1024);
|
|
|
|
new RegisterNewInstancesJob<BatchMaterialID>
|
|
{
|
|
instanceIDs = newMaterialIDs.AsArray(),
|
|
batchIDs = newBatchMaterialIDs,
|
|
hashMap = m_BatchMaterialHash.AsParallelWriter()
|
|
}
|
|
.Schedule(newMaterialIDs.Length, RegisterNewInstancesJob<BatchMaterialID>.k_BatchSize).Complete();
|
|
|
|
newMaterialIDs.Dispose();
|
|
newBatchMaterialIDs.Dispose();
|
|
}
|
|
|
|
public void BuildBatch(
|
|
NativeArray<InstanceHandle> instances,
|
|
NativeArray<int> usedMaterialIDs,
|
|
NativeArray<int> usedMeshIDs,
|
|
in GPUDrivenRendererGroupData rendererData)
|
|
{
|
|
RegisterBatchMaterials(usedMaterialIDs);
|
|
RegisterBatchMeshes(usedMeshIDs);
|
|
|
|
new CreateDrawBatchesJob
|
|
{
|
|
implicitInstanceIndices = rendererData.instancesCount.Length == 0,
|
|
instances = instances,
|
|
rendererData = rendererData,
|
|
batchMeshHash = m_BatchMeshHash,
|
|
batchMaterialHash = m_BatchMaterialHash,
|
|
rangeHash = m_DrawInstanceData.rangeHash,
|
|
drawRanges = m_DrawInstanceData.drawRanges,
|
|
batchHash = m_DrawInstanceData.batchHash,
|
|
drawBatches = m_DrawInstanceData.drawBatches,
|
|
drawInstances = m_DrawInstanceData.drawInstances
|
|
}.Run();
|
|
|
|
m_DrawInstanceData.NeedsRebuild();
|
|
UpdateInstanceDataBufferLayoutVersion();
|
|
}
|
|
|
|
public void InstanceOccludersUpdated(int viewInstanceID, int subviewMask)
|
|
{
|
|
m_Culler.InstanceOccludersUpdated(viewInstanceID, subviewMask, m_BatchersContext);
|
|
}
|
|
|
|
public void UpdateFrame()
|
|
{
|
|
m_Culler.UpdateFrame();
|
|
}
|
|
|
|
public ParallelBitArray GetCompactedVisibilityMasks(bool syncCullingJobs)
|
|
{
|
|
return m_Culler.GetCompactedVisibilityMasks(syncCullingJobs);
|
|
}
|
|
|
|
public void OnEndContextRendering()
|
|
{
|
|
ParallelBitArray compactedVisibilityMasks = GetCompactedVisibilityMasks(syncCullingJobs: true);
|
|
|
|
if(compactedVisibilityMasks.IsCreated)
|
|
m_BatchersContext.UpdatePerFrameInstanceVisibility(compactedVisibilityMasks);
|
|
}
|
|
|
|
public void OnBeginCameraRendering(Camera camera)
|
|
{
|
|
m_Culler.OnBeginCameraRendering(camera);
|
|
}
|
|
|
|
public void OnEndCameraRendering(Camera camera)
|
|
{
|
|
m_Culler.OnEndCameraRendering(camera);
|
|
}
|
|
}
|
|
}
|