26 lines
781 B
HLSL
26 lines
781 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
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#define OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
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// Generated from UnityEngine.Rendering.OccluderDepthPyramidConstants
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// PackingRules = Exact
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CBUFFER_START(OccluderDepthPyramidConstants)
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float4x4 _InvViewProjMatrix[6];
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float4 _SilhouettePlanes[6];
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uint4 _SrcOffset[6];
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uint4 _MipOffsetAndSize[5];
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uint _OccluderMipLayoutSizeX;
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uint _OccluderMipLayoutSizeY;
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uint _OccluderDepthPyramidPad0;
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uint _OccluderDepthPyramidPad1;
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uint _SrcSliceIndices;
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uint _DstSubviewIndices;
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uint _MipCount;
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uint _SilhouettePlaneCount;
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CBUFFER_END
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#endif
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