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urp-2d-visual-effect-graph-compatibility |
Light a Visual Effect Graph asset
Visual Effect Graph assets are compatible with the 2D Renderer by using Shader Graphs. Follow the steps below to first create a Visual Effect Graph asset and then light it with a 2D light.
Prerequisites
Refer to the Visual Effect Graph's requirements and compatibility for the required versions of packages for your Project.
Create a Visual Effect Graph asset
To create a Visual Effect Graph asset (VFX asset):
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Create a new VFX asset by selecting Assets > Create > Visual Effects > Visual Effect Graph. The VFX asset is then created in the
Asset
folder of the Project window. -
Double-click the asset to open the Visual Effect Graph. To choose a Shader Graph asset, go to the Output Particle Quad pane and locate Shader Graph and select the asset picker (circle).
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In the Select VFX Shader Graph window, open the context menu (right-click) and enable Show Packages results. Select VFXSpriteLit or VFXSpriteUnlit depending on whether you want the Visual Effect to be affected by lights. For this example, select VFXSpriteLit so that you can light the Visual Effect.
Light a Visual Effect with 2D lights
To light a Visual Effect:
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In the Visual Effect properties, locate Asset Template and select the asset picker (circle). In the Select VisualEffectAsset window, select the VFX asset created earlier.
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To light the Visual Effect, add 2D light(s) to the scene.