1.3 KiB
1.3 KiB
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urp-working-with-textures |
Using textures
How to access and use textures in a custom render pass in the Universal Render Pipeline (URP).
Page | Description |
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Create a texture in the render graph system | Create a texture in a render graph system render pass. |
Import a texture into the render graph system | To create or use a render texture in a render graph system render pass, use the RTHandle API. |
Use a texture in a render pass | To allow a render pass to read from or write to a texture, use the render graph system API to set the texture as an input or output. |
Transfer a texture between passes | Set a texture as a global texture, or add the texture to the frame data. |
URP blit best practices | Understand the different ways to perform a blit operation in URP and best practices to follow when writing custom render passes. |
Perform a full screen blit in URP | An example of creating a custom render pass and a custom Scriptable Renderer Feature that performs a full screen blit. |