457 lines
19 KiB
Plaintext
457 lines
19 KiB
Plaintext
// ------------------------------------------
|
|
// Only directional light is supported for lit particles
|
|
// No shadow
|
|
// No distortion
|
|
Shader "Universal Render Pipeline/Particles/Simple Lit"
|
|
{
|
|
Properties
|
|
{
|
|
[MainTexture] _BaseMap("Base Map", 2D) = "white" {}
|
|
[MainColor] _BaseColor("Base Color", Color) = (1,1,1,1)
|
|
|
|
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
|
|
|
_SpecGlossMap("Specular", 2D) = "white" {}
|
|
_SpecColor("Specular", Color) = (1.0, 1.0, 1.0)
|
|
_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
|
|
|
|
_BumpScale("Scale", Float) = 1.0
|
|
_BumpMap("Normal Map", 2D) = "bump" {}
|
|
|
|
[HDR] _EmissionColor("Color", Color) = (0,0,0)
|
|
_EmissionMap("Emission", 2D) = "white" {}
|
|
|
|
_SmoothnessSource("Smoothness Source", Float) = 0.0
|
|
_SpecularHighlights("Specular Highlights", Float) = 1.0
|
|
[ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0
|
|
|
|
// -------------------------------------
|
|
// Particle specific
|
|
_SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0
|
|
_SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0
|
|
_CameraNearFadeDistance("Camera Near Fade", Float) = 1.0
|
|
_CameraFarFadeDistance("Camera Far Fade", Float) = 2.0
|
|
_DistortionBlend("Distortion Blend", Range(0.0, 1.0)) = 0.5
|
|
_DistortionStrength("Distortion Strength", Float) = 1.0
|
|
|
|
// -------------------------------------
|
|
// Hidden properties - Generic
|
|
_Surface("__surface", Float) = 0.0
|
|
_Blend("__mode", Float) = 0.0
|
|
_Cull("__cull", Float) = 2.0
|
|
[ToggleUI] _AlphaClip("__clip", Float) = 0.0
|
|
[HideInInspector] _BlendOp("__blendop", Float) = 0.0
|
|
[HideInInspector] _SrcBlend("__src", Float) = 1.0
|
|
[HideInInspector] _DstBlend("__dst", Float) = 0.0
|
|
[HideInInspector] _SrcBlendAlpha("__srcA", Float) = 1.0
|
|
[HideInInspector] _DstBlendAlpha("__dstA", Float) = 0.0
|
|
[HideInInspector] _ZWrite("__zw", Float) = 1.0
|
|
[HideInInspector] _AlphaToMask("__alphaToMask", Float) = 0.0
|
|
|
|
// Particle specific
|
|
_ColorMode("_ColorMode", Float) = 0.0
|
|
[HideInInspector] _BaseColorAddSubDiff("_ColorMode", Vector) = (0,0,0,0)
|
|
[ToggleOff] _FlipbookBlending("__flipbookblending", Float) = 0.0
|
|
[ToggleUI] _SoftParticlesEnabled("__softparticlesenabled", Float) = 0.0
|
|
[ToggleUI] _CameraFadingEnabled("__camerafadingenabled", Float) = 0.0
|
|
[ToggleUI] _DistortionEnabled("__distortionenabled", Float) = 0.0
|
|
[HideInInspector] _SoftParticleFadeParams("__softparticlefadeparams", Vector) = (0,0,0,0)
|
|
[HideInInspector] _CameraFadeParams("__camerafadeparams", Vector) = (0,0,0,0)
|
|
[HideInInspector] _DistortionStrengthScaled("Distortion Strength Scaled", Float) = 0.1
|
|
|
|
// Editmode props
|
|
_QueueOffset("Queue offset", Float) = 0.0
|
|
|
|
// ObsoleteProperties
|
|
[HideInInspector] _FlipbookMode("flipbook", Float) = 0
|
|
[HideInInspector] _Glossiness("gloss", Float) = 0
|
|
[HideInInspector] _Mode("mode", Float) = 0
|
|
[HideInInspector] _Color("color", Color) = (1,1,1,1)
|
|
}
|
|
|
|
HLSLINCLUDE
|
|
|
|
//Particle shaders rely on "write" to CB syntax which is not supported by DXC
|
|
#pragma never_use_dxc
|
|
|
|
ENDHLSL
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderType" = "Opaque"
|
|
"IgnoreProjector" = "True"
|
|
"PreviewType" = "Plane"
|
|
"PerformanceChecks" = "False"
|
|
"RenderPipeline" = "UniversalPipeline"
|
|
"UniversalMaterialType" = "SimpleLit"
|
|
}
|
|
|
|
// ------------------------------------------------------------------
|
|
// Forward pass.
|
|
Pass
|
|
{
|
|
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
|
// no LightMode tag are also rendered by Universal Render Pipeline
|
|
Name "ForwardLit"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalForward"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
BlendOp[_BlendOp]
|
|
Blend[_SrcBlend][_DstBlend], [_SrcBlendAlpha][_DstBlendAlpha]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
AlphaToMask[_AlphaToMask]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex ParticlesLitVertex
|
|
#pragma fragment ParticlesLitFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _NORMALMAP
|
|
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
|
#pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local_fragment _EMISSION
|
|
#pragma shader_feature_local_fragment _ _SPECGLOSSMAP _SPECULAR_COLOR
|
|
#pragma shader_feature_local_fragment _GLOSSINESS_FROM_BASE_ALPHA
|
|
|
|
// -------------------------------------
|
|
// Particle Keywords
|
|
#pragma shader_feature_local _FLIPBOOKBLENDING_ON
|
|
#pragma shader_feature_local _SOFTPARTICLES_ON
|
|
#pragma shader_feature_local _FADING_ON
|
|
#pragma shader_feature_local _DISTORTION_ON
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
|
|
#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _FORWARD_PLUS
|
|
#pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define BUMP_SCALE_NOT_SUPPORTED 1
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitForwardPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// ------------------------------------------------------------------
|
|
// GBuffer pass.
|
|
Pass
|
|
{
|
|
// Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
|
|
// no LightMode tag are also rendered by Universal Render Pipeline
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex ParticlesLitGBufferVertex
|
|
#pragma fragment ParticlesLitGBufferFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _NORMALMAP
|
|
#pragma shader_feature_local_fragment _EMISSION
|
|
#pragma shader_feature_local_fragment _ _SPECGLOSSMAP _SPECULAR_COLOR
|
|
#pragma shader_feature_local_fragment _GLOSSINESS_FROM_BASE_ALPHA
|
|
#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
|
|
|
|
// -------------------------------------
|
|
// Particle Keywords
|
|
//#pragma shader_feature _ _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
#pragma shader_feature_local _FLIPBOOKBLENDING_ON
|
|
//#pragma shader_feature _SOFTPARTICLES_ON
|
|
//#pragma shader_feature _FADING_ON
|
|
//#pragma shader_feature _DISTORTION_ON
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
//#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
//#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
|
|
//--------------------------------------
|
|
// Defines
|
|
#define BUMP_SCALE_NOT_SUPPORTED 1
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitGBufferPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
|
|
// ------------------------------------------------------------------
|
|
// Depth Only pass.
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZWrite On
|
|
ColorMask R
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex DepthOnlyVertex
|
|
#pragma fragment DepthOnlyFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _ _ALPHATEST_ON
|
|
#pragma shader_feature_local _ _FLIPBOOKBLENDING_ON
|
|
#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthOnlyPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
// This pass is used when drawing to a _CameraNormalsTexture texture
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZWrite On
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex DepthNormalsVertex
|
|
#pragma fragment DepthNormalsFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local _ _NORMALMAP
|
|
#pragma shader_feature_local _ _FLIPBOOKBLENDING_ON
|
|
#pragma shader_feature_local _ _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthNormalsPass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
// ------------------------------------------------------------------
|
|
// Scene view outline pass.
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
BlendOp Add
|
|
Blend One Zero
|
|
ZWrite On
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#define PARTICLES_EDITOR_META_PASS
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex vertParticleEditor
|
|
#pragma fragment fragParticleSceneHighlight
|
|
|
|
// -------------------------------------
|
|
// Particle Keywords
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local _FLIPBOOKBLENDING_ON
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// ------------------------------------------------------------------
|
|
// Scene picking buffer pass.
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
BlendOp Add
|
|
Blend One Zero
|
|
ZWrite On
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#define PARTICLES_EDITOR_META_PASS
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex vertParticleEditor
|
|
#pragma fragment fragParticleScenePicking
|
|
|
|
// -------------------------------------
|
|
// Particle Keywords
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local _FLIPBOOKBLENDING_ON
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile_instancing
|
|
#pragma instancing_options procedural:ParticleInstancingSetup
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "Universal2D"
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#pragma shader_feature_local_fragment _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl"
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
Fallback "Universal Render Pipeline/Particles/Unlit"
|
|
CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.ParticlesSimpleLitShader"
|
|
}
|