Rasagar/Assets/ProceduralTerrainPainter/CHANGELOG.md
2024-08-26 23:07:20 +03:00

1.5 KiB

1.0.4

Added:

  • Slider in the UI to expand the layers list, making all of them visible.

Changed:

  • Improved Gradient noise modifier, now guaranteed to provide a smooth gradient
  • Improved error handling when any assign terrain layer assets went missing

Fixed:

  • Noise modifier only seeming to have an effect when the tiling value was around 100.

1.0.3

Changed:

  • When closing the Terrain Painter inspector, the project will now be saved. This ensures the terrain data is saved to disk. Avoids any errors from the PaintContext.ApplyDelayedActions function
  • Asset now uses an assembly definition.
  • Minimum supported version of MicroSplat is now 3.8.1

Fixed:

  • Errors in 2021.2.0a15 due to the TerrainAPI leaving the experimental namespace

1.0.2

Added:

  • Callback event for when a terrain is repainted (TerrainPainter.OnTerrainRepaint)
  • A warning is now displayed if any terrain references have gone missing

Changed:

  • Adding a new modifier now automatically selects it

Fixed:

  • Texture modifier not aligning correctly if a terrain had a large negative position
  • Modifier settings not drawing when Odin is installed

1.0.1

Added:

  • Auto repaint option in Settings tab. Repaints a terrain when its height is modified.
  • Option to refresh Vegetation Studio Pro when terrain is repainted

Changed:

  • Renamed namespace to "sc.terrain.proceduralpainter" for consistency between other terrain tools

Fixed:

  • Heatmap preview highlighting wrong terrain layer in some cases

1.0.0 Initial release