1.9 KiB
1.9 KiB
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urp-post-processing-tonemapping |
Tonemapping
Tonemapping is the process of remapping the HDR values of an image to a new range of values. Its most common purpose is to make an image with a low dynamic range appear to have a higher range. For more information, refer to the Wikipedia article on Tone mapping.
Using Tonemapping
Tonemapping uses the Volume system, so to enable and modify Tonemapping properties, you must add a Tonemapping override to a Volume in your scene.
To add Tonemapping to a Volume:
- In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
- In the Inspector, navigate to Add Override > Post-processing, and click on Tonemapping. The Universal Render Pipeline applies Tonemapping to any Camera this Volume affects.
Properties
Property | Description |
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Mode | Select a tonemapping algorithm to use for color grading. The options are:
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