1093 lines
80 KiB
Plaintext
1093 lines
80 KiB
Plaintext
Using pre-set license
|
||
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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||
COMMAND LINE ARGUMENTS:
|
||
C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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||
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AssetImportWorker2
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||
C:/Users/Administrator/Desktop/Rasagar
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Logs/AssetImportWorker2.log
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52861
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||
7
|
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||
8
|
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-asset-garbage-collectors
|
||
1
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||
Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar
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||
C:/Users/Administrator/Desktop/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [13232] Target information:
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Player connection [13232] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 1011863457 [EditorId] 1011863457 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [13232] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 1011863457 [EditorId] 1011863457 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [13232] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [13232] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 2.37 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
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Driver: 32.0.15.6109
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Initialize mono
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||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
|
||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
|
||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56936
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||
Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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||
Registered in 0.002814 seconds.
|
||
- Loaded All Assemblies, in 0.461 seconds
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||
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 0.505 seconds
|
||
Domain Reload Profiling: 965ms
|
||
BeginReloadAssembly (152ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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||
CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (46ms)
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RebuildNativeTypeToScriptingClass (16ms)
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||
initialDomainReloadingComplete (57ms)
|
||
LoadAllAssembliesAndSetupDomain (189ms)
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||
LoadAssemblies (151ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
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||
AnalyzeDomain (185ms)
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TypeCache.Refresh (183ms)
|
||
TypeCache.ScanAssembly (169ms)
|
||
BuildScriptInfoCaches (0ms)
|
||
ResolveRequiredComponents (1ms)
|
||
FinalizeReload (505ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (440ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (29ms)
|
||
SetLoadedEditorAssemblies (6ms)
|
||
BeforeProcessingInitializeOnLoad (6ms)
|
||
ProcessInitializeOnLoadAttributes (196ms)
|
||
ProcessInitializeOnLoadMethodAttributes (204ms)
|
||
AfterProcessingInitializeOnLoad (0ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (0ms)
|
||
========================================================================
|
||
Worker process is ready to serve import requests
|
||
Import Worker Mode flag is 0x00
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 1.104 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.63 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
Refreshing native plugins compatible for Editor in 1.30 ms, found 4 plugins.
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.837 seconds
|
||
Domain Reload Profiling: 2939ms
|
||
BeginReloadAssembly (386ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (7ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (35ms)
|
||
RebuildCommonClasses (38ms)
|
||
RebuildNativeTypeToScriptingClass (15ms)
|
||
initialDomainReloadingComplete (27ms)
|
||
LoadAllAssembliesAndSetupDomain (636ms)
|
||
LoadAssemblies (343ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (394ms)
|
||
TypeCache.Refresh (262ms)
|
||
TypeCache.ScanAssembly (244ms)
|
||
BuildScriptInfoCaches (111ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (1837ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1545ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (90ms)
|
||
ProcessInitializeOnLoadAttributes (1188ms)
|
||
ProcessInitializeOnLoadMethodAttributes (255ms)
|
||
AfterProcessingInitializeOnLoad (5ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (5ms)
|
||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
||
Refreshing native plugins compatible for Editor in 1.24 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 605 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9011 unused Assets / (32.9 MB). Loaded Objects now: 9869.
|
||
Memory consumption went from 418.4 MB to 385.5 MB.
|
||
Total: 29.604500 ms (FindLiveObjects: 1.981500 ms CreateObjectMapping: 1.236700 ms MarkObjects: 18.969400 ms DeleteObjects: 7.415900 ms)
|
||
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.819 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.916 seconds
|
||
Domain Reload Profiling: 2739ms
|
||
BeginReloadAssembly (252ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (8ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (82ms)
|
||
RebuildCommonClasses (39ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (491ms)
|
||
LoadAssemblies (320ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (271ms)
|
||
TypeCache.Refresh (9ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (245ms)
|
||
ResolveRequiredComponents (13ms)
|
||
FinalizeReload (1917ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1082ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (104ms)
|
||
ProcessInitializeOnLoadAttributes (708ms)
|
||
ProcessInitializeOnLoadMethodAttributes (257ms)
|
||
AfterProcessingInitializeOnLoad (5ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (14ms)
|
||
Refreshing native plugins compatible for Editor in 1.24 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 197 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (33.2 MB). Loaded Objects now: 9877.
|
||
Memory consumption went from 350.1 MB to 316.9 MB.
|
||
Total: 31.260300 ms (FindLiveObjects: 2.001800 ms CreateObjectMapping: 0.888300 ms MarkObjects: 18.676700 ms DeleteObjects: 9.692600 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
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- Loaded All Assemblies, in 0.823 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.929 seconds
|
||
Domain Reload Profiling: 2755ms
|
||
BeginReloadAssembly (248ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (10ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (70ms)
|
||
RebuildCommonClasses (37ms)
|
||
RebuildNativeTypeToScriptingClass (15ms)
|
||
initialDomainReloadingComplete (27ms)
|
||
LoadAllAssembliesAndSetupDomain (499ms)
|
||
LoadAssemblies (326ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (280ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (254ms)
|
||
ResolveRequiredComponents (14ms)
|
||
FinalizeReload (1930ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1089ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (110ms)
|
||
ProcessInitializeOnLoadAttributes (715ms)
|
||
ProcessInitializeOnLoadMethodAttributes (253ms)
|
||
AfterProcessingInitializeOnLoad (3ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (13ms)
|
||
Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (31.8 MB). Loaded Objects now: 9880.
|
||
Memory consumption went from 349.0 MB to 317.1 MB.
|
||
Total: 30.631500 ms (FindLiveObjects: 1.582100 ms CreateObjectMapping: 0.665200 ms MarkObjects: 18.954000 ms DeleteObjects: 9.428700 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.825 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.905 seconds
|
||
Domain Reload Profiling: 2734ms
|
||
BeginReloadAssembly (245ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (10ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (66ms)
|
||
RebuildCommonClasses (42ms)
|
||
RebuildNativeTypeToScriptingClass (15ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (502ms)
|
||
LoadAssemblies (325ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (285ms)
|
||
TypeCache.Refresh (7ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (259ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (1906ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1098ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (3ms)
|
||
BeforeProcessingInitializeOnLoad (110ms)
|
||
ProcessInitializeOnLoadAttributes (742ms)
|
||
ProcessInitializeOnLoadMethodAttributes (232ms)
|
||
AfterProcessingInitializeOnLoad (6ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (12ms)
|
||
Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (31.0 MB). Loaded Objects now: 9883.
|
||
Memory consumption went from 349.0 MB to 318.0 MB.
|
||
Total: 29.983900 ms (FindLiveObjects: 1.157100 ms CreateObjectMapping: 0.671900 ms MarkObjects: 19.300400 ms DeleteObjects: 8.853600 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 31691.421967 seconds.
|
||
path: Assets/Starter Assets/Runtime/FirstPersonController/Scripts
|
||
artifactKey: Guid(d945aebbdf256954aadf016c19fcea09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Starter Assets/Runtime/FirstPersonController/Scripts using Guid(d945aebbdf256954aadf016c19fcea09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'ae94210bed8ecdb8b08361270e437643') in 0.0753639 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 114.538191 seconds.
|
||
path: Assets/4)Prefabs/finalasset/hazırbitkiler/cicek1.fbx
|
||
artifactKey: Guid(0b2fbd5c8c02e7549bd2010de0184d6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/finalasset/hazırbitkiler/cicek1.fbx using Guid(0b2fbd5c8c02e7549bd2010de0184d6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'f709315ba879ba28cb2de0a2fdf7aa1f') in 0.7280949 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 336
|
||
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.854 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.942 seconds
|
||
Domain Reload Profiling: 2800ms
|
||
BeginReloadAssembly (271ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (15ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (98ms)
|
||
RebuildCommonClasses (38ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (28ms)
|
||
LoadAllAssembliesAndSetupDomain (507ms)
|
||
LoadAssemblies (320ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (284ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (256ms)
|
||
ResolveRequiredComponents (14ms)
|
||
FinalizeReload (1942ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1114ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (114ms)
|
||
ProcessInitializeOnLoadAttributes (722ms)
|
||
ProcessInitializeOnLoadMethodAttributes (268ms)
|
||
AfterProcessingInitializeOnLoad (3ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (15ms)
|
||
Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9010 unused Assets / (31.5 MB). Loaded Objects now: 9952.
|
||
Memory consumption went from 351.4 MB to 319.9 MB.
|
||
Total: 32.563400 ms (FindLiveObjects: 1.825900 ms CreateObjectMapping: 0.844200 ms MarkObjects: 21.104100 ms DeleteObjects: 8.788100 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.821 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.101 seconds
|
||
Domain Reload Profiling: 2926ms
|
||
BeginReloadAssembly (249ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (73ms)
|
||
RebuildCommonClasses (38ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (497ms)
|
||
LoadAssemblies (319ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (284ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (256ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (2102ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1154ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (4ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (101ms)
|
||
ProcessInitializeOnLoadAttributes (750ms)
|
||
ProcessInitializeOnLoadMethodAttributes (291ms)
|
||
AfterProcessingInitializeOnLoad (3ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (15ms)
|
||
Refreshing native plugins compatible for Editor in 1.58 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (31.0 MB). Loaded Objects now: 9955.
|
||
Memory consumption went from 351.3 MB to 320.3 MB.
|
||
Total: 34.067600 ms (FindLiveObjects: 1.150200 ms CreateObjectMapping: 0.518400 ms MarkObjects: 23.113100 ms DeleteObjects: 9.284700 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.829 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.017 seconds
|
||
Domain Reload Profiling: 2851ms
|
||
BeginReloadAssembly (242ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (65ms)
|
||
RebuildCommonClasses (42ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (28ms)
|
||
LoadAllAssembliesAndSetupDomain (507ms)
|
||
LoadAssemblies (324ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (290ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (263ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (2018ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1166ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (105ms)
|
||
ProcessInitializeOnLoadAttributes (777ms)
|
||
ProcessInitializeOnLoadMethodAttributes (271ms)
|
||
AfterProcessingInitializeOnLoad (5ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (15ms)
|
||
Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (30.5 MB). Loaded Objects now: 9958.
|
||
Memory consumption went from 351.3 MB to 320.8 MB.
|
||
Total: 31.388300 ms (FindLiveObjects: 1.341800 ms CreateObjectMapping: 0.714200 ms MarkObjects: 19.515200 ms DeleteObjects: 9.816200 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.820 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.010 seconds
|
||
Domain Reload Profiling: 2834ms
|
||
BeginReloadAssembly (243ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (8ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (67ms)
|
||
RebuildCommonClasses (38ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (27ms)
|
||
LoadAllAssembliesAndSetupDomain (500ms)
|
||
LoadAssemblies (325ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (281ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (254ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (2012ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1146ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (106ms)
|
||
ProcessInitializeOnLoadAttributes (735ms)
|
||
ProcessInitializeOnLoadMethodAttributes (294ms)
|
||
AfterProcessingInitializeOnLoad (4ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (16ms)
|
||
Refreshing native plugins compatible for Editor in 1.22 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (31.0 MB). Loaded Objects now: 9961.
|
||
Memory consumption went from 351.3 MB to 320.3 MB.
|
||
Total: 35.698300 ms (FindLiveObjects: 1.712200 ms CreateObjectMapping: 0.957000 ms MarkObjects: 23.543700 ms DeleteObjects: 9.484500 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.838 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.906 seconds
|
||
Domain Reload Profiling: 2747ms
|
||
BeginReloadAssembly (241ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (75ms)
|
||
RebuildCommonClasses (40ms)
|
||
RebuildNativeTypeToScriptingClass (16ms)
|
||
initialDomainReloadingComplete (27ms)
|
||
LoadAllAssembliesAndSetupDomain (517ms)
|
||
LoadAssemblies (313ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (297ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (269ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (1906ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1073ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (104ms)
|
||
ProcessInitializeOnLoadAttributes (717ms)
|
||
ProcessInitializeOnLoadMethodAttributes (242ms)
|
||
AfterProcessingInitializeOnLoad (3ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (14ms)
|
||
Refreshing native plugins compatible for Editor in 1.96 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (30.3 MB). Loaded Objects now: 9964.
|
||
Memory consumption went from 351.3 MB to 321.0 MB.
|
||
Total: 31.534700 ms (FindLiveObjects: 0.905500 ms CreateObjectMapping: 0.804500 ms MarkObjects: 20.208200 ms DeleteObjects: 9.615500 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.827 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.953 seconds
|
||
Domain Reload Profiling: 2783ms
|
||
BeginReloadAssembly (245ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (68ms)
|
||
RebuildCommonClasses (37ms)
|
||
RebuildNativeTypeToScriptingClass (16ms)
|
||
initialDomainReloadingComplete (27ms)
|
||
LoadAllAssembliesAndSetupDomain (505ms)
|
||
LoadAssemblies (314ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (292ms)
|
||
TypeCache.Refresh (7ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (266ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (1953ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1130ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (87ms)
|
||
ProcessInitializeOnLoadAttributes (738ms)
|
||
ProcessInitializeOnLoadMethodAttributes (295ms)
|
||
AfterProcessingInitializeOnLoad (4ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (18ms)
|
||
Refreshing native plugins compatible for Editor in 1.28 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (31.5 MB). Loaded Objects now: 9967.
|
||
Memory consumption went from 351.3 MB to 319.9 MB.
|
||
Total: 33.624500 ms (FindLiveObjects: 1.528700 ms CreateObjectMapping: 0.699200 ms MarkObjects: 21.676300 ms DeleteObjects: 9.719400 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 1045.744104 seconds.
|
||
path: Assets/4)Prefabs/surahi1fbx.fbx
|
||
artifactKey: Guid(84e456d36dc710e4499f8fb60751bed4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/surahi1fbx.fbx using Guid(84e456d36dc710e4499f8fb60751bed4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '411ca42ca877207fc36408cf762e280a') in 0.8452926 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 336
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000024 seconds.
|
||
path: Assets/4)Prefabs/surahi3.fbx
|
||
artifactKey: Guid(5f4999411d0d2c74ea094643415c269f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/surahi3.fbx using Guid(5f4999411d0d2c74ea094643415c269f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '509207b181d26419c2c3cdd791484101') in 0.0208646 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 568.230872 seconds.
|
||
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Materials/Fireball.mat
|
||
artifactKey: Guid(a74b8e4e831053c46943378279c70e96) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Materials/Fireball.mat using Guid(a74b8e4e831053c46943378279c70e96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '333bdf4369f161418315e653789b254a') in 0.0201382 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000036 seconds.
|
||
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Textures/FireBallEmission.tif
|
||
artifactKey: Guid(d9d8e2fe51aaf4a40b6a5581589afa98) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Textures/FireBallEmission.tif using Guid(d9d8e2fe51aaf4a40b6a5581589afa98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '0c54988c0a68db765e2325c571ede1bb') in 0.0154141 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000019 seconds.
|
||
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Misc Effects/Textures/FireFlyEmission.tif
|
||
artifactKey: Guid(f16b4e9769a932a4ba18f3ae2964e3e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Misc Effects/Textures/FireFlyEmission.tif using Guid(f16b4e9769a932a4ba18f3ae2964e3e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'abd635831cb1f20dac22f2f99817e474') in 0.0093795 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000028 seconds.
|
||
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/fireball.mat
|
||
artifactKey: Guid(3349fc02d104e2b458470ec533f51c16) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/fireball.mat using Guid(3349fc02d104e2b458470ec533f51c16) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '35c22d6278a962e0f7bf92213e814346') in 0.0159784 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000019 seconds.
|
||
path: Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Textures/FireBallEmission.tif
|
||
artifactKey: Guid(c9ebd39724ed1d64b834086a80602180) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Textures/FireBallEmission.tif using Guid(c9ebd39724ed1d64b834086a80602180) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'd9c0238afd4c4e8661163d81b960cc3d') in 0.0080784 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||
AssetImportWorker is now disconnected from the server
|
||
Process exiting
|
||
Exiting without the bug reporter. Application will terminate with return code 0 |