456 lines
31 KiB
Plaintext
456 lines
31 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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-name
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AssetImportWorker5
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-projectPath
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C:/Users/Administrator/Desktop/Rasagar
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-logFile
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Logs/AssetImportWorker5.log
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52861
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7
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar
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C:/Users/Administrator/Desktop/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [13204] Target information:
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Player connection [13204] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 2099786760 [EditorId] 2099786760 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [13204] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 2099786760 [EditorId] 2099786760 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [13204] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 2099786760 [EditorId] 2099786760 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [13204] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [13204] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
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Driver: 32.0.15.6109
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56564
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002236 seconds.
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- Loaded All Assemblies, in 0.419 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.426 seconds
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Domain Reload Profiling: 845ms
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BeginReloadAssembly (142ms)
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ExecutionOrderSort (0ms)
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||
DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (40ms)
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RebuildNativeTypeToScriptingClass (14ms)
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||
initialDomainReloadingComplete (51ms)
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||
LoadAllAssembliesAndSetupDomain (171ms)
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||
LoadAssemblies (142ms)
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||
RebuildTransferFunctionScriptingTraits (0ms)
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||
AnalyzeDomain (169ms)
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||
TypeCache.Refresh (167ms)
|
||
TypeCache.ScanAssembly (154ms)
|
||
BuildScriptInfoCaches (0ms)
|
||
ResolveRequiredComponents (0ms)
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||
FinalizeReload (426ms)
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||
ReleaseScriptCaches (0ms)
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||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (375ms)
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||
LogAssemblyErrors (0ms)
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||
InitializePlatformSupportModulesInManaged (25ms)
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||
SetLoadedEditorAssemblies (4ms)
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||
BeforeProcessingInitializeOnLoad (6ms)
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||
ProcessInitializeOnLoadAttributes (169ms)
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||
ProcessInitializeOnLoadMethodAttributes (170ms)
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||
AfterProcessingInitializeOnLoad (0ms)
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||
EditorAssembliesLoaded (0ms)
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||
ExecutionOrderSort2 (0ms)
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||
AwakeInstancesAfterBackupRestoration (0ms)
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||
========================================================================
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||
Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.123 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.76 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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||
UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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||
UnityEngine.Debug:LogWarning (object)
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||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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||
System.Reflection.MethodBase:Invoke (object,object[])
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||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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||
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||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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||
|
||
[MODES] ModeService[none].Initialize
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||
[MODES] ModeService[none].LoadModes
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||
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.845 seconds
|
||
Domain Reload Profiling: 2966ms
|
||
BeginReloadAssembly (388ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (6ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (34ms)
|
||
RebuildCommonClasses (39ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (653ms)
|
||
LoadAssemblies (361ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (394ms)
|
||
TypeCache.Refresh (266ms)
|
||
TypeCache.ScanAssembly (246ms)
|
||
BuildScriptInfoCaches (110ms)
|
||
ResolveRequiredComponents (13ms)
|
||
FinalizeReload (1845ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1547ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (93ms)
|
||
ProcessInitializeOnLoadAttributes (1163ms)
|
||
ProcessInitializeOnLoadMethodAttributes (280ms)
|
||
AfterProcessingInitializeOnLoad (5ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (6ms)
|
||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
||
Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 605 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9011 unused Assets / (32.9 MB). Loaded Objects now: 9869.
|
||
Memory consumption went from 420.7 MB to 387.7 MB.
|
||
Total: 28.317500 ms (FindLiveObjects: 0.975800 ms CreateObjectMapping: 0.622800 ms MarkObjects: 18.974500 ms DeleteObjects: 7.743300 ms)
|
||
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.847 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.980 seconds
|
||
Domain Reload Profiling: 2832ms
|
||
BeginReloadAssembly (237ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (75ms)
|
||
RebuildCommonClasses (45ms)
|
||
RebuildNativeTypeToScriptingClass (21ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (522ms)
|
||
LoadAssemblies (325ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (291ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (264ms)
|
||
ResolveRequiredComponents (13ms)
|
||
FinalizeReload (1981ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1177ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (3ms)
|
||
BeforeProcessingInitializeOnLoad (92ms)
|
||
ProcessInitializeOnLoadAttributes (787ms)
|
||
ProcessInitializeOnLoadMethodAttributes (288ms)
|
||
AfterProcessingInitializeOnLoad (4ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (16ms)
|
||
Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 197 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (32.8 MB). Loaded Objects now: 9877.
|
||
Memory consumption went from 352.4 MB to 319.5 MB.
|
||
Total: 31.114500 ms (FindLiveObjects: 1.050600 ms CreateObjectMapping: 0.616500 ms MarkObjects: 18.890900 ms DeleteObjects: 10.555300 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 33659.909695 seconds.
|
||
path: Assets/4)Prefabs/Bitkiler/yerkaktus07.prefab
|
||
artifactKey: Guid(d7de845e8262f2d43a99e6d453e77f5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/Bitkiler/yerkaktus07.prefab using Guid(d7de845e8262f2d43a99e6d453e77f5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'f855702b09b7c89cc4a186e2d2144f21') in 0.6893 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 344
|
||
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.875 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.059 seconds
|
||
Domain Reload Profiling: 2939ms
|
||
BeginReloadAssembly (272ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (17ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (98ms)
|
||
RebuildCommonClasses (39ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (30ms)
|
||
LoadAllAssembliesAndSetupDomain (524ms)
|
||
LoadAssemblies (331ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (289ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (262ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (2059ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1164ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (108ms)
|
||
ProcessInitializeOnLoadAttributes (770ms)
|
||
ProcessInitializeOnLoadMethodAttributes (273ms)
|
||
AfterProcessingInitializeOnLoad (5ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (13ms)
|
||
Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9010 unused Assets / (30.6 MB). Loaded Objects now: 9910.
|
||
Memory consumption went from 353.4 MB to 322.8 MB.
|
||
Total: 33.466800 ms (FindLiveObjects: 1.230900 ms CreateObjectMapping: 0.757600 ms MarkObjects: 21.056500 ms DeleteObjects: 10.420900 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 617.427788 seconds.
|
||
path: Assets/4)Prefabs/KayalıkTexture/cliff_low_DefaultMaterial_BaseMap.png
|
||
artifactKey: Guid(c0b3a76d7a3b24242994316783083f2b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/KayalıkTexture/cliff_low_DefaultMaterial_BaseMap.png using Guid(c0b3a76d7a3b24242994316783083f2b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '1b171711d47a41e59252f1f6c078baa5') in 0.1156776 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000041 seconds.
|
||
path: Assets/4)Prefabs/KayalıkTexture/TexturesCom_Rock_CliffGranite_1K_albedo.tif
|
||
artifactKey: Guid(84125698040a69b4ea3b84db25413d73) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/KayalıkTexture/TexturesCom_Rock_CliffGranite_1K_albedo.tif using Guid(84125698040a69b4ea3b84db25413d73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'eea0b6b2a2cb5affea7319841b932dc0') in 0.0109131 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000017 seconds.
|
||
path: Assets/4)Prefabs/KayalıkTexture/TexturesCom_Rock_CliffGranite_1K_normal.tif
|
||
artifactKey: Guid(aebb8e0e1e744a54dba4a78f3a5a2c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/KayalıkTexture/TexturesCom_Rock_CliffGranite_1K_normal.tif using Guid(aebb8e0e1e744a54dba4a78f3a5a2c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'd08e6a1095d78ec7cfcc28a38128e371') in 0.0190827 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000025 seconds.
|
||
path: Assets/4)Prefabs/KayalıkTexture/plane_DefaultMaterial_Normal.png
|
||
artifactKey: Guid(0679802530bef0c459a6dfe84a1abfe4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/KayalıkTexture/plane_DefaultMaterial_Normal.png using Guid(0679802530bef0c459a6dfe84a1abfe4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'da572f022cce9e9bed3319570f005412') in 0.0141578 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000011 seconds.
|
||
path: Assets/4)Prefabs/KayalıkTexture/ortaboy1 mat.mat
|
||
artifactKey: Guid(1a2e13516438ad846a8696a0b22dc5e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/KayalıkTexture/ortaboy1 mat.mat using Guid(1a2e13516438ad846a8696a0b22dc5e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '695df16ab05d0ade3843ee1fd8508382') in 0.7183625 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 330
|
||
|
||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||
AssetImportWorker is now disconnected from the server
|
||
Process exiting
|
||
Exiting without the bug reporter. Application will terminate with return code 0 |