575 lines
40 KiB
Plaintext
575 lines
40 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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AssetImportWorker6
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C:/Users/Administrator/Desktop/Rasagar
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Logs/AssetImportWorker6.log
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52861
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7
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8
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1
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Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar
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C:/Users/Administrator/Desktop/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [17804] Target information:
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Player connection [17804] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 3726630035 [EditorId] 3726630035 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [17804] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 3726630035 [EditorId] 3726630035 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [17804] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 3726630035 [EditorId] 3726630035 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [17804] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [17804] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 5.07 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
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Driver: 32.0.15.6109
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56800
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.001568 seconds.
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- Loaded All Assemblies, in 0.448 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.443 seconds
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Domain Reload Profiling: 890ms
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BeginReloadAssembly (148ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (51ms)
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RebuildNativeTypeToScriptingClass (16ms)
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||
initialDomainReloadingComplete (60ms)
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||
LoadAllAssembliesAndSetupDomain (172ms)
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||
LoadAssemblies (147ms)
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||
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (169ms)
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TypeCache.Refresh (168ms)
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TypeCache.ScanAssembly (153ms)
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||
BuildScriptInfoCaches (0ms)
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||
ResolveRequiredComponents (1ms)
|
||
FinalizeReload (443ms)
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||
ReleaseScriptCaches (0ms)
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||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (385ms)
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||
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (27ms)
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||
SetLoadedEditorAssemblies (5ms)
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||
BeforeProcessingInitializeOnLoad (5ms)
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||
ProcessInitializeOnLoadAttributes (161ms)
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||
ProcessInitializeOnLoadMethodAttributes (186ms)
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||
AfterProcessingInitializeOnLoad (0ms)
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||
EditorAssembliesLoaded (0ms)
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||
ExecutionOrderSort2 (0ms)
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||
AwakeInstancesAfterBackupRestoration (0ms)
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||
========================================================================
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||
Worker process is ready to serve import requests
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||
Import Worker Mode flag is 0x00
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||
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.115 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.15 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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||
UnityEngine.Debug:LogWarning (object)
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||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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||
System.Reflection.MethodBase:Invoke (object,object[])
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||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
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||
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.836 seconds
|
||
Domain Reload Profiling: 2950ms
|
||
BeginReloadAssembly (384ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (6ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (34ms)
|
||
RebuildCommonClasses (39ms)
|
||
RebuildNativeTypeToScriptingClass (13ms)
|
||
initialDomainReloadingComplete (28ms)
|
||
LoadAllAssembliesAndSetupDomain (649ms)
|
||
LoadAssemblies (353ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (393ms)
|
||
TypeCache.Refresh (267ms)
|
||
TypeCache.ScanAssembly (249ms)
|
||
BuildScriptInfoCaches (106ms)
|
||
ResolveRequiredComponents (16ms)
|
||
FinalizeReload (1837ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1542ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (96ms)
|
||
ProcessInitializeOnLoadAttributes (1161ms)
|
||
ProcessInitializeOnLoadMethodAttributes (276ms)
|
||
AfterProcessingInitializeOnLoad (3ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (7ms)
|
||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
||
Refreshing native plugins compatible for Editor in 1.58 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 606 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9011 unused Assets / (28.4 MB). Loaded Objects now: 9870.
|
||
Memory consumption went from 419.0 MB to 390.6 MB.
|
||
Total: 41.378800 ms (FindLiveObjects: 1.608000 ms CreateObjectMapping: 2.822300 ms MarkObjects: 24.938500 ms DeleteObjects: 12.009000 ms)
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 34336.511650 seconds.
|
||
path: Assets/4)Prefabs/KayalıkTexture/yamaç kayalık mat.mat
|
||
artifactKey: Guid(82e122365d9109a47a6e3e4443a87d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/KayalıkTexture/yamaç kayalık mat.mat using Guid(82e122365d9109a47a6e3e4443a87d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '819f6a593864e457387d78a93b52bf8b') in 0.6716647 seconds
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||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 330
|
||
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.840 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.18 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.144 seconds
|
||
Domain Reload Profiling: 2986ms
|
||
BeginReloadAssembly (267ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (15ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (97ms)
|
||
RebuildCommonClasses (39ms)
|
||
RebuildNativeTypeToScriptingClass (15ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (494ms)
|
||
LoadAssemblies (315ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (275ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (248ms)
|
||
ResolveRequiredComponents (13ms)
|
||
FinalizeReload (2145ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1243ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (4ms)
|
||
SetLoadedEditorAssemblies (5ms)
|
||
BeforeProcessingInitializeOnLoad (121ms)
|
||
ProcessInitializeOnLoadAttributes (786ms)
|
||
ProcessInitializeOnLoadMethodAttributes (322ms)
|
||
AfterProcessingInitializeOnLoad (4ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (19ms)
|
||
Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 196 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9010 unused Assets / (26.3 MB). Loaded Objects now: 9941.
|
||
Memory consumption went from 352.6 MB to 326.3 MB.
|
||
Total: 40.181600 ms (FindLiveObjects: 1.970700 ms CreateObjectMapping: 2.847500 ms MarkObjects: 21.725200 ms DeleteObjects: 13.636900 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.838 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.989 seconds
|
||
Domain Reload Profiling: 2831ms
|
||
BeginReloadAssembly (249ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (74ms)
|
||
RebuildCommonClasses (40ms)
|
||
RebuildNativeTypeToScriptingClass (14ms)
|
||
initialDomainReloadingComplete (25ms)
|
||
LoadAllAssembliesAndSetupDomain (512ms)
|
||
LoadAssemblies (328ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (291ms)
|
||
TypeCache.Refresh (7ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (263ms)
|
||
ResolveRequiredComponents (16ms)
|
||
FinalizeReload (1990ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1144ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (115ms)
|
||
ProcessInitializeOnLoadAttributes (737ms)
|
||
ProcessInitializeOnLoadMethodAttributes (279ms)
|
||
AfterProcessingInitializeOnLoad (4ms)
|
||
EditorAssembliesLoaded (1ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (14ms)
|
||
Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (27.1 MB). Loaded Objects now: 9944.
|
||
Memory consumption went from 351.5 MB to 324.4 MB.
|
||
Total: 29.985400 ms (FindLiveObjects: 1.122400 ms CreateObjectMapping: 1.005800 ms MarkObjects: 19.011000 ms DeleteObjects: 8.845000 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.835 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 1.58 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.166 seconds
|
||
Domain Reload Profiling: 3005ms
|
||
BeginReloadAssembly (247ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (72ms)
|
||
RebuildCommonClasses (39ms)
|
||
RebuildNativeTypeToScriptingClass (16ms)
|
||
initialDomainReloadingComplete (26ms)
|
||
LoadAllAssembliesAndSetupDomain (512ms)
|
||
LoadAssemblies (325ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (290ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (262ms)
|
||
ResolveRequiredComponents (15ms)
|
||
FinalizeReload (2167ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1257ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (117ms)
|
||
ProcessInitializeOnLoadAttributes (797ms)
|
||
ProcessInitializeOnLoadMethodAttributes (328ms)
|
||
AfterProcessingInitializeOnLoad (7ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (20ms)
|
||
Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (27.9 MB). Loaded Objects now: 9947.
|
||
Memory consumption went from 351.5 MB to 323.6 MB.
|
||
Total: 42.023700 ms (FindLiveObjects: 1.369500 ms CreateObjectMapping: 1.971100 ms MarkObjects: 25.668200 ms DeleteObjects: 13.013900 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 0.756 seconds
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||
Refreshing native plugins compatible for Editor in 0.83 ms, found 4 plugins.
|
||
Native extension for WindowsStandalone target not found
|
||
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
||
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
||
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
||
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
||
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
||
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
||
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
||
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
||
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
||
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
||
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogError (object)
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
||
|
||
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
||
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
||
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
||
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
||
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
||
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
||
UnityEngine.Debug:LogWarning (object)
|
||
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
||
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
||
System.Reflection.MethodBase:Invoke (object,object[])
|
||
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
||
|
||
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
||
|
||
[MODES] ModeService[none].Initialize
|
||
[MODES] ModeService[none].LoadModes
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1.796 seconds
|
||
Domain Reload Profiling: 2555ms
|
||
BeginReloadAssembly (220ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (8ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (63ms)
|
||
RebuildCommonClasses (34ms)
|
||
RebuildNativeTypeToScriptingClass (13ms)
|
||
initialDomainReloadingComplete (24ms)
|
||
LoadAllAssembliesAndSetupDomain (467ms)
|
||
LoadAssemblies (305ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (255ms)
|
||
TypeCache.Refresh (8ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (229ms)
|
||
ResolveRequiredComponents (14ms)
|
||
FinalizeReload (1796ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1025ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (2ms)
|
||
SetLoadedEditorAssemblies (4ms)
|
||
BeforeProcessingInitializeOnLoad (105ms)
|
||
ProcessInitializeOnLoadAttributes (666ms)
|
||
ProcessInitializeOnLoadMethodAttributes (244ms)
|
||
AfterProcessingInitializeOnLoad (3ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (12ms)
|
||
Refreshing native plugins compatible for Editor in 1.27 ms, found 4 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 192 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 9009 unused Assets / (27.0 MB). Loaded Objects now: 9950.
|
||
Memory consumption went from 351.5 MB to 324.5 MB.
|
||
Total: 28.527200 ms (FindLiveObjects: 1.569000 ms CreateObjectMapping: 0.752900 ms MarkObjects: 17.648600 ms DeleteObjects: 8.555700 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|