Rasagar/Logs/shadercompiler-AssetImportWorker1-0.log

133 lines
43 KiB
Plaintext

Base path: 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15.
error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27.
ok=1 outsize=6078
Cmd: compileSnippet
insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF _DISABLE_DECALS dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14.
error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26.
ok=1 outsize=790
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29.
ok=1 outsize=6662
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION _DISABLE_DECALS dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28.
ok=1 outsize=4818
Cmd: compileSnippet
insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15.
error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27.
ok=1 outsize=6078
Cmd: compileSnippet
insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _SPECULARHIGHLIGHTS_OFF _DISABLE_DECALS dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14.
error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26.
ok=1 outsize=522
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29.
ok=1 outsize=6662
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION _DISABLE_DECALS dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28.
ok=1 outsize=6974
Cmd: compileSnippet
insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15.
error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27.
ok=1 outsize=6078
Cmd: compileSnippet
insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14.
error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26.
ok=1 outsize=790
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29.
ok=1 outsize=6662
Cmd: compileSnippet
insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16.
error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28.
ok=1 outsize=10158
Cmd: compileSnippet
insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=5594
Cmd: compileSnippet
insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=546
Cmd: compileSnippet
insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=6174
Cmd: compileSnippet
insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=6798
Cmd: compileSnippet
insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15.
error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27.
ok=1 outsize=6990
Cmd: compileSnippet
insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14.
error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26.
ok=1 outsize=790
Cmd: compileSnippet
insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17.
error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29.
ok=1 outsize=7570
Cmd: compileSnippet
insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16.
error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28.
ok=1 outsize=9958
Cmd: compileSnippet
insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15.
error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27.
ok=1 outsize=6990
Cmd: compileSnippet
insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14.
error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26.
ok=1 outsize=790
Cmd: compileSnippet
insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17.
error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29.
ok=1 outsize=7570
Cmd: compileSnippet
insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16.
error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28.
ok=1 outsize=7818
Cmd: compileSnippet
insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND_OFF _COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=2242
Cmd: compileSnippet
insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=546
Cmd: compileSnippet
insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND_OFF _COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=2802
Cmd: compileSnippet
insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=6998
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process