140 lines
5.0 KiB
C#
140 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.VFX;
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using System.Text;
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namespace UnityEditor.VFX
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{
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class VFXDataOutputEvent : VFXData
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{
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public override VFXDataType type => VFXDataType.OutputEvent;
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public override void CopySettings<T>(T dst)
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{
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//There is nothing serialized here
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}
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public override bool CanBeCompiled()
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{
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return m_Owners.Any(o => o.inputContexts.Any());
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}
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//Shortcut to per context value
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public string eventName
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{
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get
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{
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if (m_Contexts.Any())
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{
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var setting = m_Contexts.First().GetSetting("eventName");
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return (string)setting.value;
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}
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return null;
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}
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}
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public override void FillDescs(
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IVFXErrorReporter reporter,
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VFXCompilationMode compilationMode,
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List<VFXGPUBufferDesc> outBufferDescs,
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List<VFXTemporaryGPUBufferDesc> outTemporaryBufferDescs,
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List<VFXEditorSystemDesc> outSystemDescs,
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VFXExpressionGraph expressionGraph,
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VFXCompiledData compiledData,
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IEnumerable<VFXContext> compilableContexts,
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Dictionary<VFXContext, int> contextSpawnToBufferIndex,
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VFXDependentBuffersData dependentBuffers,
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Dictionary<VFXContext, List<VFXContextLink>[]> effectiveFlowInputLinks,
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Dictionary<VFXData, uint> dataToSystemIndex,
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VFXSystemNames systemNames)
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{
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if (m_Contexts.Count != 1)
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throw new InvalidOperationException("VFXDataOutputEvent unexpected context count : " + m_Contexts.Count);
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if (m_Contexts.Any(o => o.contextType != VFXContextType.OutputEvent))
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throw new InvalidOperationException("VFXDataOutputEvent unexpected context type");
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var nativeName = eventName;
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if (outSystemDescs.Any(o => o.name == nativeName && o.type == VFXSystemType.OutputEvent))
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{
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//Check if already processed, it already present, this VFXDataOutputEvent has been gather with previous entry.
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return;
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}
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var allMatchingVFXOutputEvent = compilableContexts.Where(context =>
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{
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if (context.contextType == VFXContextType.OutputEvent)
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{
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if (((VFXDataOutputEvent)context.GetData()).eventName == nativeName)
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{
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return true;
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}
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}
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return false;
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}).ToArray();
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var allMatchingVFXDataOutputEvent = allMatchingVFXOutputEvent.Select(o => o.GetData()).Cast<VFXDataOutputEvent>().ToArray();
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var flowInputLinks = allMatchingVFXDataOutputEvent.SelectMany(data => data.m_Contexts.SelectMany(context =>
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{
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if (effectiveFlowInputLinks.ContainsKey(context))
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{
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var r = effectiveFlowInputLinks[context];
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return r.SelectMany(o => o);
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}
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//A context could have been filtered out due because there isn't any flow input link
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return Enumerable.Empty<VFXContextLink>();
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}));
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var inputSpawnerContext = flowInputLinks.Select(l => l.context).Distinct();
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var systemBufferMappings = new List<VFXMapping>();
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foreach (var spawner in inputSpawnerContext)
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{
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if (spawner.contextType != VFXContextType.Spawner)
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throw new InvalidOperationException("VFXDataOutputEvent unexpected link on Output event");
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systemBufferMappings.Add(new VFXMapping()
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{
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name = "spawner_input",
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index = contextSpawnToBufferIndex[spawner]
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});
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}
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outSystemDescs.Add(new VFXEditorSystemDesc()
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{
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flags = VFXSystemFlag.SystemDefault,
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name = nativeName,
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buffers = systemBufferMappings.ToArray(),
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type = VFXSystemType.OutputEvent,
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layer = m_Layer
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});
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}
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public override void GenerateAttributeLayout(Dictionary<VFXContext, List<VFXContextLink>[]> effectiveFlowInputLinks)
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{
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}
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public override string GetAttributeDataDeclaration(VFXAttributeMode mode)
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{
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throw new NotImplementedException();
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}
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public override VFXDeviceTarget GetCompilationTarget(VFXContext context)
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{
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return VFXDeviceTarget.CPU;
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}
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public override string GetLoadAttributeCode(VFXAttribute attrib, VFXAttributeLocation location)
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{
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throw new NotImplementedException();
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}
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public override string GetStoreAttributeCode(VFXAttribute attrib, string value)
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{
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throw new NotImplementedException();
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}
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}
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}
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