421 lines
27 KiB
Plaintext
421 lines
27 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-name
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AssetImportWorker1
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-projectPath
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C:/Users/User/Rasagar
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Logs/AssetImportWorker1.log
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-srvPort
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58159
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7
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8
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1
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Successfully changed project path to: C:/Users/User/Rasagar
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C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [18836] Target information:
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Player connection [18836] * "[IP] 172.20.10.4 [Port] 0 [Flags] 2 [Guid] 485342363 [EditorId] 485342363 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [18836] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [18836] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 220.19 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
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Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.006062 seconds.
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- Loaded All Assemblies, in 0.648 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.700 seconds
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Domain Reload Profiling: 1347ms
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BeginReloadAssembly (260ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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||
BackupInstance (0ms)
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||
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (53ms)
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RebuildNativeTypeToScriptingClass (18ms)
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initialDomainReloadingComplete (68ms)
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LoadAllAssembliesAndSetupDomain (246ms)
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||
LoadAssemblies (252ms)
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||
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (242ms)
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||
TypeCache.Refresh (240ms)
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TypeCache.ScanAssembly (213ms)
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BuildScriptInfoCaches (0ms)
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||
ResolveRequiredComponents (1ms)
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||
FinalizeReload (701ms)
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||
ReleaseScriptCaches (0ms)
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||
RebuildScriptCaches (0ms)
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||
SetupLoadedEditorAssemblies (622ms)
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||
LogAssemblyErrors (0ms)
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||
InitializePlatformSupportModulesInManaged (35ms)
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||
SetLoadedEditorAssemblies (6ms)
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||
BeforeProcessingInitializeOnLoad (9ms)
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||
ProcessInitializeOnLoadAttributes (269ms)
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||
ProcessInitializeOnLoadMethodAttributes (303ms)
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||
AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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||
Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.117 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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||
[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.866 seconds
|
||
Domain Reload Profiling: 4975ms
|
||
BeginReloadAssembly (801ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (9ms)
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||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
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||
CreateAndSetChildDomain (44ms)
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||
RebuildCommonClasses (65ms)
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RebuildNativeTypeToScriptingClass (25ms)
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||
initialDomainReloadingComplete (45ms)
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||
LoadAllAssembliesAndSetupDomain (1173ms)
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||
LoadAssemblies (767ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
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||
AnalyzeDomain (572ms)
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TypeCache.Refresh (390ms)
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TypeCache.ScanAssembly (364ms)
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||
BuildScriptInfoCaches (151ms)
|
||
ResolveRequiredComponents (25ms)
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||
FinalizeReload (2867ms)
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||
ReleaseScriptCaches (0ms)
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||
RebuildScriptCaches (0ms)
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||
SetupLoadedEditorAssemblies (2311ms)
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||
LogAssemblyErrors (0ms)
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||
InitializePlatformSupportModulesInManaged (3ms)
|
||
SetLoadedEditorAssemblies (5ms)
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||
BeforeProcessingInitializeOnLoad (144ms)
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ProcessInitializeOnLoadAttributes (1759ms)
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ProcessInitializeOnLoadMethodAttributes (392ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 3.53 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 602 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 9011 unused Assets / (29.0 MB). Loaded Objects now: 9866.
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||
Memory consumption went from 415.4 MB to 386.4 MB.
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Total: 42.494700 ms (FindLiveObjects: 3.037000 ms CreateObjectMapping: 2.872200 ms MarkObjects: 26.453500 ms DeleteObjects: 10.130200 ms)
|
||
|
||
========================================================================
|
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Received Import Request.
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Time since last request: 192315.886373 seconds.
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path: Assets/New Terrain 4.asset
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artifactKey: Guid(76f74c0d5818c6d49aaa49d05ee926c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/New Terrain 4.asset using Guid(76f74c0d5818c6d49aaa49d05ee926c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
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||
|
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========================================================================
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||
Received Import Request.
|
||
Time since last request: 55.116826 seconds.
|
||
path: Assets/4)Prefabs/dev kayalıklar.fbx
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||
artifactKey: Guid(f4b11cf2c091e8943a099201357bd0b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/4)Prefabs/dev kayalıklar.fbx using Guid(f4b11cf2c091e8943a099201357bd0b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '5e183486ccfc650913622fdd68027848') in 2.3490994 seconds
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||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 388
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||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000036 seconds.
|
||
path: Assets/4)Prefabs/surahi3.fbx
|
||
artifactKey: Guid(5f4999411d0d2c74ea094643415c269f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/surahi3.fbx using Guid(5f4999411d0d2c74ea094643415c269f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'e7fb00bad5b4f7c08ef260721134139e') in 0.1234814 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
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||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000047 seconds.
|
||
path: Assets/4)Prefabs/MarketEvleri.fbx
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||
artifactKey: Guid(4f56c190d51c5584a88c72ab06e77a6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/MarketEvleri.fbx using Guid(4f56c190d51c5584a88c72ab06e77a6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'e96c35995d6bd243bea308dc6f3fdd5f') in 0.1776453 seconds
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||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000070 seconds.
|
||
path: Assets/4)Prefabs/orta bölge tümü.fbx
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||
artifactKey: Guid(c8470e74f43219c4c9daafd4e158e19a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||
Start importing Assets/4)Prefabs/orta bölge tümü.fbx using Guid(c8470e74f43219c4c9daafd4e158e19a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'c0c8354c774ec2e8d3b5bae448ea96bd') in 2.3295541 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 168
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 78.992776 seconds.
|
||
path: Assets/4)Prefabs/finalasset/3lifıcı.fbx
|
||
artifactKey: Guid(b5fdb2b4dedbba04f9fc6c3e7c2776b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/finalasset/3lifıcı.fbx using Guid(b5fdb2b4dedbba04f9fc6c3e7c2776b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '4d5cb27ed9576e0452909267a584e27d') in 0.1313544 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000042 seconds.
|
||
path: Assets/4)Prefabs/finalasset/kup.fbx
|
||
artifactKey: Guid(d4e18009c84b2ff468eb1599d74afe7d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/finalasset/kup.fbx using Guid(d4e18009c84b2ff468eb1599d74afe7d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'c5db8493c91c30fbe3c7b62d617a5335') in 0.1056166 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000059 seconds.
|
||
path: Assets/4)Prefabs/finalasset/surahi.fbx
|
||
artifactKey: Guid(404354a4bbf93f442ab95062c8b821d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/finalasset/surahi.fbx using Guid(404354a4bbf93f442ab95062c8b821d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: '0782e4aa9e74f1b4cd44eefd7359a6c7') in 0.1280213 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000038 seconds.
|
||
path: Assets/4)Prefabs/finalasset/komur.fbx
|
||
artifactKey: Guid(8acc9a65e8beb97438baf7e18d5786f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/4)Prefabs/finalasset/komur.fbx using Guid(8acc9a65e8beb97438baf7e18d5786f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
||
-> (artifact id: 'fe76a8eb47a2065cf0cec680c29fe061') in 0.0740581 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
|
||
|
||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||
AssetImportWorker is now disconnected from the server
|
||
Process exiting
|
||
Exiting without the bug reporter. Application will terminate with return code 0 |