49 lines
1.5 KiB
Markdown
49 lines
1.5 KiB
Markdown
1.0.4
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Added:
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- Slider in the UI to expand the layers list, making all of them visible.
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Changed:
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- Improved Gradient noise modifier, now guaranteed to provide a smooth gradient
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- Improved error handling when any assign terrain layer assets went missing
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Fixed:
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- Noise modifier only seeming to have an effect when the tiling value was around 100.
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1.0.3
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Changed:
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- When closing the Terrain Painter inspector, the project will now be saved. This ensures the terrain data is saved to disk. Avoids any errors from the PaintContext.ApplyDelayedActions function
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- Asset now uses an assembly definition.
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- Minimum supported version of MicroSplat is now 3.8.1
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Fixed:
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- Errors in 2021.2.0a15 due to the TerrainAPI leaving the experimental namespace
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1.0.2
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Added:
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- Callback event for when a terrain is repainted (TerrainPainter.OnTerrainRepaint)
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- A warning is now displayed if any terrain references have gone missing
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Changed:
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- Adding a new modifier now automatically selects it
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Fixed:
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- Texture modifier not aligning correctly if a terrain had a large negative position
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- Modifier settings not drawing when Odin is installed
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1.0.1
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Added:
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- Auto repaint option in Settings tab. Repaints a terrain when its height is modified.
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- Option to refresh Vegetation Studio Pro when terrain is repainted
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Changed:
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- Renamed namespace to "sc.terrain.proceduralpainter" for consistency between other terrain tools
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Fixed:
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- Heatmap preview highlighting wrong terrain layer in some cases
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1.0.0
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Initial release |