Rasagar/Library/PackageCache/com.unity.probuilder/External/Poly2Tri/Triangulation/TriangulationPoint.cs
2024-08-26 23:07:20 +03:00

66 lines
2.5 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.Poly2Tri {
class TriangulationPoint {
// This point was an inserted index.
public const int INSERTED_INDEX = -1;
// This point is not a valid index.
public const int INVALID_INDEX = -2;
// List of edges this point constitutes an upper ending point (CDT)
public List<DTSweepConstraint> Edges { get; private set; }
public TriangulationPoint( double x, double y, int index = INSERTED_INDEX) { X=x; Y=y; Index = index; }
public override string ToString() {
return "[" + X + "," + Y + "]";
}
public double X,Y;
public int Index;
public float Xf { get { return (float)X; } set { X=value; } }
public float Yf { get { return (float)Y; } set { Y=value; } }
public void AddEdge(DTSweepConstraint e) {
if (Edges == null) Edges = new List<DTSweepConstraint>();
Edges.Add(e);
}
public bool HasEdges { get { return Edges != null; } }
}
}