42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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using System.Globalization;
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using System.Threading;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using System.Text;
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using Unity.Burst;
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// change this to change the core type under test
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using FixedStringN = Unity.Collections.FixedString128Bytes;
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namespace FixedStringTests
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{
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[BurstCompile]
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internal class FixedStringBurstTests
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{
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[BurstCompile]
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static int BurstAppendFn(ref FixedStringN fs, in FixedString32Bytes other)
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{
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fs.Append(in other);
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return fs.Length;
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}
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delegate int BurstAppendDelegate(ref FixedStringN a, in FixedString32Bytes b);
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[Test]
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public void TestBurstAppend()
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{
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var fp = BurstCompiler.CompileFunctionPointer<BurstAppendDelegate>(BurstAppendFn);
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var invoke = fp.Invoke;
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FixedStringN a = new FixedStringN("Hello ");
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FixedString32Bytes b = new FixedString32Bytes("World");
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var len = invoke(ref a, b);
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Assert.AreEqual(11, len);
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Assert.AreEqual("Hello World", a.ToString());
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}
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}
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}
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