Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Deprecated.cs
2024-08-26 23:07:20 +03:00

722 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>Deprecated DensityVolume</summary>
[Obsolete("DensityVolume has been deprecated, use LocalVolumetricFog", true)]
public class DensityVolume : LocalVolumetricFog
{
}
/// <summary>Deprecated DensityVolumeArtistParameters</summary>
[Obsolete("DensityVolumeArtistParameters has been deprecated, use LocalVolumetricFogArtistParameters", true)]
public struct DensityVolumeArtistParameters
{
}
public partial struct LocalVolumetricFogArtistParameters
{
/// <summary>Obsolete, do not use.</summary>
[Obsolete("Never worked correctly due to having engine working in percent. Will be removed soon.")]
public bool advancedFade => true;
}
/// <summary>
/// Volume debug settings.
/// </summary>
[Obsolete("VolumeDebugSettings has been deprecated. Use HDVolumeDebugSettings instead (UnityUpgradable) -> HDVolumeDebugSettings")]
public class VolumeDebugSettings : HDVolumeDebugSettings
{
}
/// <summary>
/// Class managing debug display in HDRP.
/// </summary>
public partial class DebugDisplaySettings
{
/// <summary>
/// Debug data.
/// </summary>
public partial class DebugData
{
/// <summary>Current volume debug settings.</summary>
[Obsolete("Moved to HDDebugDisplaySettings.Instance. Will be removed soon.")]
public IVolumeDebugSettings volumeDebugSettings = new HDVolumeDebugSettings();
}
/// <summary>List of Full Screen Lighting RTAS Debug view names.</summary>
[Obsolete("Use autoenum instead @from(2022.2)")]
public static GUIContent[] lightingFullScreenRTASDebugViewStrings => Enum.GetNames(typeof(RTASDebugView)).Select(t => new GUIContent(t)).ToArray();
/// <summary>List of Full Screen Lighting RTAS Debug view values.</summary>
[Obsolete("Use autoenum instead @from(2022.2)")]
public static int[] lightingFullScreenRTASDebugViewValues => (int[])Enum.GetValues(typeof(RTASDebugView));
/// <summary>List of Full Screen Lighting RTAS Debug mode names.</summary>
[Obsolete("Use autoenum instead @from(2022.2)")]
public static GUIContent[] lightingFullScreenRTASDebugModeStrings => Enum.GetNames(typeof(RTASDebugMode)).Select(t => new GUIContent(t)).ToArray();
/// <summary>List of Full Screen Lighting RTAS Debug mode values.</summary>
[Obsolete("Use autoenum instead @from(2022.2)")]
public static int[] lightingFullScreenRTASDebugModeValues => (int[])Enum.GetValues(typeof(RTASDebugMode));
}
/// <summary>
/// AmbientOcclusion has been renamed. Use ScreenSpaceAmbientOcclusion instead
/// </summary>
[Obsolete("AmbientOcclusion has been renamed. Use ScreenSpaceAmbientOcclusion instead @from(2022.2) (UnityUpgradable) -> ScreenSpaceAmbientOcclusion")]
public sealed class AmbientOcclusion
{
}
/// <summary>Deprecated DiffusionProfileOverride</summary>
[Obsolete("DiffusionProfileOverride has been deprecated @from(2022.2) (UnityUpgradable) -> DiffusionProfileList", false)]
public sealed class DiffusionProfileOverride
{
}
/// <summary>Light Layers.</summary>
[Flags, Obsolete("LightLayersEnum has been renamed and can now use 16 bits. Use RenderingLayerMask instead @from(2023.1) (UnityUpgradable) -> RenderingLayerMask")]
public enum LightLayerEnum
{
/// <summary>The light will no affect any object.</summary>
Nothing = 0, // Custom name for "Nothing" option
/// <summary>Light Layer 0.</summary>
LightLayerDefault = 1 << 0,
/// <summary>Light Layer 1.</summary>
LightLayer1 = 1 << 1,
/// <summary>Light Layer 2.</summary>
LightLayer2 = 1 << 2,
/// <summary>Light Layer 3.</summary>
LightLayer3 = 1 << 3,
/// <summary>Light Layer 4.</summary>
LightLayer4 = 1 << 4,
/// <summary>Light Layer 5.</summary>
LightLayer5 = 1 << 5,
/// <summary>Light Layer 6.</summary>
LightLayer6 = 1 << 6,
/// <summary>Light Layer 7.</summary>
LightLayer7 = 1 << 7,
/// <summary>Everything.</summary>
Everything = 0xFF, // Custom name for "Everything" option
}
/// <summary>Decal Layers.</summary>
[Flags, Obsolete("DecalLayerEnum has been renamed and can now use 16 bits. Use RenderingLayerMask instead @from(2023.1) (UnityUpgradable) -> RenderingLayerMask")]
public enum DecalLayerEnum
{
/// <summary>The light will no affect any object.</summary>
Nothing = 0, // Custom name for "Nothing" option
/// <summary>Decal Layer 0.</summary>
DecalLayerDefault = 1 << 0,
/// <summary>Decal Layer 1.</summary>
DecalLayer1 = 1 << 1,
/// <summary>Decal Layer 2.</summary>
DecalLayer2 = 1 << 2,
/// <summary>Decal Layer 3.</summary>
DecalLayer3 = 1 << 3,
/// <summary>Decal Layer 4.</summary>
DecalLayer4 = 1 << 4,
/// <summary>Decal Layer 5.</summary>
DecalLayer5 = 1 << 5,
/// <summary>Decal Layer 6.</summary>
DecalLayer6 = 1 << 6,
/// <summary>Decal Layer 7.</summary>
DecalLayer7 = 1 << 7,
/// <summary>Everything.</summary>
Everything = 0xFF, // Custom name for "Everything" option
}
/// <summary>
/// Debug Light Layers Filtering.
/// </summary>
[Flags, Obsolete("DebugLightLayersMask has been renamed and can now use 16 bits. Use RenderingLayerMask instead @from(2023.1)")]
public enum DebugLightLayersMask
{
/// <summary>No light layer debug.</summary>
None = 0,
/// <summary>Debug light layer 1.</summary>
LightLayer1 = 1 << 0,
/// <summary>Debug light layer 2.</summary>
LightLayer2 = 1 << 1,
/// <summary>Debug light layer 3.</summary>
LightLayer3 = 1 << 2,
/// <summary>Debug light layer 4.</summary>
LightLayer4 = 1 << 3,
/// <summary>Debug light layer 5.</summary>
LightLayer5 = 1 << 4,
/// <summary>Debug light layer 6.</summary>
LightLayer6 = 1 << 5,
/// <summary>Debug light layer 7.</summary>
LightLayer7 = 1 << 6,
/// <summary>Debug light layer 8.</summary>
LightLayer8 = 1 << 7,
}
/// <summary>This enum has been deprecated, and light types that existed only in HDRP have been moved into
/// the `UnityEngine.LightType` instead. So you should now directly set the `type` property on the
/// `UnityEngine.Light` monobehaviour.</summary>
[Obsolete("This enum has been deprecated. Use the UnityEngine.LightType enum instead.", false)]
public enum HDLightType
{
/// <summary>Spot Light. Complete this type by setting the SpotLightShape too.</summary>
Spot = LightType.Spot,
/// <summary>Directional Light.</summary>
Directional = LightType.Directional,
/// <summary>Point Light.</summary>
Point = LightType.Point,
/// <summary>Area Light. Complete this type by setting the AreaLightShape too.</summary>
Area = LightType.Area,
}
/// <summary>This enum has been deprecated, and the spot light shapes now exist as separate members in the
/// `UnityEngine.LightType` enum. The `Cone`, `Pyramid`, and `Box` types are represented by `LightType.Spot`,
/// `LightType.Pyramid`, and `LightType.Box` respectively.</summary>
[Obsolete("This enum has been deprecated. Use the UnityEngine.LightType enum instead.", false)]
public enum SpotLightShape
{
/// <summary>Cone shape. The default shape of the spot light.</summary>
Cone,
/// <summary>Pyramid shape.</summary>
Pyramid,
/// <summary>Box shape. Similar to a directional light but with bounds.</summary>
Box
};
/// <summary>This enum has been deprecated, and the area light shapes now exist as separate members in the
/// `UnityEngine.LightType` enum. The `Rectangle`, `Tube`, and `Disc` types are represented by `LightType.Rectangle`,
/// `LightType.Tube`, and `LightType.Disc` respectively.</summary>
[Obsolete("This enum has been deprecated. Use the UnityEngine.LightType enum instead.", false)]
public enum AreaLightShape
{
/// <summary>Rectangle shape.</summary>
Rectangle,
/// <summary>Tube shape. Runtime only</summary>
Tube,
/// <summary>Disc shape. Baking only.</summary>
Disc,
// Sphere,
};
/// <summary>This enum has been deprecated, and the light type and shape combos now exist as separate members in the
/// `UnityEngine.LightType` enum.</summary>
[Obsolete("This enum has been deprecated. Use the UnityEngine.LightType enum instead.", false)]
public enum HDLightTypeAndShape
{
/// <summary>Point Light.</summary>
Point,
/// <summary>Spot Light with box shape.</summary>
BoxSpot,
/// <summary>Spot Light with pyramid shape.</summary>
PyramidSpot,
/// <summary>Spot Light with cone shape.</summary>
ConeSpot,
/// <summary>Directional Light.</summary>
Directional,
/// <summary>Rectangle Light.</summary>
RectangleArea,
/// <summary>Tube Light, runtime Only.</summary>
TubeArea,
/// <summary>Disc light, baking Only</summary>
DiscArea,
}
public partial class HDAdditionalLightData
{
//Internal enum to differentiate built-in LightType.Point that can be Area or Point in HDRP
//This is due to realtime support and culling behavior in Unity
[Obsolete("This property has been deprecated. Use Light.type instead.", false)]
internal enum PointLightHDType
{
Punctual,
Area
}
/// <summary>This property has been deprecated, and light types that existed only in HDRP have been moved into
/// the `UnityEngine.LightType` instead. So `hdAdditionalLightData.type = HDLightType.Point` should now be
/// written as `light.type = LightType.Point`</summary>
[Obsolete("This property has been deprecated. Use the UnityEngine.Light.type property instead.", false)]
public HDLightType type
{
get
{
switch (legacyLight.type)
{
case LightType.Spot:
case LightType.Pyramid:
case LightType.Box:
return HDLightType.Spot;
case LightType.Directional:
return HDLightType.Directional;
case LightType.Point:
return HDLightType.Point;
case LightType.Rectangle:
case LightType.Disc:
case LightType.Tube:
return HDLightType.Area;
default:
throw new ArgumentOutOfRangeException();
}
}
set
{
legacyLight.type = value switch
{
HDLightType.Spot => LightType.Spot,
HDLightType.Directional => LightType.Directional,
HDLightType.Point => LightType.Point,
HDLightType.Area => LightType.Rectangle,
_ => throw new ArgumentOutOfRangeException(nameof(value), value, null)
};
}
}
/// <summary>This property has been deprecated, and the spot light shapes now exist as separate members in the
/// `UnityEngine.LightType` enum. So `hdAdditionalLightData.spotLightShape = SpotLightShape.Pyramid` should now
/// be written as `light.type = LightType.Pyramid`.</summary>
[Obsolete("This property has been deprecated. Use the UnityEngine.Light.type property instead.", false)]
public SpotLightShape spotLightShape
{
get
{
switch (legacyLight.type)
{
case LightType.Pyramid:
return SpotLightShape.Pyramid;
case LightType.Box:
return SpotLightShape.Box;
case LightType.Spot:
case LightType.Directional:
case LightType.Point:
case LightType.Rectangle:
case LightType.Disc:
case LightType.Tube:
return SpotLightShape.Cone;
default:
throw new ArgumentOutOfRangeException();
}
}
}
/// <summary>This property has been deprecated, and the area light shapes now exist as separate members in the
/// `UnityEngine.LightType` enum. So `hdAdditionalLightData.areaLightShape = AreaLightShape.Rectangle` should
/// now be written as `light.type = LightType.Rectangle`.</summary>
[Obsolete("This property has been deprecated. Use the UnityEngine.Light.type property instead.", false)]
public AreaLightShape areaLightShape
{
get
{
switch (legacyLight.type)
{
case LightType.Tube:
return AreaLightShape.Tube;
case LightType.Disc:
return AreaLightShape.Disc;
case LightType.Rectangle:
case LightType.Pyramid:
case LightType.Box:
case LightType.Spot:
case LightType.Directional:
case LightType.Point:
return AreaLightShape.Rectangle;
default:
throw new ArgumentOutOfRangeException();
}
}
}
[Obsolete("This property has been deprecated. Use Light.type instead.")]
[SerializeField, FormerlySerializedAs("lightTypeExtent"), FormerlySerializedAs("m_LightTypeExtent")]
PointLightHDType m_PointlightHDType = PointLightHDType.Punctual;
// Only for Spotlight, should be hide for other light
[Obsolete("This property has been deprecated. Use Light.type instead.")]
[SerializeField, FormerlySerializedAs("spotLightShape")]
SpotLightShape m_SpotLightShape = SpotLightShape.Cone;
// Only for Spotlight, should be hide for other light
[Obsolete("This property has been deprecated. Use Light.type instead.")]
[SerializeField]
AreaLightShape m_AreaLightShape = AreaLightShape.Rectangle;
/// <summary>This method has been deprecated. Setting the type of the light is now much simpler, and done
/// completely in the `UnityEngine.Light` monobehavior. So
/// `hdAdditionalLightData.SetLightTypeAndShape(HDLightTypeAndShape.PyramidSpot)` should now be written as
/// `light.type = LightType.Pyramid`.</summary>
/// <param name="typeAndShape"></param>
[Obsolete("This method has been deprecated. Set the UnityEngine.Light.type property instead.", false)]
public void SetLightTypeAndShape(HDLightTypeAndShape typeAndShape)
{
legacyLight.type = typeAndShape switch
{
HDLightTypeAndShape.Point => LightType.Point,
HDLightTypeAndShape.BoxSpot => LightType.Box,
HDLightTypeAndShape.PyramidSpot => LightType.Pyramid,
HDLightTypeAndShape.ConeSpot => LightType.Spot,
HDLightTypeAndShape.Directional => LightType.Directional,
HDLightTypeAndShape.RectangleArea => LightType.Rectangle,
HDLightTypeAndShape.TubeArea => LightType.Tube,
HDLightTypeAndShape.DiscArea => LightType.Disc,
_ => throw new ArgumentOutOfRangeException()
};
}
/// <summary>This method has been deprecated. Getting the type of the light is now much simpler, and done
/// completely via the `UnityEngine.Light` monobehavior. So
/// `var type = hdAdditionalLightData.GetLightTypeAndShape()` should now be written as
/// `var type = light.type`.</summary>
/// <returns></returns>
[Obsolete("This method has been deprecated. Use Light.type instead.", false)]
public HDLightTypeAndShape GetLightTypeAndShape()
{
return legacyLight.type switch
{
LightType.Point => HDLightTypeAndShape.Point,
LightType.Box => HDLightTypeAndShape.BoxSpot,
LightType.Pyramid => HDLightTypeAndShape.PyramidSpot,
LightType.Spot => HDLightTypeAndShape.ConeSpot,
LightType.Directional => HDLightTypeAndShape.Directional,
LightType.Rectangle => HDLightTypeAndShape.RectangleArea,
LightType.Tube => HDLightTypeAndShape.TubeArea,
LightType.Disc => HDLightTypeAndShape.DiscArea,
_ => throw new ArgumentOutOfRangeException()
};
}
/// <summary>
/// This method has been deprecated.
/// </summary>
/// <param name="type"></param>
/// <param name="spotLightShape"></param>
/// <returns></returns>
[Obsolete("This method has been deprecated. Use the GetSupportedLightUnits(LightType) overload instead.", false)]
public static LightUnit[] GetSupportedLightUnits(HDLightType type, SpotLightShape spotLightShape)
{
LightType ltype = type switch
{
HDLightType.Spot => spotLightShape switch
{
SpotLightShape.Cone => LightType.Spot,
SpotLightShape.Pyramid => LightType.Pyramid,
SpotLightShape.Box => LightType.Box,
_ => throw new ArgumentOutOfRangeException()
},
HDLightType.Directional => LightType.Directional,
HDLightType.Point => LightType.Point,
HDLightType.Area => LightType.Rectangle,
_ => throw new ArgumentOutOfRangeException()
};
return GetSupportedLightUnits(ltype);
}
/// <summary>
/// This method has been dperecated.
/// </summary>
/// <param name="type"></param>
/// <param name="spotLightShape"></param>
/// <param name="unit"></param>
/// <returns></returns>
[Obsolete("This method has been deprecated. Use LightUnitUtils.IsLightUnitSupported(LightType, LightUnit) instead.", false)]
public static bool IsValidLightUnitForType(HDLightType type, SpotLightShape spotLightShape, LightUnit unit)
{
LightType ltype = type switch
{
HDLightType.Spot => spotLightShape switch
{
SpotLightShape.Cone => LightType.Spot,
SpotLightShape.Pyramid => LightType.Pyramid,
SpotLightShape.Box => LightType.Box,
_ => throw new ArgumentOutOfRangeException()
},
HDLightType.Directional => LightType.Directional,
HDLightType.Point => LightType.Point,
HDLightType.Area => LightType.Rectangle,
_ => throw new ArgumentOutOfRangeException()
};
return LightUnitUtils.IsLightUnitSupported(ltype, unit);
}
[Obsolete("This property has been deprecated. Use Light.enableSpotReflector instead.", false)]
[SerializeField, FormerlySerializedAs("enableSpotReflector")]
bool m_EnableSpotReflector = true;
/// <summary>This property has been deprecated and moved to Light.</summary>
[Obsolete("This property has been deprecated. Use Light.enableSpotReflector instead.", false)]
public bool enableSpotReflector
{
get => legacyLight.enableSpotReflector;
set => legacyLight.enableSpotReflector = value;
}
[Obsolete("This property has been deprecated. Use Light.lightUnit instead.", false)]
[SerializeField, FormerlySerializedAs("lightUnit")]
LightUnit m_LightUnit = LightUnit.Lumen;
/// <summary>This property has been deprecated and moved to Light.</summary>
[Obsolete("This property has been deprecated. Use Light.lightUnit instead.", false)]
public LightUnit lightUnit
{
get => legacyLight.lightUnit;
set => legacyLight.lightUnit = value;
}
/// <summary>This method has been deprecated.</summary>
/// <param name="unit">Unit of the light</param>
[Obsolete("This property has been deprecated. Directly set Light.lightUnit instead.", false)]
public void SetLightUnit(LightUnit unit)
{
legacyLight.lightUnit = unit;
}
/// <summary>This method has been deprecated. If you need to set a light's intensity measured by some light unit,
/// you should use the ConvertIntensity(...) method in LightUnitUtils and set Light.intensity directly.</summary>
/// <param name="intensity">Light intensity</param>
[Obsolete("This method has been deprecated. Use LightUnitUtils.ConvertIntensity(...) & directly set Light.intensity instead.", false)]
public void SetIntensity(float intensity)
{
legacyLight.intensity = LightUnitUtils.ConvertIntensity(legacyLight, intensity, legacyLight.lightUnit, LightUnitUtils.GetNativeLightUnit(legacyLight.type));
}
/// <summary>This method has been deprecated. If you need to set a light's intensity measured by some light unit,
/// you should use the ConvertIntensity(...) method in LightUnitUtils and set Light.intensity directly.
/// If you need to change the unit, set Light.lightUnit directly.</summary>
/// <param name="intensity">Light intensity</param>
/// <param name="unit">Unit must be a valid Light Unit for the current light type</param>
[Obsolete("This property has been deprecated. Use LightUnitUtils.ConvertIntensity(...) & directly set Light.lightUnit + Light.intensity instead.", false)]
public void SetIntensity(float intensity, LightUnit unit)
{
legacyLight.intensity = LightUnitUtils.ConvertIntensity(legacyLight, intensity, unit, LightUnitUtils.GetNativeLightUnit(legacyLight.type));
legacyLight.lightUnit = unit;
}
[Obsolete("This property has been deprecated. Use Light.luxAtDistance instead.", false)]
[SerializeField, FormerlySerializedAs("luxAtDistance")]
float m_LuxAtDistance = 1.0f;
/// <summary>This property has been deprecated and moved to Light.</summary>
[Obsolete("This property has been deprecated. Use Light.luxAtDistance instead.", false)]
public float luxAtDistance
{
get => legacyLight.luxAtDistance;
set => legacyLight.luxAtDistance = value;
}
/// <summary>This method has been deprecated. If you need to set a light's intensity measured by some light unit,
/// you should use the ConvertIntensity(...) method in LightUnitUtils and set Light.intensity directly.
/// If you need to change the unit, set Light.lightUnit directly.
/// If you need to change lux at distance, set light.luxAtDistance directly.</summary>
/// <param name="luxIntensity">Lux intensity</param>
/// <param name="distance">Lux at distance</param>
[Obsolete("This method has been deprecated. Use LightUnitUtils.ConvertIntensity(...) & directly set Light.luxAtDistance + Light.lightUnit + Light.intensity instead.", false)]
public void SetSpotLightLuxAt(float luxIntensity, float distance)
{
legacyLight.luxAtDistance = distance;
legacyLight.intensity = LightUnitUtils.ConvertIntensity(legacyLight, luxIntensity, LightUnit.Lux, LightUnitUtils.GetNativeLightUnit(legacyLight.type));
legacyLight.lightUnit = LightUnit.Lux;
}
[Obsolete("This property has been deprecated. Use Light.intensity instead.", false)]
[SerializeField, FormerlySerializedAs("displayLightIntensity")]
float m_Intensity;
/// <summary>This property has been deprecated and moved to Light.</summary>
[Obsolete("This property has been deprecated. Use Light.intensity instead.", false)]
public float intensity
{
get => legacyLight.intensity;
set => legacyLight.intensity = value;
}
/// <summary>This method has been deprecated. Use the equivalent function LightUnitUtils.IsLightUnitSupported(...) instead.</summary>
/// <param name="type">The type of the light</param>
/// <param name="unit">The unit to check</param>
/// <returns>True: this unit is supported</returns>
[Obsolete("This function has been deprecated. Use LightUnitUtils.IsLightUnitSupported(LightType, LightUnit) instead.", false)]
public static bool IsValidLightUnitForType(LightType type, LightUnit unit)
{
return LightUnitUtils.IsLightUnitSupported(type, unit);
}
/// <summary>This method has been deprecated.</summary>
/// <returns>Array of supported units</returns>
[Obsolete("This function has been deprecated. Use LightUnitUtils.IsLightUnitSupported(LightType, LightUnit) instead.", false)]
public LightUnit[] GetSupportedLightUnits()
{
return GetSupportedLightUnits(legacyLight.type);
}
/// <summary>This method has been deprecated.</summary>
/// <param name="type">The type of the light</param>
/// <returns>Array of supported units</returns>
[Obsolete("This function has been deprecated. Use LightUnitUtils.IsLightUnitSupported(LightType, LightUnit) instead.", false)]
public static LightUnit[] GetSupportedLightUnits(LightType type)
{
return type switch {
LightType.Directional or LightType.Box => new[] { LightUnit.Lux },
LightType.Spot or LightType.Pyramid or LightType.Point => new[] { LightUnit.Candela, LightUnit.Lumen, LightUnit.Lux, LightUnit.Ev100 },
LightType.Rectangle or LightType.Disc or LightType.Tube => new [] { LightUnit.Nits, LightUnit.Lumen, LightUnit.Ev100 },
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}
public static partial class GameObjectExtension
{
/// <summary>
/// Add a new HDRP Light to a GameObject
/// </summary>
/// <param name="gameObject">The GameObject on which the light is going to be added</param>
/// <param name="lightTypeAndShape">The type and shape of the HDRP light to Add</param>
/// <returns>The created HDRP Light component</returns>
[Obsolete("This method has been deprecated. Use the AddHDLight(LightType) overload instead.", false)]
public static HDAdditionalLightData AddHDLight(this GameObject gameObject, HDLightTypeAndShape lightTypeAndShape)
{
LightType type;
switch (lightTypeAndShape)
{
case HDLightTypeAndShape.Point:
type = LightType.Point;
break;
case HDLightTypeAndShape.BoxSpot:
type = LightType.Box;
break;
case HDLightTypeAndShape.PyramidSpot:
type = LightType.Pyramid;
break;
case HDLightTypeAndShape.ConeSpot:
type = LightType.Spot;
break;
case HDLightTypeAndShape.Directional:
type = LightType.Directional;
break;
case HDLightTypeAndShape.RectangleArea:
type = LightType.Rectangle;
break;
case HDLightTypeAndShape.TubeArea:
type = LightType.Tube;
break;
case HDLightTypeAndShape.DiscArea:
type = LightType.Disc;
break;
default:
throw new NotImplementedException();
}
return AddHDLight(gameObject, type);
}
}
partial class HDRenderPipelineGlobalSettings
{
#region Custom Post Processes Injections
[SerializeField, Obsolete("Keep for migration. #from(23.2)")]
private CustomPostProcessOrdersSettings m_CustomPostProcessOrdersSettings = new();
// List of custom post process Types that will be executed in the project, in the order of the list (top to back)
[SerializeField, Obsolete("Keep for migration. #from(23.2)")]
internal List<string> beforeTransparentCustomPostProcesses = new List<string>();
[SerializeField, Obsolete("Keep for migration. #from(23.2)")]
internal List<string> beforePostProcessCustomPostProcesses = new List<string>();
[SerializeField, Obsolete("Keep for migration. #from(23.2)")]
internal List<string> afterPostProcessBlursCustomPostProcesses = new List<string>();
[SerializeField, Obsolete("Keep for migration. #from(23.2)")]
internal List<string> afterPostProcessCustomPostProcesses = new List<string>();
[SerializeField, Obsolete("Keep for migration. #from(23.2)")]
internal List<string> beforeTAACustomPostProcesses = new List<string>();
#endregion
[SerializeField, Obsolete("Keep for Migration. #from(23.2)")] internal ShaderStrippingSetting m_ShaderStrippingSetting = new();
#pragma warning disable 0414
[SerializeField, FormerlySerializedAs("shaderVariantLogLevel"), Obsolete("Keep for Migration. #from(23.2)")] internal ShaderVariantLogLevel m_ShaderVariantLogLevel = ShaderVariantLogLevel.Disabled;
[SerializeField, FormerlySerializedAs("supportRuntimeDebugDisplay"), Obsolete("Keep for Migration. #from(23.2)")] internal bool m_SupportRuntimeDebugDisplay = false;
[SerializeField, Obsolete("Keep for Migration. #from(23.2)")] internal bool m_ExportShaderVariants = true;
[SerializeField, Obsolete("Keep for Migration. #from(23.2)")] internal bool m_StripDebugVariants = false;
#pragma warning restore 0414
[SerializeField]
[Obsolete("This field is not used anymore. #from(2023.2)")]
internal string DLSSProjectId = "000000";
[SerializeField]
[Obsolete("This field is not used anymore. #from(2023.2)")]
internal bool useDLSSCustomProjectId = false;
[SerializeField, Obsolete("Keep for Migration. #from(23.2)")]
internal bool supportProbeVolumes = false;
[Obsolete("Keep for Migration. #from(23.2)")]
public bool autoRegisterDiffusionProfiles = true;
[Obsolete("Keep for Migration. #from(23.2)")]
public bool analyticDerivativeEmulation = false;
[Obsolete("Keep for Migration. #from(23.2)")]
public bool analyticDerivativeDebugOutput = false;
[SerializeField]
[Obsolete("Keep for Migration. #from(23.2)")]
internal LensAttenuationMode lensAttenuationMode;
[SerializeField]
[Obsolete("Keep for Migration. #from(23.2)")]
internal ColorGradingSpace colorGradingSpace;
[SerializeField, FormerlySerializedAs("diffusionProfileSettingsList")]
[Obsolete("Keep for Migration. #from(23.2)")]
internal DiffusionProfileSettings[] m_ObsoleteDiffusionProfileSettingsList;
[SerializeField]
[Obsolete("Keep for Migration. #from(23.2)")]
internal bool specularFade;
[SerializeField]
[Obsolete("Keep for Migration. #from(23.2)")]
internal bool rendererListCulling;
[SerializeField, FormerlySerializedAs("m_DefaultVolumeProfile"), FormerlySerializedAs("m_VolumeProfileDefault")]
[Obsolete("Kept for migration. #from(2023.3)")]
internal VolumeProfile m_ObsoleteDefaultVolumeProfile;
#if UNITY_EDITOR
[SerializeField, FormerlySerializedAs("m_LookDevVolumeProfile"), FormerlySerializedAs("VolumeProfileLookDev")]
[Obsolete("Kept for migration. #from(2023.3)")]
internal VolumeProfile m_ObsoleteLookDevVolumeProfile;
#endif
#region Camera's FrameSettings
// To be able to turn on/off FrameSettings properties at runtime for debugging purpose without affecting the original one
// we create a runtime copy (m_ActiveFrameSettings that is used, and any parametrization is done on serialized frameSettings)
[SerializeField, FormerlySerializedAs("m_RenderingPathDefaultCameraFrameSettings"), Obsolete("Kept For Migration. #from(2023.2")]
FrameSettings m_ObsoleteRenderingPathDefaultCameraFrameSettings = FrameSettingsDefaults.Get(FrameSettingsRenderType.Camera);
[SerializeField, FormerlySerializedAs("m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings"), Obsolete("Kept For Migration. #from(2023.2")]
FrameSettings m_ObsoleteRenderingPathDefaultBakedOrCustomReflectionFrameSettings = FrameSettingsDefaults.Get(FrameSettingsRenderType.CustomOrBakedReflection);
[SerializeField, FormerlySerializedAs("m_RenderingPathDefaultRealtimeReflectionFrameSettings"), Obsolete("Kept For Migration. #from(2023.2")]
FrameSettings m_ObsoleteRenderingPathDefaultRealtimeReflectionFrameSettings = FrameSettingsDefaults.Get(FrameSettingsRenderType.RealtimeReflection);
[SerializeField, FormerlySerializedAs("m_RenderingPath"), Obsolete("Kept For Migration. #from(2023.2")]
internal RenderingPathFrameSettings m_ObsoleteRenderingPath = new();
[Obsolete("Kept For Migration. #from(2023.2")]
internal ref FrameSettings GetDefaultFrameSettings(FrameSettingsRenderType type)
{
#pragma warning disable 618 // Type or member is obsolete
return ref m_ObsoleteRenderingPath.GetDefaultFrameSettings(type);
#pragma warning restore 618
}
#endregion
}
}