Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Settings/HDRenderPipelineRuntimeTextures.cs
2024-08-26 23:07:20 +03:00

219 lines
8.9 KiB
C#

using System;
namespace UnityEngine.Rendering.HighDefinition
{
[Serializable]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "R: Runtime Textures", Order = 1000), HideInInspector]
class HDRenderPipelineRuntimeTextures : IRenderPipelineResources
{
public int version => 0;
bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
// Debug
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/DebugFont.tga")]
private Texture2D m_DebugFontTex;
public Texture2D debugFontTex
{
get => m_DebugFontTex;
set => this.SetValueAndNotify(ref m_DebugFontTex, value);
}
[SerializeField][ResourcePath("Runtime/Debug/ColorGradient.png")]
private Texture2D m_ColorGradient;
public Texture2D colorGradient
{
get => m_ColorGradient;
set => this.SetValueAndNotify(ref m_ColorGradient, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/Matcap/DefaultMatcap.png")]
private Texture2D m_MatcapTex;
public Texture2D matcapTex
{
get => m_MatcapTex;
set => this.SetValueAndNotify(ref m_MatcapTex, value);
}
// Pre-baked noise
[SerializeField][ResourceFormattedPaths("Runtime/RenderPipelineResources/Texture/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32)]
private Texture2D[] m_BlueNoise16LTex = new Texture2D[32];
public Texture2D[] blueNoise16LTex
{
get => m_BlueNoise16LTex;
set => this.SetValueAndNotify(ref m_BlueNoise16LTex, value);
}
[SerializeField][ResourceFormattedPaths("Runtime/RenderPipelineResources/Texture/BlueNoise16/RGB/LDR_RGB1_{0}.png", 0, 32)]
private Texture2D[] m_BlueNoise16RGBTex = new Texture2D[32];
public Texture2D[] blueNoise16RGBTex
{
get => m_BlueNoise16RGBTex;
set => this.SetValueAndNotify(ref m_BlueNoise16RGBTex, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/OwenScrambledNoise4.png")]
private Texture2D m_OwenScrambledRGBATex;
public Texture2D owenScrambledRGBATex
{
get => m_OwenScrambledRGBATex;
set => this.SetValueAndNotify(ref m_OwenScrambledRGBATex, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/OwenScrambledNoise256.png")]
private Texture2D m_OwenScrambled256Tex;
public Texture2D owenScrambled256Tex
{
get => m_OwenScrambled256Tex;
set => this.SetValueAndNotify(ref m_OwenScrambled256Tex, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/ScrambleNoise.png")]
private Texture2D m_ScramblingTex;
public Texture2D scramblingTex
{
get => m_ScramblingTex;
set => this.SetValueAndNotify(ref m_ScramblingTex, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/RankingTile1SPP.png")]
private Texture2D m_RankingTile1SPP;
public Texture2D rankingTile1SPP
{
get => m_RankingTile1SPP;
set => this.SetValueAndNotify(ref m_RankingTile1SPP, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/ScramblingTile1SPP.png")]
private Texture2D m_ScramblingTile1SPP;
public Texture2D scramblingTile1SPP
{
get => m_ScramblingTile1SPP;
set => this.SetValueAndNotify(ref m_ScramblingTile1SPP, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/RankingTile8SPP.png")]
private Texture2D m_RankingTile8SPP;
public Texture2D rankingTile8SPP
{
get => m_RankingTile8SPP;
set => this.SetValueAndNotify(ref m_RankingTile8SPP, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/ScramblingTile8SPP.png")]
private Texture2D m_ScramblingTile8SPP;
public Texture2D scramblingTile8SPP
{
get => m_ScramblingTile8SPP;
set => this.SetValueAndNotify(ref m_ScramblingTile8SPP, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/RankingTile256SPP.png")]
private Texture2D m_RankingTile256SPP;
public Texture2D rankingTile256SPP
{
get => m_RankingTile256SPP;
set => this.SetValueAndNotify(ref m_RankingTile256SPP, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/CoherentNoise/ScramblingTile256SPP.png")]
private Texture2D m_ScramblingTile256SPP;
public Texture2D scramblingTile256SPP
{
get => m_ScramblingTile256SPP;
set => this.SetValueAndNotify(ref m_ScramblingTile256SPP, value);
}
// Precalculated eye caustic LUT
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/EyeCausticLUT16R.exr")]
private Texture3D m_EyeCausticLUT;
public Texture3D eyeCausticLUT
{
get => m_EyeCausticLUT;
set => this.SetValueAndNotify(ref m_EyeCausticLUT, value);
}
// Hair LUT
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/HairAttenuationLUT.asset")]
public Texture3D m_HairAttenuationLUT;
public Texture3D hairAttenuationLUT
{
get => m_HairAttenuationLUT;
set => this.SetValueAndNotify(ref m_HairAttenuationLUT, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/HairAzimuthalScatteringLUT.asset")]
public Texture3D m_HairAzimuthalScatteringLUT;
public Texture3D hairAzimuthalScatteringLUT
{
get => m_HairAzimuthalScatteringLUT;
set => this.SetValueAndNotify(ref m_HairAzimuthalScatteringLUT, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/HairLongitudinalScatteringLUT.asset")]
public Texture3D m_HairLongitudinalScatteringLUT;
public Texture3D hairLongitudinalScatteringLUT
{
get => m_HairLongitudinalScatteringLUT;
set => this.SetValueAndNotify(ref m_HairLongitudinalScatteringLUT, value);
}
// Post-processing
[SerializeField][ResourcePaths(new[]
{
"Runtime/RenderPipelineResources/Texture/FilmGrain/Thin01.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Thin02.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Medium01.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Medium02.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Medium03.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Medium04.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Medium05.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Medium06.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Large01.png",
"Runtime/RenderPipelineResources/Texture/FilmGrain/Large02.png"
})]
private Texture2D[] m_FilmGrainTex;
public Texture2D[] filmGrainTex
{
get => m_FilmGrainTex;
set => this.SetValueAndNotify(ref m_FilmGrainTex, value);
}
// SMAA Textures
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/SMAA/SearchTex.tga")]
private Texture2D m_SMAASearchTex;
public Texture2D SMAASearchTex
{
get => m_SMAASearchTex;
set => this.SetValueAndNotify(ref m_SMAASearchTex, value);
}
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/SMAA/AreaTex.tga")]
private Texture2D m_SMAAAreaTex;
public Texture2D SMAAAreaTex
{
get => m_SMAAAreaTex;
set => this.SetValueAndNotify(ref m_SMAAAreaTex, value);
}
// Default HDRISky
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/DefaultHDRISky.exr")]
private Cubemap m_DefaultHDRISky;
public Cubemap defaultHDRISky
{
get => m_DefaultHDRISky;
set => this.SetValueAndNotify(ref m_DefaultHDRISky, value);
}
// Default Cloud Map
[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Texture/DefaultCloudMap.png")]
private Texture2D m_DefaultCloudMap;
public Texture2D defaultCloudMap
{
get => m_DefaultCloudMap;
set => this.SetValueAndNotify(ref m_DefaultCloudMap, value);
}
}
}