Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Water/Timeline/WaterSurfacePlayableBehaviour.cs
2024-08-26 23:07:20 +03:00

13 lines
391 B
C#

using UnityEngine.Playables;
namespace UnityEngine.Rendering.HighDefinition
{
// This structure's only goal is to keep track of the limits of the clip to be able to
// correctly update the simulation time of the water
class WaterSurfacePlayableBehaviour : PlayableBehaviour
{
public double clipStart { get; set; }
public double clipEnd { get; set; }
}
}