Rasagar/Library/PackageCache/com.unity.test-framework.performance/Runtime/Data/Hardware.cs
2024-08-26 23:07:20 +03:00

47 lines
1.1 KiB
C#

using System;
namespace Unity.PerformanceTesting.Data
{
/// <summary>
/// Represents information about Hardware.
/// </summary>
[Serializable]
public class Hardware
{
/// <summary>
/// Operating system.
/// </summary>
[RequiredMember] public string OperatingSystem;
/// <summary>
/// Device model.
/// </summary>
[RequiredMember] public string DeviceModel;
/// <summary>
/// Device name.
/// </summary>
[RequiredMember] public string DeviceName;
/// <summary>
/// Processor type name.
/// </summary>
[RequiredMember] public string ProcessorType;
/// <summary>
/// Processor thread count.
/// </summary>
[RequiredMember] public int ProcessorCount;
/// <summary>
/// Graphics device name.
/// </summary>
[RequiredMember] public string GraphicsDeviceName;
/// <summary>
/// System Memory size in MegaBytes.
/// </summary>
[RequiredMember] public int SystemMemorySizeMB;
}
}