Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Shaders/ParticleMeshes/PassForward.template
2024-08-26 23:07:20 +03:00

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// Forward pass
Pass
{
Name ${VFXPassForward}
Tags { "LightMode"=${VFXPassForward} }
${VFXStencilForward}
HLSLPROGRAM
#pragma target 4.5
${VFXPassForwardAdditionalPragma}
${VFXInclude("Shaders/ParticleMeshes/PassForwardCommon.template")}
ENDHLSL
}