411 lines
28 KiB
Plaintext
411 lines
28 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker3
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-projectPath
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C:/Users/User/Rasagar
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-logFile
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Logs/AssetImportWorker3.log
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-srvPort
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59507
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-job-worker-count
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7
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/User/Rasagar
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C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [14736] Target information:
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Player connection [14736] * "[IP] 192.168.1.141 [Port] 0 [Flags] 2 [Guid] 1576328432 [EditorId] 1576328432 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [14736] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [14736] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 6.48 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
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Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56256
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.008528 seconds.
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- Loaded All Assemblies, in 0.859 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.604 seconds
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Domain Reload Profiling: 1458ms
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BeginReloadAssembly (266ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (2ms)
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RebuildCommonClasses (115ms)
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RebuildNativeTypeToScriptingClass (39ms)
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initialDomainReloadingComplete (104ms)
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LoadAllAssembliesAndSetupDomain (329ms)
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LoadAssemblies (256ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (323ms)
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TypeCache.Refresh (322ms)
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TypeCache.ScanAssembly (303ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (604ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (530ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (34ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (8ms)
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ProcessInitializeOnLoadAttributes (251ms)
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ProcessInitializeOnLoadMethodAttributes (232ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.625 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.88 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 3.61 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.547 seconds
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Domain Reload Profiling: 4166ms
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BeginReloadAssembly (524ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (43ms)
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|
RebuildCommonClasses (50ms)
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|
RebuildNativeTypeToScriptingClass (18ms)
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initialDomainReloadingComplete (33ms)
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LoadAllAssembliesAndSetupDomain (994ms)
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LoadAssemblies (590ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (552ms)
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TypeCache.Refresh (380ms)
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TypeCache.ScanAssembly (352ms)
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BuildScriptInfoCaches (136ms)
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ResolveRequiredComponents (30ms)
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FinalizeReload (2547ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2167ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (3ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (120ms)
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ProcessInitializeOnLoadAttributes (1675ms)
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ProcessInitializeOnLoadMethodAttributes (357ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 4.60 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 605 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 9004 unused Assets / (24.8 MB). Loaded Objects now: 9862.
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Memory consumption went from 422.1 MB to 397.3 MB.
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Total: 59.578400 ms (FindLiveObjects: 1.692000 ms CreateObjectMapping: 2.755600 ms MarkObjects: 43.204000 ms DeleteObjects: 11.925100 ms)
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.415 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.12 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
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|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 3.700 seconds
|
|
Domain Reload Profiling: 5113ms
|
|
BeginReloadAssembly (342ms)
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|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (99ms)
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RebuildCommonClasses (72ms)
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RebuildNativeTypeToScriptingClass (23ms)
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initialDomainReloadingComplete (38ms)
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LoadAllAssembliesAndSetupDomain (936ms)
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LoadAssemblies (582ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (506ms)
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TypeCache.Refresh (12ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (465ms)
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ResolveRequiredComponents (23ms)
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FinalizeReload (3701ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2362ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (3ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (136ms)
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ProcessInitializeOnLoadAttributes (1619ms)
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ProcessInitializeOnLoadMethodAttributes (587ms)
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AfterProcessingInitializeOnLoad (12ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (30ms)
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Refreshing native plugins compatible for Editor in 3.77 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 197 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 9002 unused Assets / (25.8 MB). Loaded Objects now: 9870.
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Memory consumption went from 353.8 MB to 328.0 MB.
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Total: 41.363300 ms (FindLiveObjects: 1.365300 ms CreateObjectMapping: 2.245500 ms MarkObjects: 27.431400 ms DeleteObjects: 10.319500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 164534.077337 seconds.
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path: Assets/TerrainDemoScene_URP/Terrain/DetailMaps/_Terrain_2_2_b6e03cf0-de91-4cae-b6af-0128d856ae43_5.asset
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artifactKey: Guid(e4834153a0330b0478c86d8e610a38ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainDemoScene_URP/Terrain/DetailMaps/_Terrain_2_2_b6e03cf0-de91-4cae-b6af-0128d856ae43_5.asset using Guid(e4834153a0330b0478c86d8e610a38ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: 'f41ccdba66adbf231d6294e9a11b9a13') in 0.1988124 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 0.639813 seconds.
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path: Assets/TerrainDemoScene_URP/Terrain/DetailMaps/_Terrain_2_2_b6e03cf0-de91-4cae-b6af-0128d856ae43_7.asset
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artifactKey: Guid(4f4a09046c2d6b14484cc0d4eed21909) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainDemoScene_URP/Terrain/DetailMaps/_Terrain_2_2_b6e03cf0-de91-4cae-b6af-0128d856ae43_7.asset using Guid(4f4a09046c2d6b14484cc0d4eed21909) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '2b7c5c40b0d14080b1dfdb42fb57f75c') in 0.0285035 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 0.000017 seconds.
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path: Assets/TerrainDemoScene_URP/Terrain/DetailMaps/_Terrain_2_2_b6e03cf0-de91-4cae-b6af-0128d856ae43_8.asset
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artifactKey: Guid(708d80c1a5a45704abfe679a65315dc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainDemoScene_URP/Terrain/DetailMaps/_Terrain_2_2_b6e03cf0-de91-4cae-b6af-0128d856ae43_8.asset using Guid(708d80c1a5a45704abfe679a65315dc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '082d645eb1ed893b54b1aae0cd4848ec') in 0.037073 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 5.975 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.26 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 3.927 seconds
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Domain Reload Profiling: 9901ms
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BeginReloadAssembly (640ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (10ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (87ms)
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RebuildCommonClasses (180ms)
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RebuildNativeTypeToScriptingClass (19ms)
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initialDomainReloadingComplete (44ms)
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LoadAllAssembliesAndSetupDomain (5090ms)
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LoadAssemblies (4948ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (608ms)
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TypeCache.Refresh (18ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (564ms)
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ResolveRequiredComponents (20ms)
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FinalizeReload (3928ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2070ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (3ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (121ms)
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ProcessInitializeOnLoadAttributes (1530ms)
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ProcessInitializeOnLoadMethodAttributes (406ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (13ms)
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