478 lines
17 KiB
C#
478 lines
17 KiB
C#
#if PROBUILDER_DEBUG
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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using UObject = UnityEngine.Object;
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using UnityEditor.IMGUI.Controls;
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namespace UnityEngine.ProBuilder.AssetIdRemapUtility
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{
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/// <summary>
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/// Utility class for creating GUID remap files.
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/// </summary>
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sealed class AssetIdRemapBuilderEditor : EditorWindow
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{
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const string k_RemapFilePath = "AssetIdRemap.json";
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const string k_NamespaceRemapFilePath = "NamespaceRemap.json";
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static string remapFilePath
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{
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get { return "Assets/" + k_RemapFilePath; }
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}
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static string namespaceRemapFilePath
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{
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get { return "Assets/" + k_NamespaceRemapFilePath; }
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}
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static readonly string[] k_DirectoryExcludeFilter = new string[]
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{
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"ProBuilder/About",
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"ProBuilder/AssetIdRemapUtility",
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"ProBuilder/API Examples",
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"ProBuilder/Data",
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"ProBuilder/Icons",
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"ProBuilder/Upgrade",
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};
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static GUIContent m_SourceGuiContent = new GUIContent("Source", "The old GUID and FileId.");
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static GUIContent m_DestinationGuiContent = new GUIContent("Destination", "The new GUID and FileId.");
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[SerializeField] TextAsset m_RemapTextAsset = null;
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[SerializeField] TextAsset m_NamespaceRemapTextAsset = null;
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[SerializeField] string m_SourceDirectory;
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[SerializeField] string m_DestinationDirectory;
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[SerializeField] TreeViewState m_TreeViewState;
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[SerializeField] MultiColumnHeaderState m_MultiColumnHeaderState;
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[SerializeField] bool m_DetailsExpanded;
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MultiColumnHeader m_MultiColumnHeader;
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AssetIdRemapBuilderTreeView m_TreeView;
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SearchField m_SearchField;
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[MenuItem("Tools/GUID Remap Editor")]
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static void MenuOpenGuidEditor()
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{
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var win = GetWindow<AssetIdRemapBuilderEditor>(true, "GUID Remap Editor", true);
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win.m_DetailsExpanded = true;
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}
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static class Styles
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{
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static GUIStyle m_Container = null;
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public static GUIStyle container
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{
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get
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{
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if (m_Container == null)
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{
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m_Container = new GUIStyle(EditorStyles.helpBox);
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m_Container.padding = new RectOffset(4, 4, 4, 4);
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}
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return m_Container;
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}
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}
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}
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void OnEnable()
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{
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// Check whether there is already a serialized view state (state
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// that survived assembly reloading)
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if (m_TreeViewState == null)
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m_TreeViewState = new TreeViewState();
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if (m_MultiColumnHeaderState == null)
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m_MultiColumnHeaderState = new MultiColumnHeaderState(new MultiColumnHeaderState.Column[]
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{
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new MultiColumnHeaderState.Column() {
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headerContent = m_SourceGuiContent,
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autoResize = true
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},
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new MultiColumnHeaderState.Column() {
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headerContent = m_DestinationGuiContent,
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autoResize = true
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},
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});
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m_MultiColumnHeader = new MultiColumnHeader(m_MultiColumnHeaderState);
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m_MultiColumnHeader.ResizeToFit();
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m_TreeView = new AssetIdRemapBuilderTreeView(m_TreeViewState, m_MultiColumnHeader);
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m_TreeView.remapObject = GetGuidRemapObject();
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m_TreeView.Reload();
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m_SearchField = new SearchField();
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}
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void OnDestroy()
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{
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if (m_TreeView.isDirty)
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{
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if (EditorUtility.DisplayDialog("Unsaved Changes", "There are unsaved changes to the remap file. Save these changes?", "Save", "Discard"))
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Save();
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}
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}
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string GetRemapFilePath()
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{
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if (m_RemapTextAsset != null)
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return AssetDatabase.GetAssetPath(m_RemapTextAsset);
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return remapFilePath;
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}
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void Save()
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{
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File.WriteAllText(GetRemapFilePath(), JsonUtility.ToJson(m_TreeView.remapObject, true));
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AssetDatabase.ImportAsset(GetRemapFilePath());
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EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<TextAsset>(GetRemapFilePath()));
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m_TreeView.isDirty = false;
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}
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void OnGUI()
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{
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GUILayout.BeginHorizontal(EditorStyles.toolbar);
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if (GUILayout.Button(m_DetailsExpanded ? "Hide" : "Show", EditorStyles.toolbarButton))
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m_DetailsExpanded = !m_DetailsExpanded;
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GUILayout.FlexibleSpace();
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GUI.enabled = m_TreeView.isDirty;
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if (GUILayout.Button("Revert", EditorStyles.toolbarButton))
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{
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m_TreeView.remapObject = null;
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m_TreeView.remapObject = GetGuidRemapObject();
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m_TreeView.Reload();
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m_TreeView.isDirty = false;
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}
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if (GUILayout.Button("Save", EditorStyles.toolbarButton))
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Save();
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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if (m_DetailsExpanded)
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{
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EditorGUI.BeginChangeCheck();
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m_RemapTextAsset = (TextAsset)EditorGUILayout.ObjectField("Remap", m_RemapTextAsset, typeof(TextAsset), false);
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m_NamespaceRemapTextAsset = (TextAsset)EditorGUILayout.ObjectField("Namespace", m_NamespaceRemapTextAsset, typeof(TextAsset), false);
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if (EditorGUI.EndChangeCheck())
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{
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m_TreeView.remapObject = null;
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m_TreeView.remapObject = GetGuidRemapObject();
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m_TreeView.Reload();
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Repaint();
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}
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EditorGUILayout.BeginVertical(Styles.container);
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GUILayout.Label("Package Directories", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical(Styles.container);
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m_SourceDirectory = DoDirectoryField("Source", m_SourceDirectory);
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EditorGUI.BeginChangeCheck();
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if (GUILayout.Button("Collect Source (Old) Asset Identifiers"))
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GetRemapSource(m_SourceDirectory);
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical(Styles.container);
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m_DestinationDirectory = DoDirectoryField("Destination", m_DestinationDirectory);
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if (GUILayout.Button("Collect Destination (New) Asset Identifiers"))
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GetRemapDestination(m_DestinationDirectory);
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if (EditorGUI.EndChangeCheck())
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m_TreeView.Reload();
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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}
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GUILayout.BeginHorizontal();
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GUILayout.Label("Asset Id Mapping", EditorStyles.boldLabel);
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("..."))
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{
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var menu = new GenericMenu();
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menu.AddItem(new GUIContent("Clear Source", ""), false, () =>
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{
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GetGuidRemapObject().Clear(Origin.Source);
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m_TreeView.Reload();
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m_TreeView.isDirty = true;
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});
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menu.AddItem(new GUIContent("Clear Destination", ""), false, () =>
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{
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GetGuidRemapObject().Clear(Origin.Destination);
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m_TreeView.Reload();
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m_TreeView.isDirty = true;
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});
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menu.ShowAsContext();
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}
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GUILayout.EndHorizontal();
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Rect last = GUILayoutUtility.GetLastRect();
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m_TreeView.searchString = m_SearchField.OnGUI(new Rect(last.x, last.y + last.height + 4, position.width - last.x * 2f, 20f),
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m_TreeView.searchString);
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Vector2 treeStart = new Vector2(last.x, last.y + last.height + 4 + 20f + 4f);
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m_TreeView.SetRowHeight();
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m_TreeView.OnGUI(new Rect(treeStart.x, treeStart.y, position.width - treeStart.x * 2, position.height - treeStart.y));
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}
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static string DoDirectoryField(string title, string value)
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{
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GUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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value = EditorGUILayout.TextField(title, value);
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if (GUILayout.Button("Select", GUILayout.MaxWidth(60)))
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value = GetSelectedDirectory();
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bool didChange = EditorGUI.EndChangeCheck();
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bool doOpenFolderPanel = GUILayout.Button("...", GUILayout.MaxWidth(32));
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GUILayout.EndHorizontal();
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if (doOpenFolderPanel)
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{
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value = EditorUtility.OpenFolderPanel(title, value, "");
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didChange = true;
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}
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return didChange ? value = value.Replace("\\", "/").Replace(Application.dataPath, "Assets") : value;
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}
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void GetRemapSource(string directory)
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{
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if (string.IsNullOrEmpty(directory) || !Directory.Exists(directory))
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{
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Debug.LogWarning("No source directory selected.");
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return;
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}
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var remapObject = GetGuidRemapObject();
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string localDirectory = directory.Replace("\\", "/").Replace(Application.dataPath, "Assets") + "/";
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if (!remapObject.sourceDirectory.Contains(localDirectory))
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remapObject.sourceDirectory.Add(localDirectory);
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List<AssetIdentifierTuple> map = remapObject.map;
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foreach (var id in GetAssetIdentifiersInDirectory(localDirectory, k_DirectoryExcludeFilter))
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{
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id.SetPathRelativeTo(localDirectory);
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if (map.Any(x => x.source != null && x.source.Equals(id)))
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continue;
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// the only time where a destination can exist with a null source is when a single destination is in the
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// map, so it's okay to grab the first and not bother searching for more dangling destination entries
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AssetIdentifierTuple matchingDestination =
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map.FirstOrDefault(x =>
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{
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return x.destination != null &&
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x.destination.AssetEquals(id);
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});
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if (matchingDestination != null)
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{
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if (AssetId.IsValid(matchingDestination.source))
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map.Add(new AssetIdentifierTuple(id, matchingDestination.destination));
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else
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matchingDestination.source = id;
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}
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else
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{
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map.Add(new AssetIdentifierTuple(id, null));
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}
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}
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m_TreeView.isDirty = true;
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}
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void GetRemapDestination(string directory)
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{
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if (string.IsNullOrEmpty(directory) || !Directory.Exists(directory))
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{
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Debug.LogWarning("No destination directory selected.");
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return;
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}
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var remapObject = GetGuidRemapObject();
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if (!string.IsNullOrEmpty(remapObject.destinationDirectory))
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{
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if (!EditorUtility.DisplayDialog("Destination Directory Already Mapped",
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"The destination directory has already been mapped. Continuing will overwrite the existing data. Are you sure you wish to continue?",
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"Continue", "Cancel"))
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return;
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}
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string localDirectory = directory.Replace("\\", "/").Replace(Application.dataPath, "Assets") + "/";
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remapObject.destinationDirectory = localDirectory;
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List<AssetIdentifierTuple> map = remapObject.map;
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foreach (var id in GetAssetIdentifiersInDirectory(localDirectory, k_DirectoryExcludeFilter))
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{
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if (map.Any(x => x.destination.Equals(id)))
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continue;
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id.SetPathRelativeTo(localDirectory);
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IEnumerable<AssetIdentifierTuple> matchingSources =
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map.Where(x => x.source != null && x.source.AssetEquals(id));
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if (matchingSources.Any())
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{
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foreach (var tup in matchingSources)
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tup.destination = id;
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}
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else
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{
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map.Add(new AssetIdentifierTuple(null, id));
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}
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}
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m_TreeView.isDirty = true;
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}
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/// <summary>
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/// Collect asset identifier information from all files in a directory.
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/// </summary>
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/// <param name="directory"></param>
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/// <param name="directoryIgnoreFilter"></param>
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static List<AssetId> GetAssetIdentifiersInDirectory(string directory, string[] directoryIgnoreFilter)
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{
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List<AssetId> ids = new List<AssetId>();
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string unixPath = directory.Replace("\\", "/");
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string packageAbsolutePath = null;
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string packageRelativePath = null;
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if (directory.StartsWith("Packages/"))
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{
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// +1 because we want the trailing "/" to be with the packageRelativePath
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var en = unixPath.IndexOf("/", "Packages/".Length, StringComparison.InvariantCulture) + 1;
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packageRelativePath = unixPath.Substring(0, en);
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var targetPathRelative = unixPath.Substring(en, unixPath.Length - en);
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packageAbsolutePath = Path.GetFullPath(unixPath).Replace("\\", "/");
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if (!string.IsNullOrEmpty(targetPathRelative))
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packageAbsolutePath = packageAbsolutePath.Replace(targetPathRelative, "");
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}
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if (directoryIgnoreFilter != null && directoryIgnoreFilter.Any(x => unixPath.Contains(x)))
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return ids;
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foreach (string file in Directory.GetFiles(Path.GetFullPath(directory), "*", SearchOption.TopDirectoryOnly))
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{
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if (file.EndsWith(".meta") || Path.GetFileName(file).StartsWith("."))
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continue;
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string localPath = file.Replace("\\", "/").Replace(Application.dataPath, "Assets");
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if (!string.IsNullOrEmpty(packageAbsolutePath))
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localPath = localPath.Replace(packageAbsolutePath, packageRelativePath);
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ids.AddRange(GetAssetIdentifiers(localPath));
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}
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foreach (string dir in Directory.GetDirectories(directory, "*", SearchOption.TopDirectoryOnly))
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{
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if (Path.GetDirectoryName(dir).StartsWith("."))
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continue;
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string path = !string.IsNullOrEmpty(packageAbsolutePath)
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? dir.Replace("\\", "/").Replace(packageAbsolutePath, packageRelativePath)
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: dir;
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ids.AddRange(GetAssetIdentifiersInDirectory(path, directoryIgnoreFilter));
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}
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return ids;
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}
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static List<AssetId> GetAssetIdentifiers(string assetPath)
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{
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List<AssetId> ids = new List<AssetId>();
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if (assetPath.EndsWith(".unity"))
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return ids;
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foreach (UnityEngine.Object o in AssetDatabase.LoadAllAssetsAtPath(assetPath))
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{
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string g;
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long file;
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if (o != null && AssetDatabase.TryGetGUIDAndLocalFileIdentifier(o, out g, out file))
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ids.Add(new AssetId(o, file.ToString(), g.ToString(), assetPath));
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}
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return ids;
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}
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/// <summary>
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/// Load a remap json file from a relative path (Assets/MyRemapFile.json).
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/// </summary>
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/// <returns>A GuidRemapObject from the path, or if not found, a new GuidRemapObject</returns>
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AssetIdRemapObject GetGuidRemapObject()
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{
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var remapObject = m_TreeView.remapObject;
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if (remapObject != null)
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return remapObject;
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if (m_RemapTextAsset == null)
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m_RemapTextAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(remapFilePath);
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remapObject = new AssetIdRemapObject();
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if (m_RemapTextAsset != null)
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JsonUtility.FromJsonOverwrite(m_RemapTextAsset.text, remapObject);
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return remapObject;
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}
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static string GetSelectedDirectory()
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{
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UObject o = Selection.activeObject;
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if (o != null)
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{
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string path = AssetDatabase.GetAssetPath(o.GetInstanceID());
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if (!string.IsNullOrEmpty(path))
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{
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if (Directory.Exists(path))
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return Path.GetFullPath(path);
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string res = Path.GetDirectoryName(path);
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if (!string.IsNullOrEmpty(res) && System.IO.Directory.Exists(res))
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return Path.GetFullPath(res);
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}
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}
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return Path.GetFullPath("Assets");
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}
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}
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}
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#endif
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