Rasagar/Logs/AssetImportWorker4.log

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Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker4
-projectPath
C:/Users/DoctorX/Rasagar
-logFile
Logs/AssetImportWorker4.log
-srvPort
63476
-job-worker-count
31
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/DoctorX/Rasagar
C:/Users/DoctorX/Rasagar
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [51052] Target information:
Player connection [51052] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 25371237 [EditorId] 25371237 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [51052] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 25371237 [EditorId] 25371237 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [51052] * "[IP] 192.168.1.101 [Port] 0 [Flags] 2 [Guid] 25371237 [EditorId] 25371237 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [51052] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [51052] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 31
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Refreshing native plugins compatible for Editor in 9.06 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56332
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.008169 seconds.
- Loaded All Assemblies, in 1.483 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1096 ms
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.888 seconds
Domain Reload Profiling: 4358ms
BeginReloadAssembly (415ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (3ms)
RebuildCommonClasses (147ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (175ms)
LoadAllAssembliesAndSetupDomain (695ms)
LoadAssemblies (408ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (680ms)
TypeCache.Refresh (669ms)
TypeCache.ScanAssembly (618ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (4ms)
FinalizeReload (2891ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2707ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1544ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (51ms)
ProcessInitializeOnLoadAttributes (435ms)
ProcessInitializeOnLoadMethodAttributes (662ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.186 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 4.12 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 3.35 ms, found 4 plugins.
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.348 seconds
Domain Reload Profiling: 10513ms
BeginReloadAssembly (1389ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (25ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (153ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (102ms)
LoadAllAssembliesAndSetupDomain (2490ms)
LoadAssemblies (1422ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1440ms)
TypeCache.Refresh (1050ms)
TypeCache.ScanAssembly (958ms)
BuildScriptInfoCaches (322ms)
ResolveRequiredComponents (52ms)
FinalizeReload (6349ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5297ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (93ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (269ms)
ProcessInitializeOnLoadAttributes (3974ms)
ProcessInitializeOnLoadMethodAttributes (928ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 5.95 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 560 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8890 unused Assets / (23.6 MB). Loaded Objects now: 9732.
Memory consumption went from 404.6 MB to 381.0 MB.
Total: 90.909600 ms (FindLiveObjects: 3.838100 ms CreateObjectMapping: 5.579200 ms MarkObjects: 52.928600 ms DeleteObjects: 28.561200 ms)
========================================================================
Received Import Request.
Time since last request: 2077684.109986 seconds.
path: Assets/4)Prefabs/New Shader Graph.shadergraph
artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '7e6b4c972893de686ee967fb7532a6d6') in 2.2122593 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 331
========================================================================
Received Import Request.
Time since last request: 18.522704 seconds.
path: Assets/4)Prefabs/source/bridge 1/91_old wall stone texture-seamless.jpg
artifactKey: Guid(ad6aec02b76c8544c914bfc25bd2efb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/source/bridge 1/91_old wall stone texture-seamless.jpg using Guid(ad6aec02b76c8544c914bfc25bd2efb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'b6688430edb4645efad772678b015066') in 0.0660658 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000044 seconds.
path: Assets/Textureler/slate_driveway_nor_gl_1k.exr
artifactKey: Guid(789f69e86a0f91b4595047ae3f83a5e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Textureler/slate_driveway_nor_gl_1k.exr using Guid(789f69e86a0f91b4595047ae3f83a5e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '429bfe7bcba43ca6498d99202e5bf73e') in 0.0247192 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 41.213547 seconds.
path: Assets/IgniteCoders/Simple Water Shader
artifactKey: Guid(e330012e8663c994fb049eee2d90a7e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/IgniteCoders/Simple Water Shader using Guid(e330012e8663c994fb049eee2d90a7e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'f8c896beb2ff1dcfcff5c388800d64dd') in 0.0026767 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.672321 seconds.
path: Assets/IgniteCoders/Simple Water Shader/Prefabs
artifactKey: Guid(659a758b0bea88342a8f7d3812ab9415) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/IgniteCoders/Simple Water Shader/Prefabs using Guid(659a758b0bea88342a8f7d3812ab9415) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'fe5a99003f5c59c6fc014b0a9a354cd9') in 0.0018238 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 2.387754 seconds.
path: Assets/IgniteCoders/Simple Water Shader/Resources
artifactKey: Guid(dc77ad855be57214eb39fd06212f2ce4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/IgniteCoders/Simple Water Shader/Resources using Guid(dc77ad855be57214eb39fd06212f2ce4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '66d45e1f60c0d6ceb292dc0d1eeea998') in 0.0038267 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1790.980946 seconds.
path: Assets/4)Prefabs/istockphoto-951204158-612x612.jpg
artifactKey: Guid(b0314a8602a51114080299a5860952a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/istockphoto-951204158-612x612.jpg using Guid(b0314a8602a51114080299a5860952a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '5546c535f04e084bab4e456e776c09c8') in 0.0315896 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 306.621068 seconds.
path: Assets/4)Prefabs/6078508342_c198d3b05b_b.jpg
artifactKey: Guid(d4a9008d7c40bb04aa15d979f00a9c59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/6078508342_c198d3b05b_b.jpg using Guid(d4a9008d7c40bb04aa15d979f00a9c59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'bbacfdd3145721aafdbf74e080c4dcfc') in 0.0191855 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000115 seconds.
path: Assets/4)Prefabs/şelale.fbx
artifactKey: Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/şelale.fbx using Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '7866ba5c67cf1b752fa0e23550d2ef2a') in 1.2530747 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000224 seconds.
path: Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat
artifactKey: Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat using Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '77e4a43e5300b89a0fa4f2c6f0078167') in 0.5661961 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
========================================================================
Received Import Request.
Time since last request: 1712.448205 seconds.
path: Assets/3)Texture/Ev-Mat.mat
artifactKey: Guid(c3264ed14dfa0354eb912195edd20348) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/3)Texture/Ev-Mat.mat using Guid(c3264ed14dfa0354eb912195edd20348) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'de22d7cb94fc76c4bdd99732acd6376b') in 0.0937271 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 3.295322 seconds.
path: Assets/2)Material/KaleBölgesiMat/KÖŞEKUBBE MAT.mat
artifactKey: Guid(160fcfe7165bbaa4ab47b47564ecba08) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/2)Material/KaleBölgesiMat/KÖŞEKUBBE MAT.mat using Guid(160fcfe7165bbaa4ab47b47564ecba08) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: 'bb15c82096caeabf03936a9dbc803185') in 0.0315896 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 2.434588 seconds.
path: Assets/1)Scenes/kadın karakteranim.fbx
artifactKey: Guid(f0ddda0ad09bda14490b51b9be9e9815) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/1)Scenes/kadın karakteranim.fbx using Guid(f0ddda0ad09bda14490b51b9be9e9815) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '42bf439b1763cf36122f20618e12ae0f') in 0.1841277 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.162 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.50 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.152 seconds
Domain Reload Profiling: 6316ms
BeginReloadAssembly (635ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (38ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (221ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1335ms)
LoadAssemblies (968ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (603ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (533ms)
ResolveRequiredComponents (36ms)
FinalizeReload (4153ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2213ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (174ms)
ProcessInitializeOnLoadAttributes (1480ms)
ProcessInitializeOnLoadMethodAttributes (499ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
Refreshing native plugins compatible for Editor in 4.20 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 184 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8889 unused Assets / (28.8 MB). Loaded Objects now: 9810.
Memory consumption went from 347.7 MB to 318.9 MB.
Total: 115.269200 ms (FindLiveObjects: 3.264300 ms CreateObjectMapping: 3.724700 ms MarkObjects: 45.688600 ms DeleteObjects: 62.589300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 66.037671 seconds.
path: Assets/4)Prefabs/Material.001.mat
artifactKey: Guid(4d35cf01330d9984fa59e53c422b21f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/4)Prefabs/Material.001.mat using Guid(4d35cf01330d9984fa59e53c422b21f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
-> (artifact id: '90dbfa2fc63d3d1ece76f2cbef51170c') in 2.2984278 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 329
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.120 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.09 ms, found 4 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Could not load the file 'NiceIO'.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.378 seconds
Domain Reload Profiling: 6501ms
BeginReloadAssembly (581ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (35ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (198ms)
RebuildCommonClasses (137ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1312ms)
LoadAssemblies (887ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (645ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (577ms)
ResolveRequiredComponents (32ms)
FinalizeReload (4380ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2485ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (47ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (181ms)
ProcessInitializeOnLoadAttributes (1579ms)
ProcessInitializeOnLoadMethodAttributes (642ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
Refreshing native plugins compatible for Editor in 4.23 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 179 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8889 unused Assets / (23.6 MB). Loaded Objects now: 9834.
Memory consumption went from 346.5 MB to 323.0 MB.
Total: 92.838600 ms (FindLiveObjects: 4.310100 ms CreateObjectMapping: 6.922200 ms MarkObjects: 52.526500 ms DeleteObjects: 29.077600 ms)
Prepare: number of updated asset objects reloaded= 0