451 lines
32 KiB
Plaintext
451 lines
32 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker5
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-projectPath
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C:/Users/DoctorX/Rasagar
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-logFile
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Logs/AssetImportWorker5.log
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-srvPort
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63476
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-job-worker-count
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31
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/DoctorX/Rasagar
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C:/Users/DoctorX/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [36676] Target information:
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Player connection [36676] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 920847544 [EditorId] 920847544 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [36676] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 920847544 [EditorId] 920847544 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [36676] * "[IP] 192.168.1.101 [Port] 0 [Flags] 2 [Guid] 920847544 [EditorId] 920847544 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [36676] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [36676] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 31
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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Refreshing native plugins compatible for Editor in 8.31 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56776
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.010559 seconds.
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- Loaded All Assemblies, in 1.766 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 1091 ms
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.872 seconds
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Domain Reload Profiling: 4628ms
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BeginReloadAssembly (596ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (5ms)
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RebuildCommonClasses (183ms)
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RebuildNativeTypeToScriptingClass (32ms)
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initialDomainReloadingComplete (187ms)
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LoadAllAssembliesAndSetupDomain (756ms)
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LoadAssemblies (585ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (737ms)
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TypeCache.Refresh (732ms)
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TypeCache.ScanAssembly (657ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (2ms)
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FinalizeReload (2874ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2677ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1537ms)
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SetLoadedEditorAssemblies (17ms)
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BeforeProcessingInitializeOnLoad (36ms)
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ProcessInitializeOnLoadAttributes (447ms)
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ProcessInitializeOnLoadMethodAttributes (639ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 5.632 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 10.98 ms, found 4 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 9.78 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 8.352 seconds
|
|
Domain Reload Profiling: 13965ms
|
|
BeginReloadAssembly (1869ms)
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ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (26ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (195ms)
|
|
RebuildCommonClasses (202ms)
|
|
RebuildNativeTypeToScriptingClass (37ms)
|
|
initialDomainReloadingComplete (115ms)
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|
LoadAllAssembliesAndSetupDomain (3389ms)
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|
LoadAssemblies (1959ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (1886ms)
|
|
TypeCache.Refresh (1440ms)
|
|
TypeCache.ScanAssembly (1277ms)
|
|
BuildScriptInfoCaches (387ms)
|
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ResolveRequiredComponents (42ms)
|
|
FinalizeReload (8354ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (6959ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (57ms)
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SetLoadedEditorAssemblies (11ms)
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BeforeProcessingInitializeOnLoad (307ms)
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ProcessInitializeOnLoadAttributes (5355ms)
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ProcessInitializeOnLoadMethodAttributes (1206ms)
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AfterProcessingInitializeOnLoad (20ms)
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|
EditorAssembliesLoaded (2ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (22ms)
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|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 5.48 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 560 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8890 unused Assets / (23.9 MB). Loaded Objects now: 9732.
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Memory consumption went from 406.4 MB to 382.5 MB.
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Total: 139.124700 ms (FindLiveObjects: 6.815200 ms CreateObjectMapping: 10.113400 ms MarkObjects: 74.847600 ms DeleteObjects: 47.346000 ms)
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========================================================================
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Received Import Request.
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Time since last request: 2081566.094733 seconds.
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path: Assets/2)Material/KaleBölgesiMat/ZEMİN TAŞLIK YOL MAT.mat
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artifactKey: Guid(6840f17ab92b2424096bce785aecb1c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/2)Material/KaleBölgesiMat/ZEMİN TAŞLIK YOL MAT.mat using Guid(6840f17ab92b2424096bce785aecb1c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '60382f865d03c0af25c9e60fdf246fb8') in 2.8003092 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 334
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.682 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.21 ms, found 4 plugins.
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|
Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Could not load the file 'NiceIO'.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
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Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
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Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
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Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
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Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
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Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
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Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
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Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
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Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.782 seconds
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|
Domain Reload Profiling: 8452ms
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|
BeginReloadAssembly (771ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (41ms)
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|
BackupInstance (0ms)
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ReleaseScriptingObjects (1ms)
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CreateAndSetChildDomain (273ms)
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|
RebuildCommonClasses (120ms)
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RebuildNativeTypeToScriptingClass (36ms)
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initialDomainReloadingComplete (103ms)
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LoadAllAssembliesAndSetupDomain (1639ms)
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LoadAssemblies (1206ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (719ms)
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TypeCache.Refresh (26ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (644ms)
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ResolveRequiredComponents (37ms)
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FinalizeReload (5783ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (3475ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (44ms)
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SetLoadedEditorAssemblies (9ms)
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BeforeProcessingInitializeOnLoad (230ms)
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ProcessInitializeOnLoadAttributes (2232ms)
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ProcessInitializeOnLoadMethodAttributes (934ms)
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AfterProcessingInitializeOnLoad (25ms)
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EditorAssembliesLoaded (2ms)
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ExecutionOrderSort2 (0ms)
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|
AwakeInstancesAfterBackupRestoration (70ms)
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|
Refreshing native plugins compatible for Editor in 3.76 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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|
Unloading 184 Unused Serialized files (Serialized files now loaded: 0)
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|
Unloading 8889 unused Assets / (23.7 MB). Loaded Objects now: 9804.
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|
Memory consumption went from 349.4 MB to 325.7 MB.
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Total: 66.977700 ms (FindLiveObjects: 2.350700 ms CreateObjectMapping: 3.739100 ms MarkObjects: 38.955500 ms DeleteObjects: 21.930200 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.527 seconds
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|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 4.18 ms, found 4 plugins.
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
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|
Could not load the file 'NiceIO'.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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|
Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1<string>) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383)
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Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404)
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Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46)
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Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86)
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Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32)
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|
Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76)
|
|
Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114)
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|
Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33)
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|
Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22)
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|
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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|
|
|
(Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383)
|
|
|
|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
|
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
|
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
|
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
|
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
|
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
|
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
|
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
|
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
|
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
|
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 5.354 seconds
|
|
Domain Reload Profiling: 7877ms
|
|
BeginReloadAssembly (689ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (23ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (191ms)
|
|
RebuildCommonClasses (109ms)
|
|
RebuildNativeTypeToScriptingClass (32ms)
|
|
initialDomainReloadingComplete (87ms)
|
|
LoadAllAssembliesAndSetupDomain (1606ms)
|
|
LoadAssemblies (1193ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (731ms)
|
|
TypeCache.Refresh (27ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (657ms)
|
|
ResolveRequiredComponents (35ms)
|
|
FinalizeReload (5355ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (3364ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (44ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (255ms)
|
|
ProcessInitializeOnLoadAttributes (2339ms)
|
|
ProcessInitializeOnLoadMethodAttributes (702ms)
|
|
AfterProcessingInitializeOnLoad (15ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (33ms)
|
|
Refreshing native plugins compatible for Editor in 3.98 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 179 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8888 unused Assets / (24.7 MB). Loaded Objects now: 9807.
|
|
Memory consumption went from 348.0 MB to 323.3 MB.
|
|
Total: 75.063400 ms (FindLiveObjects: 2.512700 ms CreateObjectMapping: 4.991900 ms MarkObjects: 41.015000 ms DeleteObjects: 26.541400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|