461 lines
31 KiB
Plaintext
461 lines
31 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/User/Rasagar
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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51251
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-job-worker-count
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7
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/User/Rasagar
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C:/Users/User/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [14860] Target information:
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Player connection [14860] * "[IP] 192.168.1.39 [Port] 0 [Flags] 2 [Guid] 4081147319 [EditorId] 4081147319 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [14860] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [14860] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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Refreshing native plugins compatible for Editor in 134.34 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
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Vendor: NVIDIA
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VRAM: 5980 MB
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Driver: 30.0.15.1289
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56268
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.003785 seconds.
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- Loaded All Assemblies, in 0.510 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.428 seconds
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Domain Reload Profiling: 934ms
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BeginReloadAssembly (168ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (43ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (52ms)
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LoadAllAssembliesAndSetupDomain (230ms)
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LoadAssemblies (162ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (227ms)
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TypeCache.Refresh (225ms)
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TypeCache.ScanAssembly (206ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (428ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (365ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (27ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (7ms)
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ProcessInitializeOnLoadAttributes (161ms)
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ProcessInitializeOnLoadMethodAttributes (166ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.422 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 5.79 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 1.37 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.782 seconds
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Domain Reload Profiling: 3191ms
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BeginReloadAssembly (507ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (29ms)
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RebuildCommonClasses (35ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (27ms)
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LoadAllAssembliesAndSetupDomain (826ms)
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LoadAssemblies (468ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (463ms)
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TypeCache.Refresh (328ms)
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TypeCache.ScanAssembly (298ms)
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BuildScriptInfoCaches (111ms)
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ResolveRequiredComponents (19ms)
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FinalizeReload (1783ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1473ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (78ms)
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ProcessInitializeOnLoadAttributes (1104ms)
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ProcessInitializeOnLoadMethodAttributes (279ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 3.98 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 601 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8993 unused Assets / (24.7 MB). Loaded Objects now: 9861.
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Memory consumption went from 422.4 MB to 397.7 MB.
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Total: 40.059400 ms (FindLiveObjects: 1.319000 ms CreateObjectMapping: 2.309200 ms MarkObjects: 24.761400 ms DeleteObjects: 11.666700 ms)
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========================================================================
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Received Import Request.
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Time since last request: 12529.077159 seconds.
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path: Assets/BGR_Ocean_D 1.tif
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artifactKey: Guid(43355ea25743f7e478ad33415fd514f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/BGR_Ocean_D 1.tif using Guid(43355ea25743f7e478ad33415fd514f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '495866fed53a9666eaa6133418b6600f') in 0.1219988 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 0.000023 seconds.
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path: Assets/NewLayer 3.terrainlayer
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artifactKey: Guid(95ef792bd1089cd499b0061a01a600e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/NewLayer 3.terrainlayer using Guid(95ef792bd1089cd499b0061a01a600e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '61a468d7d80d93239386583f30a1f5c8') in 0.043863 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
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========================================================================
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Received Import Request.
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Time since last request: 270.120474 seconds.
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path: Assets/3)Texture/6078508342_c198d3b05b_b.jpg
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artifactKey: Guid(637e41ec0c2661b4fac350019a238d6d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/3)Texture/6078508342_c198d3b05b_b.jpg using Guid(637e41ec0c2661b4fac350019a238d6d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: 'ce45e44005942087dd0f84dfbbc8e05c') in 0.035059 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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========================================================================
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Received Import Request.
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Time since last request: 1.299242 seconds.
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path: Assets/4)Prefabs/cit.fbx
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artifactKey: Guid(628c689e16bec8744b3306aebec7b425) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/4)Prefabs/cit.fbx using Guid(628c689e16bec8744b3306aebec7b425) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '8a38b380515e7c75231df02544547e3b') in 0.8495033 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 338
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========================================================================
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Received Import Request.
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Time since last request: 0.000036 seconds.
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path: Assets/4)Prefabs/wwwwww.fbx
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artifactKey: Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/4)Prefabs/wwwwww.fbx using Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: 'ba51d27ec3c042e0b8262ce74544d489') in 0.1034784 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 55
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========================================================================
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Received Import Request.
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Time since last request: 0.000029 seconds.
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path: Assets/4)Prefabs/kosekubbe.fbx
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artifactKey: Guid(749f3a9b2a43a144789282af862fe681) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/4)Prefabs/kosekubbe.fbx using Guid(749f3a9b2a43a144789282af862fe681) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '52a285479efd5e584f9b0fbb9ec3fab7') in 0.0343956 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
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========================================================================
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Received Import Request.
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Time since last request: 0.000023 seconds.
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path: Assets/4)Prefabs/wwwwww 1.fbx
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artifactKey: Guid(4f56c190d51c5584a88c72ab06e77a6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/4)Prefabs/wwwwww 1.fbx using Guid(4f56c190d51c5584a88c72ab06e77a6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: 'fe828395929bb7ed22cae07cb50cc11c') in 0.0374072 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 4.306007 seconds.
|
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path: Assets/7)Terrain/cw_tr_big01_bark.obj
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artifactKey: Guid(4e0808338c79fef4b9712deb06c51d9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/7)Terrain/cw_tr_big01_bark.obj using Guid(4e0808338c79fef4b9712deb06c51d9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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-> (artifact id: '9e28a39403f20e8ea472b47b23aa2682') in 0.0219838 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11
|
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|
========================================================================
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|
Received Import Request.
|
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Time since last request: 31.829454 seconds.
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path: Assets/4)Prefabs/source/bridge 1/91_old wall stone texture-seamless.jpg
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artifactKey: Guid(ad6aec02b76c8544c914bfc25bd2efb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/4)Prefabs/source/bridge 1/91_old wall stone texture-seamless.jpg using Guid(ad6aec02b76c8544c914bfc25bd2efb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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|
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
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-> (artifact id: 'd9718fb19b73c58d33048e81d5ccba49') in 0.017354 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
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|
Received Import Request.
|
|
Time since last request: 0.000020 seconds.
|
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path: Assets/4)Prefabs/source/bridge 1/NormalMap (2).png
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artifactKey: Guid(99ad5a8d2c323584a91aae794d5aa670) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/4)Prefabs/source/bridge 1/NormalMap (2).png using Guid(99ad5a8d2c323584a91aae794d5aa670) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
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|
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
-> (artifact id: 'dc344867c724d558239d384a577bbb06') in 0.0254946 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
- Loaded All Assemblies, in 1.594 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins.
|
|
Native extension for WindowsStandalone target not found
|
|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
|
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
|
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
|
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
|
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
|
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
|
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
|
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
|
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
|
|
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
|
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 2.964 seconds
|
|
Domain Reload Profiling: 4571ms
|
|
BeginReloadAssembly (435ms)
|
|
ExecutionOrderSort (1ms)
|
|
DisableScriptedObjects (26ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (2ms)
|
|
CreateAndSetChildDomain (119ms)
|
|
RebuildCommonClasses (58ms)
|
|
RebuildNativeTypeToScriptingClass (23ms)
|
|
initialDomainReloadingComplete (51ms)
|
|
LoadAllAssembliesAndSetupDomain (1038ms)
|
|
LoadAssemblies (660ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (555ms)
|
|
TypeCache.Refresh (24ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (467ms)
|
|
ResolveRequiredComponents (49ms)
|
|
FinalizeReload (2965ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1644ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (4ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (153ms)
|
|
ProcessInitializeOnLoadAttributes (1097ms)
|
|
ProcessInitializeOnLoadMethodAttributes (376ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (16ms)
|
|
Refreshing native plugins compatible for Editor in 4.53 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 191 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8992 unused Assets / (24.4 MB). Loaded Objects now: 9943.
|
|
Memory consumption went from 357.6 MB to 333.3 MB.
|
|
Total: 57.379600 ms (FindLiveObjects: 1.652200 ms CreateObjectMapping: 2.672800 ms MarkObjects: 39.539400 ms DeleteObjects: 13.513500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 1574.006577 seconds.
|
|
path: Assets/Flooded_Grounds/Content/Materials/BGR_Water.mat
|
|
artifactKey: Guid(a56782aef2f1bd34285fe34f78a0b957) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Flooded_Grounds/Content/Materials/BGR_Water.mat using Guid(a56782aef2f1bd34285fe34f78a0b957) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
-> (artifact id: '3d850c6fa313dc9fd1acefc012df11ee') in 1.5798575 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 335
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000033 seconds.
|
|
path: Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_01.mat
|
|
artifactKey: Guid(141d9d6ca43b6c843965491604c6deff) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_01.mat using Guid(141d9d6ca43b6c843965491604c6deff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
-> (artifact id: 'd9977512a3f1bcd3b0783b1c28907d43') in 1.1064846 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 6.809431 seconds.
|
|
path: Assets/IgniteCoders/Simple Water Shader/Prefabs/WaterReflectionCamera.prefab
|
|
artifactKey: Guid(838c0bef810bfe94d8e33947c3cba7c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/IgniteCoders/Simple Water Shader/Prefabs/WaterReflectionCamera.prefab using Guid(838c0bef810bfe94d8e33947c3cba7c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
-> (artifact id: 'cd368c845f35c992ae5a13a43039e86f') in 0.0219159 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
|
|
|
|
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
|
AssetImportWorker is now disconnected from the server
|
|
Process exiting
|
|
Exiting without the bug reporter. Application will terminate with return code 0 |