1.5 KiB
1.5 KiB
1.0.4
Added:
- Slider in the UI to expand the layers list, making all of them visible.
Changed:
- Improved Gradient noise modifier, now guaranteed to provide a smooth gradient
- Improved error handling when any assign terrain layer assets went missing
Fixed:
- Noise modifier only seeming to have an effect when the tiling value was around 100.
1.0.3
Changed:
- When closing the Terrain Painter inspector, the project will now be saved. This ensures the terrain data is saved to disk. Avoids any errors from the PaintContext.ApplyDelayedActions function
- Asset now uses an assembly definition.
- Minimum supported version of MicroSplat is now 3.8.1
Fixed:
- Errors in 2021.2.0a15 due to the TerrainAPI leaving the experimental namespace
1.0.2
Added:
- Callback event for when a terrain is repainted (TerrainPainter.OnTerrainRepaint)
- A warning is now displayed if any terrain references have gone missing
Changed:
- Adding a new modifier now automatically selects it
Fixed:
- Texture modifier not aligning correctly if a terrain had a large negative position
- Modifier settings not drawing when Odin is installed
1.0.1
Added:
- Auto repaint option in Settings tab. Repaints a terrain when its height is modified.
- Option to refresh Vegetation Studio Pro when terrain is repainted
Changed:
- Renamed namespace to "sc.terrain.proceduralpainter" for consistency between other terrain tools
Fixed:
- Heatmap preview highlighting wrong terrain layer in some cases
1.0.0 Initial release