64976 lines
1.9 MiB
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value: This effects portrays a projectile hitting wood. A decal is spawned
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at the hit point (in this case, simulated by a random particle spawn point).
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There is a particle system for the tiny dust puff and another one for the
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position. The particle is orientated towards the particle velocity, which
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look like the fire flies are flying around.
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The Shader is a two
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value: This effects portrays a projectile hitting some sort of organic substance.
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