19 lines
1.2 KiB
Markdown
19 lines
1.2 KiB
Markdown
# ProBuilder MeshFilter component
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This component appears on any ProBuilder Mesh GameObject. It displays the **Object Size** of the ProBuilder Mesh in **X**, **Y**, and **Z**. It also allows you to generate lightmap UVs for the Mesh, and customize how ProBuilder generates them.
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![ProBuilder MeshFilter component](images/ProBuilderMesh.png)
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## Lightmap UVs and their parameters
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To customize and generate lightmap UV parameters for this Mesh, enable the **Lightmap Static** option. A new section appears below the option.
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![Lightmap parameters on the ProBuilder MeshFilter component](images/ProBuilderMesh-lightmapUVs.png)
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**(A)** The **Unwrap Parameters** section contains standard UV parameters for [Generating Lightmap UVs](https://docs.unity3d.com/Manual/LightingGiUvs-GeneratingLightmappingUVs.html) on this ProBuilder Mesh.
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**(B)** Click the **Apply** button to save (or the **Reset** button to discard) the modifications you made to the **Unwrap Parameters** section.
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**(C)** If your Mesh is missing lightmap UVs, a warning message appears. Click the **Generate Lightmap UVs** button to regenerate the lightmap UVs for this Mesh. The message and the button disappears as soon as ProBuilder regenerates the UVs.
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