Rasagar/Library/PackageCache/com.unity.probuilder/Documentation~/face.md
2024-08-26 23:07:20 +03:00

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# Face actions
This section of the ProBuilder toolbar provides access to ProBuilder editing actions that you can use in the [Face edit mode](modes.md).
![Face mode action buttons on the ProBuilder toolbar](images/tool_faces.png)
> **Note:** Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options.
## ![Subdivide Face icon](images/icons/Face_Subdivide.png) Subdivide Faces
Use the **Subdivide Faces** action to add a vertex at the center of each edge and connect them in the center.
For more information, see the [Subdivide Faces](Face_Subdivide.md) action documentation.
## ![Triangulate Faces icon](images/icons/Face_Triangulate.png) Triangulate Faces
Use the **Triangulate Faces** action to reduce selected faces to their base triangles.
For more information, see the [Triangulate Faces](Face_Triangulate.md) action documentation.
## ![Bevel icon](images/icons/Edge_Bevel.png) Bevel
Use the **Bevel** action to [bevel](Edge_Bevel.md) every edge on the selected face(s).
For more information, see the [Bevel](Face_Bevel.md) action documentation.
## ![Merge Faces icon](images/icons/Face_Merge.png) Merge Faces
Use the **Merge Faces** action to merge selected faces into a single face, and remove any dividing edges.
For more information, see the [Merge Faces](Face_Merge.md) action documentation.
## ![Conform Normals Icon](images/icons/Face_ConformNormals.png) Conform Normals
Use the **Conform Normals** action to set all selected face normals to the same relative direction.
For more information, see the [Conform Normals](Face_ConformNormals.md) action documentation.
## ![Flip Triangles icon](images/icons/Face_FlipTri.png) Flip Face Edge
Use the **Flip Face Edge** (**Turn Edges**) action to swap the triangle orientation on the selected face(s) with four sides.
For more information, see the [Flip Face Edge](Face_FlipTri.md) action documentation.
## ![Extrude Face icon](images/icons/Face_Extrude.png) Extrude Faces
Use the **Extrude Faces** action to pull out the currently selected face and attach sides to each edge.
For more information, see the [Extrude Faces](Face_Extrude.md) action documentation.
## ![Duplicate Face icon](images/icons/Face_Duplicate.png) Duplicate Faces
Use the **Duplicate Faces** action to duplicate each selected face either as a new GameObject or in the same GameObject as a sub-Mesh.
For more information, see the [Duplicate Faces](Face_Duplicate.md) action documentation.
## ![Detach Face icon](images/icons/Face_Detach.png) Detach Faces
Use the **Detach Faces** action to detach the selected face(s) from the rest of the Mesh.
For more information, see the [Detach Faces](Face_Detach.md) action documentation.
## ![Delete Face Icon](images/icons/Face_Delete.png) Delete Faces
Use the **Delete Faces** action to delete the selected face(s).
For more information, see the [Delete Faces](Face_Delete.md) action documentation.
## ![Cut Tool icon](images/icons/Cut_Tool.png) Cut Tool
Use the **Cut** tool to create a new face on an existing Mesh.
For more information, see the [Cut tool](cut-tool.md) documentation.
## ![Offset Elements icon](images/icons/Offset_Elements.png) Offset Faces
Use the **Offset Elements** action in the Face edit mode to move the selected face(s) according to the settings.
For more information, see the [Offset Elements](Offset_Elements.md) action documentation.
## ![Set Pivot icon](images/icons/SetPivot.png) Set Pivot
Use the **Set Pivot** action to move the pivot point of this Mesh to the average center of the selected faces.
For more information, see the [Set Pivot](Face_SetPivot.md) action documentation.
## ![Flip Normals icon](images/icons/Face_FlipNormals.png) Flip Face Normals
Use the **Flip Face Normals** action to flip the normals only on the selected face(s).
For more information, see the [Flip Face Normals](Face_FlipNormals.md) action documentation.