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Editors
This sub-menu provides access to tools and editor windows.
New Bezier Shape
Use the Bezier Shape tool to define a Bezier curve around which ProBuilder extrudes a Mesh.
Warning: This tool is experimental, meaning that it is still under development, and might reduce ProBuilder's stability. Use with caution.
For more information, see the Bezier Shape tool documentation.
New Poly Shape
Use the Poly Shape tool to create custom ProBuilder Mesh shapes.
For more information, see the Poly Shape tool documentation.
Open Lightmap UV Editor
Use the Lightmap UV Editor window to access the settings for generating light map UVs.
For more information, see the Lightmap UV Editor window documentation.
Open Material Editor
Use the Material Editor window to apply materials to objects or faces.
For more information, see the Material Editor window documentation.
New Shape
Use the New Shape tool to create new ProBuilder Mesh shapes such as cylinders, arches, and stairs.
For more information, see the Shape tool documentation.
Open Smoothing Editor
Use the Smooth Group Editor window to create a smooth and rounded look, or sharp and hard cornered.
For more information, see the Smooth Group Editor window documentation.
Open UV Editor
Use the UV Editor window to apply textures to objects or faces. You can also use it to automatically or manually wrap and unwrap textures.
For more information, see the UV Editor window documentation.
Open Vertex Color Editor
Use the Vertex Colors window to apply or paint vertex colors onto Meshes.
For more information, see the Vertex Colors window documentation.
Open Vertex Position Editor
Use the Positions Editor window to enter specific translation coordinates to modify vertex positions.
For more information, see the Positions Editor window documentation.