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Repair
Use this sub-menu to access several helper scripts that repair problems with ProBuilder Meshes in the scene.
Rebuild All ProBuilder Objects
Rebuilds Mesh representations from stored ProBuilder data for each GameObject in the scene. If you have a lot of GameObjects in a scene, this can take a while.
Rebuild Shared Indexes Cache
Discards all shared vertex position data and rebuilds based on proximity.
Remove Degenerate Triangles
Deletes triangles on a Mesh that are either taking up no space, or are duplicates.
Check for Broken ProBuilder References
Checks for and repairs any missing or broken ProBuilder references in the scene.