44 lines
2.9 KiB
Markdown
44 lines
2.9 KiB
Markdown
# ![Poly Shape Tool icon](images/icons/NewPolyShape.png) Poly Shape tool
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Use the Poly Shape tool to [create a custom polygonal shape](workflow-create-polyshape.md). When you activate the Poly Shape tool to create a new shape, the **Poly Shape Tool** panel appears in the bottom of the Scene view. After you initially [create a Poly Shape](workflow-create-polyshape.md), the Poly Shape is still active, but in editing mode:
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![The Poly Shape tool in editing mode](images/Experimental_PolyShapeInspector.png)
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**(A)** You can toggle the ![](images/icons/tlbx-icon-polyshape.png) Edit Poly Shape button on the **Tools** panel to toggle the Poly Shape editing mode on and off.
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**(B)** You can modify the **Extrusion** (height of the Mesh) and the **Flip Normals** properties on the **Poly Shape** component.
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**(C)** The **Poly Shape Tool** panel lets you the modify the **Extrusion** and the **Flip Normals** properties too. The **Quit Editing** button exits the Poly Shape editing mode.
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While the Poly Shape editing mode is active, you can also modify the base shape by adding, deleting, or moving any of the points that define the Poly Shape.
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> **Note**: If you are in editing mode immediately after creating a new Poly Shape Mesh, you can also click **New Poly Shape** (![Poly Shape Icon](images/icons/NewPolyShape.png)) on the ProBuilder toolbar to exit the Poly Shape tool.
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## Editing a Poly Shape
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If you exited the Poly Shape tool, you can re-activate it to modify the **Extrusion** and the **Flip Normals** properties. To re-activate the Poly Shape editing mode:
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1. Select the Poly Shape you want to modify. The **Tools** panel displays the ![](images/icons/tlbx-icon-polyshape.png) Edit Poly Shape button and the **Poly Shape** component appears in the Inspector with the **Edit Poly Shape** button.
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![The Tools panel in the Scene view (A) and the Poly Shape component in the Inspector](images/Experimental_PolyShapeInspector-edit.png)
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2. Click either button to activate the Poly Shape editing mode.
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> **Note:** You can modify Mesh elements on the Poly Shape Mesh with the standard ProBuilder editing tools. However, each time you re-enter Poly Shape editing mode, you lose any element changes.
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To modify the shape in Poly Shape editing mode, perform the following tasks in the Scene view:
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- Click and drag existing control points to move them around.
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- Click existing control points to select them, then use **Backspace** (Windows) or **Delete** (macOS) to remove the points from the shape.
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- Click along the perimeter line to add new control points.
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- Click and drag the handle in the center of the Mesh to set the height.
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You can also use the controls in the **Poly Shape** component in the Inspector to:
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- Enter a value to use for the height of the Mesh in the **Extrusion** property.
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- Enable or disable the **Flip Normals** option to toggle whether the Camera displays the interior or exterior of the Mesh.
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