Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/eye-master-stack-reference.md
2024-08-26 23:07:20 +03:00

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Eye Master Stack reference

You can modify the properties of an Eye Shader Graph in the Eye Master Stack.

Refer to Eyes for more information.

Contexts

[!include]

Vertex Context

Default

When you create a new Eye Master Stack, the Vertex Context contains the following Blocks by default:

[!include] [!include] [!include]

Property Description Setting Dependency Default Value

Relevant

Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Vertex Context:

[!include] [!include]

Property Description Setting Dependency Default Value

Fragment Context

Default

When you create a new Eye Master Stack, the Fragment Context contains the following Blocks by default:

[!include] [!include] [!include] [!include] [!include] [!include] [!include] [!include] [!include]

Property Description Setting Dependency Default Value

Relevant

Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:

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Property Description Setting Dependency Default Value

Graph Settings

Surface Options

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Property Description

Advanced Options

[!include] [!include] [!include] [!include]

Property Description

Other top level settings

[!include] [!include]

Property Description