Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/render-graph.md
2024-08-26 23:07:20 +03:00

1.7 KiB

uid
urp-render-graph

Render graph system

The render graph system is a set of APIs you use to create a Scriptable Render Pass.

Page Description
Introduction to the render graph system What the render graph system is, and how it optimizes rendering.
Write a render pass using the render graph system Write a Scriptable Render Pass using the render graph APIs.
Use textures Access and use textures in your render passes, and how to blit.
Use frame data Get the textures URP creates for the current frame and use them in your render passes.
Draw objects in a render pass Draw objects in the render graph system using the RendererList API.
Use a compute shader in a render pass Create a render pass that runs a compute shader.
Analyze a render graph Check a render graph using the Render Graph Viewer, Rendering Debugger, or Frame Debugger.
Use Compatibility Mode APIs in the render graph system To use Compatibility Mode APIs in the render graph system, such as SetRenderTarget, use the render graph UnSafePass API.
Render Graph Viewer window reference Reference for the Render Graph Viewer window.

Additional resources