16 lines
1.9 KiB
Markdown
16 lines
1.9 KiB
Markdown
---
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uid: urp-volume-component-reference
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---
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# Volume component reference
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Volumes components contain properties that control how they affect Cameras and how they interact with other Volumes.
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| Property | Description |
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| :----------------- | :----------------------------------------------------------- |
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| **Mode** | Use the drop-down to select the method that URP uses to calculate whether this Volume can affect a Camera:<br />• **Global**: Makes the Volume have no boundaries and allow it to affect every Camera in the scene.<br />• **Local**: Allows you to specify boundaries for the Volume so that the Volume only affects Cameras inside the boundaries. Add a Collider to the Volume's GameObject and use that to set the boundaries. |
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| **Blend Distance** | The furthest distance from the Volume’s Collider that URP starts blending from. A value of 0 means URP applies this Volume’s overrides immediately upon entry.<br />This property only appears when you select **Local** from the **Mode** drop-down. |
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| **Weight** | The amount of influence the Volume has on the scene. URP applies this multiplier to the value it calculates using the Camera position and Blend Distance. |
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| **Priority** | URP uses this value to determine which Volume it uses if more than one Volume overrides the same property. URP uses the Volume with the highest value. |
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| **Volume Profile** | A Volume Profile Asset that contains the Volume Components that store the properties URP uses to handle this Volume. The **Profile** field stores a [Volume Profile](Volume-Profile.md), which is an Asset that contains the properties that URP uses to render the scene. You can edit this Volume Profile, or assign a different Volume Profile to the **Profile** field. You can also create a Volume Profile by selecting the **New** button. |
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