19 lines
566 B
C#
19 lines
566 B
C#
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
interface IMayRequireVertexSkinning
|
|
{
|
|
bool RequiresVertexSkinning(ShaderStageCapability stageCapability = ShaderStageCapability.All);
|
|
}
|
|
|
|
static class MayRequireVertexSkinningExtensions
|
|
{
|
|
public static bool RequiresVertexSkinning(this MaterialSlot slot)
|
|
{
|
|
var mayRequireVertexSkinning = slot as IMayRequireVertexSkinning;
|
|
return mayRequireVertexSkinning != null && mayRequireVertexSkinning.RequiresVertexSkinning();
|
|
}
|
|
}
|
|
}
|