11 lines
208 B
C#
11 lines
208 B
C#
using UnityEditor.ShaderGraph.Internal;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
interface IPropertyFromNode
|
|
{
|
|
AbstractShaderProperty AsShaderProperty();
|
|
int outputSlotId { get; }
|
|
}
|
|
}
|