15 lines
566 B
C#
15 lines
566 B
C#
namespace UnityEditor.Timeline
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{
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/// <summary>
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/// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified
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/// </summary>
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/// <remarks>The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild</remarks>
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public interface IInspectorChangeHandler
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{
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/// <summary>
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/// This method will be called when a Playable Asset inspector is modified.
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/// </summary>
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void OnPlayableAssetChangedInInspector();
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}
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}
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