Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXPlaneBinder.cs
2024-08-26 23:07:20 +03:00

58 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEngine.VFX.Utility
{
[AddComponentMenu("VFX/Property Binders/Plane Binder")]
[VFXBinder("Utility/Plane")]
class VFXPlaneBinder : VFXSpaceableBinder
{
public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } }
[VFXPropertyBinding("UnityEditor.VFX.Plane"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")]
protected ExposedProperty m_Property = "Plane";
public Transform Target = null;
private ExposedProperty Position;
private ExposedProperty Normal;
protected override void OnEnable()
{
base.OnEnable();
UpdateSubProperties();
}
void OnValidate()
{
UpdateSubProperties();
}
void UpdateSubProperties()
{
Position = m_Property + "_position";
Normal = m_Property + "_normal";
}
public override bool IsValid(VisualEffect component)
{
return Target != null && component.HasVector3(Position) && component.HasVector3(Normal);
}
public override void UpdateBinding(VisualEffect component)
{
ApplySpacePositionNormal(component, Position, Target.transform, out var position, out var normal);
component.SetVector3(Position, position);
component.SetVector3(Normal, normal);
}
public override string ToString()
{
return string.Format("Plane : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
}
}
}