Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXUISliderBinder.cs
2024-08-26 23:07:20 +03:00

34 lines
1.0 KiB
C#

#if VFX_HAS_UI
using UnityEngine.UI;
using UnityEngine.VFX;
namespace UnityEngine.VFX.Utility
{
[AddComponentMenu("VFX/Property Binders/UI Slider Binder")]
[VFXBinder("UI/Slider")]
class VFXUISliderBinder : VFXBinderBase
{
public string Property { get { return (string)m_Property; } set { m_Property = value; } }
[VFXPropertyBinding("System.Single"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")]
protected ExposedProperty m_Property = "FloatParameter";
public Slider Target = null;
public override bool IsValid(VisualEffect component)
{
return Target != null && component.HasFloat(m_Property);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetFloat(m_Property, Target.value);
}
public override string ToString()
{
return string.Format("UI Slider : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
}
}
}
#endif