54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Settings for Render Graph
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/// </summary>
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[Serializable]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "Render Graph", Order = 50)]
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[Categorization.ElementInfo(Order = -10)]
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public class RenderGraphSettings: IRenderPipelineGraphicsSettings
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{
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#region Version
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internal enum Version : int
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{
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Initial = 0,
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}
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[SerializeField][HideInInspector]
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private Version m_Version;
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/// <summary>Current version.</summary>
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public int version => (int)m_Version;
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#endregion
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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#region SerializeFields
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[SerializeField]
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[Tooltip("When enabled, URP does not use the Render Graph API to construct and execute the frame. Use this option only for compatibility purposes.")]
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[RecreatePipelineOnChange]
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private bool m_EnableRenderCompatibilityMode;
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#endregion
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#region Data Accessors
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/// <summary>
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/// When enabled, Universal Rendering Pipeline will not use Render Graph API to construct and execute the frame.
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/// </summary>
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public bool enableRenderCompatibilityMode
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{
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get => m_EnableRenderCompatibilityMode && !RenderGraphGraphicsAutomatedTests.enabled;
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set
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{
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this.SetValueAndNotify(ref m_EnableRenderCompatibilityMode, value, nameof(m_EnableRenderCompatibilityMode));
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}
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}
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#endregion
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}
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}
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