Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Settings/RenderGraphSettings.cs
2024-08-26 23:07:20 +03:00

54 lines
1.6 KiB
C#

using System;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Settings for Render Graph
/// </summary>
[Serializable]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "Render Graph", Order = 50)]
[Categorization.ElementInfo(Order = -10)]
public class RenderGraphSettings: IRenderPipelineGraphicsSettings
{
#region Version
internal enum Version : int
{
Initial = 0,
}
[SerializeField][HideInInspector]
private Version m_Version;
/// <summary>Current version.</summary>
public int version => (int)m_Version;
#endregion
bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
#region SerializeFields
[SerializeField]
[Tooltip("When enabled, URP does not use the Render Graph API to construct and execute the frame. Use this option only for compatibility purposes.")]
[RecreatePipelineOnChange]
private bool m_EnableRenderCompatibilityMode;
#endregion
#region Data Accessors
/// <summary>
/// When enabled, Universal Rendering Pipeline will not use Render Graph API to construct and execute the frame.
/// </summary>
public bool enableRenderCompatibilityMode
{
get => m_EnableRenderCompatibilityMode && !RenderGraphGraphicsAutomatedTests.enabled;
set
{
this.SetValueAndNotify(ref m_EnableRenderCompatibilityMode, value, nameof(m_EnableRenderCompatibilityMode));
}
}
#endregion
}
}